SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   New Wide Screen mod: the next definitive SH3 step! (https://www.subsim.com/radioroom/showthread.php?t=165039)

Vermin 03-17-10 09:09 AM

If this really comes off I'll have to move the WS TV into the study! :D

StarLion45 03-18-10 06:54 AM

RUBINI ?!
 
:) Hows it going with the WS mod , any progress :o

I WANT IT SOOOOOON :wah:

nycoroner05 03-18-10 07:12 AM

Willing to Help
 
If you need help please let us know.

Magic1111 03-18-10 08:09 AM

Quote:

Originally Posted by StarLion45 (Post 1321804)

I WANT IT SOOOOOON :wah:

Yeeeees !!!!!!!!!!!!!!!!!!:ping::yep::ping:

Rubini 03-18-10 12:14 PM

Hi Guys,

We have made a lot of progress on the GUI. The attack map is always correct adjuted (all bottons at right side), nav map adjusted, etc.

Anyway Seeadler just officialy release the WS d3d.dll here::woot:
http://www.subsim.com/radioroom/showthread.php?t=165488

But it need some complement to be as you saw on the videos.
Just let for us some hours and we will post a complete beta to you start to play the game with..and give us feedbacks!:up:

EDITED: link update.

nemo7 03-18-10 12:41 PM

Respect mates...:salute::salute::salute: Silent Hunter III rules once again!:woot:

Flopper 03-18-10 02:28 PM

Would anyone please let me know what hardware this runs on so I can purchase? I've tried every conceivable configuration I can think of using d3d9 (not only this release) and it's a no-go with my nvidia geforce 8600 gts on any flat panel monitor. Immediate CTD. :wah:

Edit: hmm i posted this in the wrong thread, it would appear.

Fubar2Niner 03-18-10 02:30 PM

@Rubini

Excellent news mate. You and Seeadler are both owed many beers by this community :()1::()1::()1:

Best regards.

Fubar2Niner

Wolfehunter 03-18-10 08:12 PM

Quote:

Originally Posted by Rubini (Post 1317549)
Hi mates,

Almost two 2 days ago i openned a thread here saying as I'm lost in wonder after test a new mod from a older community modder - Seeadler.

Few days ago I find some comments from him in a thread here:
http://www.subsim.com/radioroom/show...=160861&page=3

Then i contact him and asked about the mod, it's stage, etc. He told me that it is yet in beta, that it have some gliches and that he is out of time for now and that he is now interested in others games (including Sh5). After I insist a bit and encourage him that Sh3 deserves a good WS solution he send me a beta copy and i then start to work on some stuff to increment/adjust the mod as it is.

Well, the result could not be better. Seeadler have done a very good work and even that the mod is not finished it's totally playable with infinite possibilities for new and really "major" GUIs (now we have a entire WS space to put things, maps, working TDC, etc). I guess that you get my point...

Below a link with some quickly tease movies that I made one day ago showing the above. Try to see in order and note the possibilities and how it's already absolutelly playable as it is now.

Over the first WS mod attempt (by the way my mod) this one have all the things corrected:

-Works with WIn7 (and also in XP!)
-Works probably for any graphic card (confirmed for Ati and Nvidia)
-Sun halo OK!!!
-All 2d are also not streched! (the first mod at minimum shall need a huge effort here and probably never could be done totally).
-All sub guns/Peri/Uzo/Bino absolutelly corrected (aim/marks/ratio aspect, etc)
- And as a bonus: an entirelly new area for we put what we want on 2d views like Peri, TDC, maps, etc. The limit is just our imagination.

So, GUI modders you have now a new world to explore and make Sh3 much, much better than before. A guy that looked at that movies said me "I just saw what SH6 must be!"

And to finish Seeadler just reafirmed to me few minutes ago that it's yet in development and that this week he will look at the code again to make it yet better!

God bless you Seeadler!:salute::salute::salute:

Tease movies link:
http://www.mediafire.com/file/tmlzun...WSmod_tease.7z

Cheers to all this big community! Sh3 for long!

Rubini.

EDITED:
Seeadler just officialy release the WS d3d.dll here::woot:
http://www.subsim.com/radioroom/showthread.php?t=165352

So, the official work on the GUI started too!

Does this work in windows 7 with having fraps or xfire taking screenshots and CTD the game? The old d3d.dll wasn't compatible really with DX11

Reece 03-18-10 09:57 PM

See Note below first, this mod has a lot of work before it will be finished, I have a messed around with the Nav Map and 3 main dials:
http://i66.photobucket.com/albums/h2...hk/WStest2.jpg
http://i66.photobucket.com/albums/h2.../WStest4-1.jpg
If you have a similar setup (I don't use GWX 3 or other Gui's), you could download the following and try it out, as I pointed out this mod has a long way to go to a finished stat, this is a little rough but it's a start!:yep:
** Update with Attack map to come! **
Edit: This mod was done at 1360x768.
Note: Now I noticed that The link to the mod Rubini gave is dead, also I noticed that he mentions the Nav Map and the Attack Map, it could be the same Nav Map as this, I don't know as I can't get the downloaded file yet! So once you get the download just install that before considering this one. (mainly up to show the steps, and pictures)
Both Rubini and I worked on this part.

Wolfehunter 03-18-10 10:34 PM

Cool I was wondering. does everybody have to make each compatible resolution dll file? or will the dll file adapt to the rez choice in the config file?

Thanks

WH

maillemaker 03-18-10 11:01 PM

The link above is dead. Is this mod available for download yet?

Steve

Reece 03-18-10 11:25 PM

Quote:

Originally Posted by Wolfehunter (Post 1323106)
Cool I was wondering. does everybody have to make each compatible resolution dll file? or will the dll file adapt to the rez choice in the config file?

Thanks

WH

The res has to be set, I assume will be 1360 x 768, if you change it all mods will have to be changed, this is the only draw back, I have an old version, I don't know what the released version has (link is dead), would be good if the width was set then resolution could be changed like the old HiRes mod, this dll is a replacement for the old, just have to see once the new version is released!:hmmm:

Wolfehunter 03-18-10 11:43 PM

Quote:

Originally Posted by Reece (Post 1323133)
The res has to be set, I assume will be 1360 x 768, if you change it all mods will have to be changed, this is the only draw back, I have an old version, I don't know what the released version has (link is dead), would be good if the width was set then resolution could be changed like the old HiRes mod, this dll is a replacement for the old, just have to see once the new version is released!:hmmm:

I see Reece thanks dude. :yep: I'll keep my eye out on this one.

Reece 03-18-10 11:51 PM

TBH I don't know what is in the released version, don't know what Rubini has done, I have sent a PM to him, another thing that is not good is that you cannot Alt-Tab out of the game, will crash, this will lead to problems with mods like Anvart's Flags and Pennants mod plus editing/testing will be even slower!:cry:


All times are GMT -5. The time now is 01:07 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.