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-   -   Perspective from a complete newbie :( (https://www.subsim.com/radioroom/showthread.php?t=174593)

poetic hunter 09-08-10 09:42 PM

Hmm...ran into another problem.

How do I actually complete a patrol in career mode, and get credit for it?

I had two missions to complete on this patrol:

1. get to AN-84

2. Patrol AN-84 for 24 hours.

I have completed BOTH of those two mission objectives. But yet, the patrol doesn't end. There is no message or anything that says "patrol complete".
Should I just keep floating around out here? How do I actually get credit for completing this patrol ?

Draka 09-08-10 09:51 PM

Your patrol doesn't end until you 1) return to base or 2) die. If you get 1, then you will receive credit and any renown earned as part of the "in base" screen as you get ready for your next patrol. As for WHEN you decide to return to base - that is totally up to you. Most of us go to our assigned grid, cruise around for 24 hours then go find something to sink in the known trade lanes until either outta eels or low fuel. There will never be a call from Unkle Karl to "Come on in - yer done fer this'un!".

Tessa 09-09-10 12:17 AM

Depending on the version you're playing you may or may not get any reknown for completing your patrol grid, only way to find out is to look at the readme's as its usually one of the major points of many mods.

Aside from increasing the immersion and historical aspect, the supermods, SHC, and the custom GUI's frequently increase the games performance (a few decrease it; those which do are explicitly noted), some of the GUI's actually would boost up your FPS by 20 or more on a modest machine. Aside from their contribution to historical aspect of the game, they also usually make the game itself run better.

Don't think it's been mentioned, but when you hit the Z key for silent running it isn't really "silent", a DD or even a trawler can spot you travelling at 2 knots, to run truly silent you need to manually adjust the speed to 1 kts in order to have a chance at fooling the escorts.

Patrols end either when you're ready to go back to port, get sunk at sea, run out of torpedo's and deck gun ammo, have expended 2/3 of your fuel and only sunk 1 measly coastal freighter or your hull is so damaged that diving to periscope depth becomes a dangerous situation; pretty much whenever you feel like it, or have completed (your own personal goals) for the patrol. Despite what comes over the radio you don't have a curfew or have to go anywhere unless you want to.

Another great mod is the torpedo damage one, it not only shows damage from torpedo hits but from deck gun shells too. Enable the use of the external camera so when you manage to one shot kill a 10,000+ ship you can go back and look at the exact point(s) you hit her at. Here's one from the Hood with 2 magnetic explosions under the 2 & 3 turretts, after bout 10 minutes (game time) she listed until she finally sank upside down:

http://pelsia.files.wordpress.com/20...odmagnetic.jpg

The torpedo damage mod is great for effects, but also for finding out what shots are most effective against each kind of ship; and most importantly where the torpedo actually exploded. Will take awhile to find the achilles heels to all the different ships but they've all got em, personally biggest I've been able to take down in one torpedo is the Nelson (35,000 tons). By aiming at the right spot and best done at a 45 degree aob you can sink a whaling ship or bigger with just 1 eel even in bad weather :up:

poetic hunter 09-09-10 12:43 AM

Thank you for the responses, guys. And I'm glad that Tessa brought up mods.

Ok.

Are there any mods that are strictly bug fixes? You mentioned UI mods that help to improve performance. That sounds like something I would definitely want to try out. :yeah:

So if you guys could recommend mods that are strictly bug fixes, or a good UI mod, that would be very helpful.


----------------------------------
I am a bit wary about the supermods like GWX for two reasons:

1) I'm still learning the game, and mods usually add more complexity. I don't need more complexity yet. :DL

2) The Grey Wolves mod affects performance, and my computer isn't that powerful. If there was a way to install that mod without the graphics improvements, that would be cool.

Jimbuna 09-09-10 04:43 AM

Be advised...you will not get any renown for returning to base because this function has never worked in the stock game or any of the supermods.

Draka 09-09-10 05:59 AM

I sincerely doubt anyone here has a more modest machine than mine - Dell Dimension E510, single 3GHz processor, only 1G RAM, ATI Radeon X600 256MB graphics card. OS: WinXP SP3. I am running SH3 with GWX 3, SH3 Cmdr and a bunch of mods:

http://www.filefront.com/17276090/Cu...ept%202010.bmphttp://www.filefront.com/17276090/Current Mods 06 Sept 2010.bmp

Runs fine - a small bit of loading when I first start - a slow 360 degree turn in place so it can load everything outside - and then off I go.

poetic hunter 09-09-10 07:27 AM

^Nice. I'll get MaGUI and read up a bit more on some of the others you have there.

Good thing I studied German as my foreign language requirement in college. So while I can't speak it fluently, I can pick out words.

Herr-Berbunch 09-09-10 09:28 AM

Quote:

Originally Posted by Draka (Post 1488515)
I sincerely doubt anyone here has a more modest machine than mine - Dell Dimension E510, single 3GHz processor, only 1G RAM, ATI Radeon X600 256MB graphics card. OS: WinXP SP3. I am running SH3 with GWX 3, SH3 Cmdr and a bunch of mods:

http://www.filefront.com/17276090/Cu...ept%202010.bmphttp://www.filefront.com/17276090/Current Mods 06 Sept 2010.bmp

Runs fine - a small bit of loading when I first start - a slow 360 degree turn in place so it can load everything outside - and then off I go.

@Draka - 1Gb ram doesn't sound great, I'm sure someone on here will post some more to you if you let us know what you can take - people upgrade and just have old stuff piled up gathering dust. I've recently sent some ram to Latvia so have none spare but like I say - let us know and we can speed you up.

Should get a swap-shop thread running under the PC Hardware/Software forum. How stupid will I look now if there is already one? :D


Edit: There is now - http://www.subsim.com/radioroom/showthread.php?t=174675

Sailor Steve 09-09-10 09:29 AM

As far as patrol requirements go, as Yogi Berra once famously misquoted, "It ain't over 'til it's over!"

Your patrol ends when you dock back at your home base. Historically kaleuns were assigned to go to an set grid and stay there until new orders came. Silent Hunter 2 had a wacked-out FPS-style that had you doing a "mission" over and over until you got it right. SH3 was originally planned to be similar, but a massive protest got that changed, at the expense of a six-month delay in the release date. The "patrol 24 hours" is a holdover from that. In the stock game you recieve extra renown for going to the assigned grid and some more for staying there the required 24 hours. GWX removes those rewards, the thinking being that captains weren't praised for just doing the job.

Some players ignore those orders entirely, feeling that they can earn more renown by going to where they know the traffic is and sinking lots of ships. I, on the other hand, don't care about renown at all. I go to my assigned grid and stay there for at least two weeks, after which I roll a die to determine if I have been ordered to stay there or go to a new grid. My thinking is that is what happened in real life, and if I end up with little or no tonnage that's the way it goes sometimes.

Quote:

Originally Posted by poetic hunter (Post 1488548)
Good thing I studied German as my foreign language requirement in college. So while I can't speak it fluently, I can pick out words.

I picked up what little I know from repeated watchings of Das Boot (the 5-hour 'Uncut' version, of course), so what little I can recognize is exactly what I need when using the Das Boot Sound Mod. :D

Herr-Berbunch 09-09-10 09:45 AM

Quote:

Originally Posted by Sailor Steve (Post 1488605)
As far as patrol requirements go, as Yogi Berra once famously misquoted, "It ain't over 'til it's over!"

I prefer his "I spy a pickernick basket"! :D... but that's nothing to do with patrol requirements.

frau kaleun 09-09-10 02:02 PM

Also be aware that you have to hit the ESC key and then choose to exit your patrol by clicking on the appropriate option. When you see the option to "Dock at [name of base]" and click on it - then, only then, does your patrol end.

Going all the way back to your home base, and skillfully maneuvering your boat through the harbor and docks and/or locks (as the case may be) right back into the pen from which it sailed, will not end your patrol. Indeed, not even swinging the boat around and BACKING it in like an old pro will officially end your patrol. Even if you, say, keep pulling in and out of the pen and wiggling the boat this way and that trying to hit the "magic spot" that tells the game you're back where you started, your patrol will not be over.

In fact, not even yelling "LUUUUUCY I'M HO-OOOOME" at the computer will end your patrol.

Yelling it in German doesn't work either.

Um, not that I ever forgot about using the ESC key and tried any of that, of course. :O:

Sailor Steve 09-09-10 03:01 PM

Quote:

Originally Posted by Herr-Berbunch (Post 1488618)
I prefer his "I spy a pickernick basket"! :D... but that's nothing to do with patrol requirements.

Not the same person...bear...whatever...

Snestorm 09-09-10 10:51 PM

Glad to see your progress.
And all the helpful posts in your thread.
Keep up the good work.

Gerald 09-09-10 10:54 PM

Are Mr Snestorm from Bdu, "Keep up the good work."

poetic hunter 09-09-10 11:41 PM

Is there a bug with Time Compression?

Because after a while it simply stops working. No matter how much I press the + button, it doesn't go up, and the simulation moves like it is at 1 speed.

Is this bug related to the F-5 map screen? because that is where I usually run into it.

On the F-4 bridge screen, time compression usually works ok.


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