@Hitman
Sorry, I didn't realise the bottom part of the GUI screen was that time consuming to mod. If you look at the following pictures from WAC and LSH3... WAC: http://img72.imageshack.us/i/newrepairtimesyh0.jpg/ LSH3: http://www.lsh3.com/album/v5/bilder/...sixdial09.html you'll see the bottom is quite minimalist. I'm not sure who created the original mod but perhapps it could be incorporated into your GUI mod ? What do you think ? Cheers, UG |
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Teddy's back, tell a friend Guess who's back, guess who's back, guess who's back, guess who's back, guess who's back, guess who's back, guess who's back... A couple of days using your GUI and the more I use it the more I think it rocks. Keep up the good work and I I'll be keeping a keen eye out for the updates. |
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Anyway, once you click and drag the cursor you will see it rotating until it arrives to the vertical fashion, pointing where yoru uboat is heading to. It is not precise in very heavy weather, though :hmmm: I'll add it :up: |
Yeah, I know, small detail. But since this vernier scale is allready very unusual some people might not know what to do with it or figure out how to read it out.
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Is it true there is no recognition manual at all, or something I've done?
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Hi, what a great mod !!! :up:
I have just two "little" troubles with it : the 3 dials on right bottom don't appear, except for the needles... Secondly, depth and speedometer big slidout dials don't appear too. Just the big slideout compass (with its needle :D !)... I checked "menu_1024_768.ini" before and after applying hitman's GUI, no problem found here. I tried with different "camera.dat" file, nothing better... Reverting to GWX gold "stock" GUI : no problem. I tried the excellent Raptor's Interface : no problem too... What's the trouble, what's the trouble, what's the trouble :wah: Could someone help me, please ? |
Hi Hitman,
Another minor item for the update list... Could you move the wooden bar ('wooden-part'), on the top transparent triangle, a little bit down, towards the bottom of the triangle, please? Then the whole triangle can be moved by the user further up, off the top off the screen, when not required, freeing a lot of 'real estate' (well, sea anyway) when in map (F5) mode. Thanks. (I've had no problems at all with the mod in constant use, by the way.) Stiebler. |
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Hi!
I just installed this GUI to WAC 4.1 and so far seems to work:DL!! Hitman, to make life easier, I suggest this for you Wiz wheel: Have the outer cyrcle fixed on 000, and add a true coarse cyrcle as a thin outter cyrcle that will follow your coarse just like compass. This way you will be able to use the wheel, independed from TDC, etc, while doing exact the same things and will help you choose your coarses in a more "man oriented" way. Finally a centered-man rotated rotating cross, with pointers at each end and length=diameter of the wheel, will help someone define and choose coarses like 90degress approach, downthroat, etc. |
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Hi, Sergei: Do you mean DD's Open Hatch or Luca's CT open Hatch? I'm having trouble with the last one and this mod. In any case, has anyone tried these two mods compatibility (Hitman's optics and CT OH)?. Any suggestion will be greatly appreciated. Thanks, rea00cy |
The only incompatible files between this GUI and the OH mods is the cameras.dat
If you install this mod over OH you'll still get the open hatch in the game, but the reworked cameras angles and special properties of free camera, etc. will be lost. Otherwise all will work OK. |
Hi,
I have a problem with the tdc and stopwatch icons. When I click the stopwatch icon next to the periscope the RM opens. When I try to click the tdc button nothing happens. I don't know if the FAT button is working properly because I am still in '39. |
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Being in 1939 has nothing to do with the TAFT settings panel, you will open it but inly the torpedo depth and other dials from the lower part will work. No other secondary effects at all. |
Moving the 'wooden_part' down on its triangle.
I thought I'd save you a bit of trouble, Hitman.
Just change the settings in menu_1024_768.ini as follows: [G31 I25] Pos=400,740,200,25 (was 700,770,200,25) [G31 I27] Pos=-239,274,676,338 (was -239,244,676,338) This works fine for me, and does not obscure the markings on the triangle. Moving the triangle upwards when it is not in use now means that only 5% of the sea area in map mode (F5) is now obscured by the triangle. Previously, 10% was obscured, which is quite a lot. An alternative solution might be to leave the 'wooden_part' where it is (ie, in realistic position), but to make the entire triangle draggable, instead of having to drag the 'wooden_part'. Stiebler. |
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Thanks for the notes :up: |
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