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Great!
I will continue following this thread with great interest. |
rolling back drivers, thanks guys will see how it goes!
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I used the drivers you mentioned with the Nvidia settings. But still unable to get the 3d engine to work :damn:
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screen res = ? refresh rate = ? native monitor res = ? |
Guys,
I have a question for you: I'm trying to run the game on Nvidia 9600GT and everything works fine in 1360x768 except the game runs in the center of my 32" monitor with black borders all around. I have no problem with this but I'm curious if there is a way to stretch it across whole monitor. My native resolution is 1920x1080. I'm not sure if it's caused by the .dll written specifically for 1360x768 or if I can somehow change it in Nvidia control panel? Thanks! |
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Seeadler actually gave me a nudge in the right direction when I found out that the nVidia panel had the scaling "greyed out". My monitor (I'm actually using 32" SONY Bravia XBR9) has setting "Full pixel" and "Full". "Full" stretches the 1360x768 on the whole screen! Wooo-hoooo! SH3 here I came back.... :D |
I really like this new interface but I have noticed a small problem. The pull-out stopwatch's hands positions are not correct.
http://i281.photobucket.com/albums/k...nus00/test.jpg I would like to make the stopwatch "pull-out" like the TDC in Attack Map and correct the hand's placement. Would you mind to point me to the right direction in menu_1024_768.ini? Thanks! |
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It looks like the image for the stopwatch is cut off on the right side. I don't know if there's a problem with the image itself, or if it can be corrected by changing the size within menu ini. You could start by viewing the thumbnails of .tga files and locate that image within the mod. Then search for the name of that image in the menu ini file. Short of correcting it that way, there's a dials.cfg file which handles the positioning and scaling for the dials (hands). Good luck! |
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You can follow Flopper directions fo find the stopwatch references on the files. IIRC just the menu_1024 and the tga itself is needed to fix this, if any fix is really necessary. (I'm out of Sh3 mod work (even without access to my home computer) since some weeks by RL heavy duties. I will return to it in a month ahead.) But tell me, how is the WS mod working for you? Is your monitor rescaling it correctly? And the image quality is good anyway? Cheers, Rubini. |
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I am using Sapphire ATI Radeon 5770 1024GB, 22 inch Acer P223W, VGA connectivity with a VGA to DVI adapter, on a native resolution of 1680X1050, with no option of scaling in ATI Catalyst Control Center (10.3). |
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The way you describe how you use it and yours results is the way the mod was made and intent to. I mean, the idea is that ppl that have monitors with native resolutions more than 1360x768 just let the monitor itself rescale it and it's ready to run.:yep: The mouse trail on right side on some screens were left there intentionaly, as they don't affect the game in any way. Indeed, it's very easy to fix, just add the right tga (black effect, wood effect or any other that you like) for each screen that yet don't have it as described on the readme and so on. For me isn't really necessary because they don't affect the game as i said. But will be good if someone could just finish it.:up: |
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