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-   -   [REL] Wooden Lifeboats + Crew in Water Mod (https://www.subsim.com/radioroom/showthread.php?t=170965)

Plissken_04 09-21-11 03:26 PM

Quote:

Originally Posted by Leutnant_Werner (Post 1753734)
can anyone help me find an active download spot for this mod please?

Greets from Cologne, Werner:arrgh!:



ftp://hartmuthaas.no-ip.org/Volume_2...TYMODS/RUBINI/


Username & Password in my Signature!!!



So Long

Maik

Sailor Steve 09-21-11 03:28 PM

Plissken, you're a prince. :salute:

Plissken_04 09-21-11 04:43 PM

Quote:

Originally Posted by Sailor Steve (Post 1753737)
Plissken, you're a prince. :salute:


No problem,mate :salute:


So Long


Maik

HW3 09-21-11 11:16 PM

Isn't Iambecomelife's version 1.1 wooden lifeboats mod the latest version of this mod?

Magic1111 09-22-11 10:54 AM

Quote:

Originally Posted by HW3 (Post 1753914)
Isn't Iambecomelife's version 1.1 wooden lifeboats mod the latest version of this mod?

This is the definitive latest version of the MOD:

http://www.mediafire.com/?tlmt2nzmazz

Best regards,
Magic:salute:

gap 01-26-13 11:05 AM

New download link on subsim: :up:

http://www.subsim.com/radioroom/down...o=file&id=3911

ReallyDedPoet 01-26-13 11:28 AM

Quote:

Originally Posted by gap (Post 1999216)

Nice :yep:

Max Stahlklinge 08-04-13 01:10 AM

It looks good ^^ !

chrysanthos 08-18-13 02:53 AM

nomizete:P yparxei kai allos elinas edw;) den nomizw na yparxei allos pio pwromenos apo mena me ta giapwnezika ploia :D

Sailor Steve 04-05-15 11:26 PM

I revived this thread rather than start a new one, because I have a question:

Why are my wooden lifeboats underwater? This didn't used to happen.

http://i14.photobucket.com/albums/a3...psracnusup.png

StarLion45 04-06-15 03:02 AM

Lifeboat
 
Hi everyone . I have the same problems as Steve :o

All my boats in this mod is underwater (lifeboats )

Thanks for all help :woot:

sublynx 04-06-15 07:32 AM

Do you use Thomsen's Parameter app? If the game engine treats lifeboats are ships, the app might have changed the displacement of the boats as well.

BigWalleye 04-06-15 08:48 AM

Quote:

Originally Posted by sublynx (Post 2304221)
Do you use Thomsen's Parameter app? If the game engine treats lifeboats are ships, the app might have changed the displacement of the boats as well.

According to its included help (.chm) file, these are the parameters which can be changed by Thomsen Parameter App:

Quote:


Engine Power (eng_power), range is 0-100% of original value in the file.
Rudder drag (drag), range is 0.0-0.5. IMPORTANT: THOMSEN PARAMETERS APP determines if the ship is a merchant or a warship by its speed (below 19.5 kts is merchant, above 19.5 kts is warship or liner) and adds automatically an extra 0.01 to the user value when it encounters a ships with a maximum speed above 19.5 kts.
Centre of gravity (gc_height) is 0.0-10.0.
Surface drag (LR), range is 0-0.5.
Displacement is not one of those parameters and, AFAIK, there is no way of using Thomsen Parameter App to change the displacement parameter value in <ship class>.sim.

Also from the .chm:

Quote:

1. No ship of fewer than 500 tons will have its parameters altered, as originally intended by Thomsen.

Now, I know from testing that the 500-ton limitation refers only to the parameter mass, not displacement. But, IIRC, a non-zero value for mass overrides any value for displacement in either the .sim or .cfg file. So, if the mass parameter value does not exceed 500 tons (and it probably wouldn't for a lifeboat), Thomsen Parameter App will not alter any of the four parameters listed above.

Both the parameters affected and the mass limit could be changed by altering the source code and recompiling. But that would not be done unintentionally.

Sailor Steve 04-06-15 10:19 AM

I do use Thomsen's Ships v4.4, but the Wooden Lifeboats mod is installed after it. The only mod affecting Lifeboats is a sound mod I installed after.

sublynx 04-06-15 11:20 AM

Not Thomsen then... I have a recollection of doing something to the ships that made them float deeper in the water and thought it was Thomsen. Sorry about that.


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