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-   -   The Complete Idiots Guide to Goblin Editor(large image warning) (https://www.subsim.com/radioroom/showthread.php?t=165805)

Trevally. 02-20-13 01:09 PM

Quote:

Originally Posted by lorka42 (Post 2012964)
I don't mind the spamming whatsoever, keeps my thready alive :D

:up:

Thanks Lorka as I think we have a few members here in the 5 forum who just can't help themselves.




You know who you are:yep:
http://soshable.com/wp-content/uploa...0/Spammers.jpg

gap 02-20-13 02:20 PM

Quote:

Originally Posted by Trevally. (Post 2013008)
:up:

Thanks Lorka as I think we have a few members here in the 5 forum who just can't help themselves.

You know who you are:yep:

Who? :rolleyes:

Quote:

Originally Posted by Trevally. (Post 2013008)

No, not my dog :wah: :D

syah2511 04-07-13 04:32 AM

My NS_Uboat7c41.sim file not same in the tutorial
 
Help !! This file i get from SH5 folder. It does not match like from the tutorial.

https://plus.google.com/photos/10140...34311406054577https://plus.google.com/photos/10140...34311406054577

lorka42 04-12-13 09:25 AM

Select the Unit_Submarine @ NSS_Uboat7c41
Most of the subs performance and stuff you might want to change is in there

Fifi 05-14-13 05:10 PM

Damned! :/\\!!

I did what it's explained in first post, but still have plenty "lost controllers"...when opening a .sim file
Any idea :06:

volodya61 05-14-13 05:24 PM

Quote:

Originally Posted by Fifi (Post 2056644)
Damned! :/\\!!

I did what it's explained in first post, but still have plenty "lost controllers"...when opening a .sim file
Any idea :06:

1. Open .GR2 or .dat file
2. Merge .sim file

Fifi 05-14-13 05:33 PM

Ah...thanks, i'll try :D

gap 05-14-13 05:37 PM

Quote:

Originally Posted by Fifi (Post 2056654)
Ah...thanks, i'll try :D

Don't try doing it: just do it! :D

...success is guarenteed :03:

Fifi 05-14-13 07:12 PM

Yeah, for a noob like me, goblin is less intuitive than S3D :yep:
Furthermore not in my language :haha:

gap 05-14-13 07:19 PM

Quote:

Originally Posted by Fifi (Post 2056730)
Yeah, for a noob like me, goblin is less intuitive than S3D :yep:

There is not much to know about Goblin. Once you get used to it, it is the fastest tool you can use for editing SH binary files. In comparison, S3D got much more functions and it is therefore more complex :yep:

Quote:

Originally Posted by Fifi (Post 2056730)
Furthermore not in my language :haha:

Uh? is there a French version of S3d? :huh:

Fifi 05-14-13 08:16 PM

Quote:

Originally Posted by gap (Post 2056735)
Uh? is there a French version of S3d? :huh:

No, not either :haha: But i understand its fonctionalities better than goblin (well, mainly faster)

divingbluefrog 05-28-13 08:38 AM

Does anybody know what :
GEA>>View>>Toggle edit mode and TTool...
do?

Targor Avelany 05-28-13 09:38 AM

Quote:

Originally Posted by divingbluefrog (Post 2064027)
Does anybody know what :
GEA>>View>>Toggle edit mode and TTool...
do?

from my experience: nothing. Sometimes I start to think that it is another "unfinished" feature of the game.

gap 05-28-13 10:46 AM

Quote:

Originally Posted by Targor Avelany (Post 2064060)
from my experience: nothing. Sometimes I start to think that it is another "unfinished" feature of the game.

Unfinished editing tool for an unfinished game. This is an example of consistency given to us by Ubisoft :sunny:

divingbluefrog 05-28-13 11:17 AM

Or they just give us the script editor, without the 3D editor features, which could have cause copyright pbs with the original owner of .GR2 format.


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