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I re-modded everything from memory. :doh: Getting ready for first release of 'Rescue Sub' mod.
Some highlights: - SoS transmission and rendezvous point between Midway and Japan (1 in first release- more later) - After sending SoS, You have to wait for the rescue sub to arrive at your location before repairs and refueling can commence. This can take up to 7 days. - several triggers with timers to simulate travel and repair times. - big Renown hit for sending an SoS message. Automatic court martial for failing to meet up with rescue sub after radioing for help, and for not completing repairs in required time. - Entire war is covered. - This is not a cheat mod. No permanent 'floating repair bases'. Repair subs and rendezvous points spawn only after certain conditions are met. Sending an SoS will cost you time and renown. Here are a few screen shots: http://img839.imageshack.us/img839/8686/nonameaq.jpg http://img39.imageshack.us/img39/6136/noname2t.jpg http://img33.imageshack.us/img33/5791/noname3f.jpg http://img545.imageshack.us/img545/8522/noname4p.jpg http://img138.imageshack.us/img138/1311/noname5j.jpg |
Nifty idea. A few questions. |
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Also, in the first release, there will be only one SoS rendezvous point (halfway between Japan and Midway). In later releases, I will make several- including Asiatic Fleet areas. The first release should be out in a day or two. I will post a new thread as soon as it's finished. Will be compatible with RSRDC and TMO. |
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Look forward to this.Not sure about the court martial though, a bit harsh but it's your mod.Glad it will work with TMO and RSRD.Thanks for doing this:salute: |
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will it work with TMO1.4+RSRDC v370?
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I see your point here. It really should be a last resort; not just "Gee, it would be swell if I could get more fuel for my patrol...". |
Doesn't the concept of meeting at a specified location defeat the purpose of a rescue ship? I see how you mean to stop cheaters, but the precautions kind've undermine the original intent.
For example, the other day I was launching an attack on a Task Force led by a Fuso Class battleship and managed to sink it. In the process, a Subchaser snuck up on me and nailed my engine room with a depth charge as I was sneaking away. Luckily, it was fairly shallow and I was able to rest on the bottom as my crew drained the submerged engine room and repaired the pumps. The convoy eventually left, however I was dead in the water without a Propeller shaft or a rudder. Such a situation could easily be re-enacted by a well placed hit to the engine room or fuel tanks, leaving the player stranded and unable to meet up with the requested sub. In my frame of thought, if you truly need a rescue ship, odds are you aren't able to make a rendezvous point in time, if at all. I understand your desire to keep players from abusing the mod, however the idea of a court-martial punishment and a given re-supply point kind've defeat the purpose. Quite honestly, if the player can reach the spot in between Midway and Japan, wouldn't they be able to reach Midway anyway? Wouldn't it be more realistic and effective to have the rescue ship/sub come to you and only suffer a Court Martial penalty if you leave the area? |
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By the way, Rescue Sub v1.0 is out. Please see here: http://www.subsim.com/radioroom/showthread.php?t=193872 |
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I get it.I play on 100 realism most of the time so appreciate the lengths to prevent cheating. |
Any body know if thos mod is now available or where I can download a simular one ?
Thanks |
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http://www.subsim.com/radioroom/down...o=file&id=3831 |
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Thats just what I was thinking :rotfl2: |
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