SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Sub on the bottom? (https://www.subsim.com/radioroom/showthread.php?t=169382)

Oby 10-13-10 09:27 PM

Nice...:sunny:

oscar19681 10-14-10 09:16 AM

What is the possiblity of having this as a take-away mod in the mod section anyway soon?

oscar19681 12-17-10 10:07 AM

I guess this is as dead as a WWII u-boat!

oscar19681 12-20-10 07:18 PM

I rest my case.

irR4tiOn4L 01-13-11 06:11 AM

Quote:

Originally Posted by kylania (Post 1412430)

This is probably why the 'depth under keel' button was removed from the game in the first place.

Looks like somebody stuffed up the collision model for the sea, game wide.

oscar19681 01-13-11 06:34 AM

Yes its incredably anti-immersive.

EgoApocalypse 01-13-11 08:32 AM

I wonder if TDW will be adding this in to the Super - Mod?

TDW?

homsikpanda 01-13-11 04:12 PM

Quote:

Originally Posted by Schwieger (Post 1506863)
So the question is, can you beach your submarine on the shore or will it hover?

i accidently beached my sub in a forest once >.>;

oscar19681 03-03-11 01:47 PM

I,m apalled that this hasnt been fixed so far. Its so absolutly stupid and is another example that sh-5 was never ment to be released and sold a a game but rather a subsim toolsoftware for the community.
But is this really so hard to fix?

Takeda Shingen 03-03-11 04:24 PM

Let it rest. No pun intended.

oscar19681 03-03-11 05:05 PM

Quote:

Originally Posted by Takeda Shingen (Post 1611479)
Let it rest. No pun intended.

why? i like this to be fixed.

Takeda Shingen 03-03-11 05:38 PM

Quote:

Originally Posted by oscar19681 (Post 1611522)
why? i like this to be fixed.

Then why not mod it yourself? Periodically bumping the thread to the top and telling everyone how lazy they are for not fixing it only makes peole angry.

oscar19681 03-03-11 06:18 PM

Quote:

Originally Posted by Takeda Shingen (Post 1611550)
Then why not mod it yourself? Periodically bumping the thread to the top and telling everyone how lazy they are for not fixing it only makes peole angry.

Oh really? I dont see anyone angry here but you. Whoever said anything about me saying the modders are lazy? I just bumped it so it would come under the attention of potential modders and people who feel the same way. I dont understand what your problem is. If you dont have anything to add to this topitc that might be of help then please dont bother do reply at all please.

Takeda Shingen 03-03-11 06:21 PM

Quote:

Originally Posted by oscar19681 (Post 1611577)
Oh really? I dont see anyone angry here but you. Whoever said anything about me saying the modders are lazy? I just bumped it so it would come under the attention of potential modders and people who feel the same way. I dont understand what your problem is. If you dont have anything to add to this topitc that might be of help then please dont bother do reply at all please.

I'm not angry at all. I'm just curious about your insistence on things. In terms of the modders, just read your posts, I think it is pretty clear that you have an expectation that this be modded; a demand to be served, if you will. I will say again: If you feel so strongly about it, stop posting about it and start working on it yourself.

reignofdeath 03-03-11 11:24 PM

Quote:

Originally Posted by TheDarkWraith (Post 1509752)
since Oby gave some insight as to where the possible problem is I started playing around with the .zon file. I didn't remove any zones or anything, I just disabled some collisions and moved one sphere up some and decreased it's radius. Result:
http://www.subsim.com/radioroom/pict...pictureid=3110

yes the sub is actually going through the bottom. That's not really the problem though. The problem is I did a 180 degree turn to get to the point in the screenie above. Before that 180 degree turn the terrain was sloping down at a shallow angle and the sub was hovering above the terrain. Do the 180 degree turn and sub is going through the terrain now. This means there is a problem with the game's terrain functions. It appears that it calculates a mean depth from a certain area of the terrain and uses that for the collision detection with objects :hmmm:

This seems like it would be more realistic though (As long as thats where you got the collision to happen) because wouldnt it seem that the sub going say 8 kts on the bottom would drive itself somewhat deeper into the sea floor?


All times are GMT -5. The time now is 08:38 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.