![]() |
Quote:
I usually play GWX at about 84% realism. Dead is dead - no restarting, no matter how successful the captain was. I actually reduced the effectiveness of the GWX deck gun, because IMHO it was still too easy to sink merchants. Additionally, I sometimes up-armor escort ships and large merchants that I think are too easy to sink. No funny colors - the most I will ever do is use an ahistorical conning tower emblem. No targeting convoy escorts and picking off the whole convoy, because SH3 AI does not program ships to scatter. Taking advantage of this AI flaw to bag 10-15 merchants doesn't exactly give me a sense of accomplishment. Definitely no hit point mods, 50-knot mods, and the like - I find them boring. Additionally, my Merchant Fleet Mod is designed to populate SH3 with a larger number of light merchants, thus reducing average tonnage scores. |
Quote:
|
Quote:
|
Quote:
It all adds to the immersion and realism! :yeah: |
Quote:
This was in the Artillery training school.:dead: |
Quote:
|
I will play the game the way the game allows itself to be played.
If I can pick off all the escorts and surface and gun down the entire convoy, I will do it, because the software allows it. Likewise I will raise the periscope regardless of sub speed. I have started only carrying steamers in the external stores, though in fact I've switched to all steamers for the range advantage. Steve |
Quote:
|
You could run at flank speed in heavy seas and submerge your entire watch AND TECHNICALLY DROWN THEM - it is a software flaw with no penalty attached. Not good seamanship nor accurate to history. Refuse to drown them - go against the flawed software, change course, reduce speed, or submerge and ride out the weather. For me, it is a matter of principle to execute as true as one can. Just because the software allows you to do something bizarre does not mean you have to exploit it. For some of us when used properly it is an era simulation not just a game.
:salute: |
I think the idea...
...is simply to get what you're looking for out of the game.
For myself, it's a simulation, but it's also an interactive narrative of myself in an alternate persona as a U-boat commander. So little tweaks? Sure. Loading the game? Absolutely. I look at these as the effects of the expertise a real U-boat commander would have that I do not. I might have done x or y stupid thing, but a skilled German hunter wouldn't have. I love the experience that SH3 (and its ilk) provides, and I'm an enthusiastic amateur student of history, but I'd rather not have to know EVERYTHING a real U-boat commander would have to know to play what is, at the end of the day, a game. No disrespect to anybody who plays full realism, I'm just saying that I, personally, don't know everything that I'd need to know to play on such settings. It's like flight sims - I don't have the equipment, nor the inclination, to be able to control things like fuel mixture effectively, but I still want the experience of slicing into a formation of Heinkels in my Hurricane. Is my experience less full than a serious grognard who plays with a customized rudder/stick/trackIR setup? No, because I spend that time on other parts of my life. I know what's involved, but I fully realize that I am not a fighter pilot. Nor am I a submarine captain. I'm a professional journalist with a strong interest in such things. I value my experience with SH3, even though I don't play with full realism. Hell, it's even taught me life lessons about things like leadership and being decisive. So respect to you, if you do play with all settings maxed. I think it's a fantastic achievement that people can relive moments in history with such fidelity, and I'm both amazed and fascinated by the fact that people get as into it as they do. But don't kid yourself, some of us who don't play at max realism get quite a lot out of the game too. Happy hunting, everybody. |
Well said.
|
This thread was meant for me to find like minded. I am not interested in 'gamers' or what they think of me. Their right to play it as a game and do whatever. My right to push the educational limits as a simulation, not as a game. I am not asking gamers to join me or debate how to play.
~ PC |
And yet your first post openly attacks 'gamers' as cheaters. I'm on your side of this debate, but when you start off that way you have to expect that people are going to respond. While I value history and only play historical sims, I don't play at 100%, so technically I'm cheating too.
|
Tis, tis - poor choice of words. I am against anyone 'bragging' when they use mods that allow unlimited eels, long range flak, flak guns in heavy seas, re-visiting the same honey-holes (get it?) as if they were skilled. I do not think one has to play 100% realism to enjoy but why brag about million ton patrols. Sort of like a guy who says he got a hole in one in golf but neglects to say it was miniature golf. I stand by my convictions.
|
Don't get me wrong. I stand by your convictions too. Million-ton bragging has been one of my biggest peeves since the game was released. I, on the other hand, brag about coming back empty-handed, so I guess I can't complain too much. :sunny:
|
All times are GMT -5. The time now is 04:04 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.