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Downloading to try (in the middle of my campaign, which is probably risky). I like the idea and the name of the mod. :) Thanks.
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ok didnt know
using 1.2 i didnt know the skills in the game was so uber, yet i feel that a full trained sonar man should have his skill increased by easily 100%, its 10% now, but maybe this is self editable?
Perhaps a casual version of this mod is doable? With skills very good still not superhuman? |
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Sober pointed me out on this mod. I dont fully understand what it does. So, i would like to ask you.
Is this mod the solution for this problem: http://img718.imageshack.us/img718/4585/sscrew.jpg it takes me over one week before i can pre heat my torps again. Same for special meal. I cant spend any exp points etc. |
When i understand correct, the hole system is changed right? It just works on a differant way, you cant pre heat on command, it will just allways do so according to its levels...?
What is realistic. Since i am Dutch i can read german, and i really love to read the KTB's (Kriegstagebuch; War Diary) in which you see that they dived refularly for torpedo maintanance. Especially in bad weather the need to dive seemed to be big. Allthough, in contrast to what i red below in this thread they did not dive for a storm but rather turned one diesel of and used low rpm on the surface, not to make headway, but just not to loose "ground". They always logged the distance travalled per day, divided by surface and sub surface runs. Especially in transit, sub runs are about 10 to 30 km a day or less. just 2 or 3 test dives and maintanance for the torps. But not for the weather or morale, at least, i have not red it yet.... Anyway, this mod is not the solution for the problem i have, can pre heat and cook just ones a week or some. Aye |
How this work with TSAF? Both mods uses same file -SpecialAbilities.upc, so if install TSAF after this mod, are there no conflict?
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Really, there have to be a mod, which remove effect of crew on torpedo speed and damage and make other crew abilities realistic.
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I have encountered 2 problems with this mod.
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:salute::salute::salute:Welcome aboard/Willkommen hier!!!:salute::salute::salute: |
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I have problem with some incompatibility, don't know what exactly is wrong.
My mod soup is built around Ui-Boat: RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 Grossdeutscher Rundfunk Radio Paris French Music Full Version 1.2 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 sobers best ever waves SH5 sobers best ever fog V4 SH5 Small_trees_SH5_V1 sobers NO water drops V1 North Atlantic Green 1.1 sobers see thru wake fix SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V2 sobers_realistic_underwater_FX2 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 MightyFine Crew Mod 1.2.1 Alt w beards MightyFine Less Annoying Footsteps 1.0 FX_Update_0_0_19_ByTheDarkWraith sobers chimney smoke V2 TDW FX Fix for Sobers chimney smoke IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 IRAI_0_0_30_No_hydrophone_on_surface TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Enhanced FunelSmoke1.2_by HanSolo78 Cerberus62 Corrected Depth Charge Projector 1.0 smaller flags for Warships 1_0b Ui-Boat V4.14 IO_StrategicMap_4_3_for_Ui-Boat V4.14 U-boat Historical Specifications 1.7 for Ui-Boat stoianm realistic color exterior mod (low color)v1 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1.41_Compatablity_UI_Boat_ V4.14 MCCD_1.04_MFCM_1.2.1_compatible Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional louder engine sounds sobers green crew training V3 SH5 Real_Sink_1.0 OPEN HORIZONS II_full v1.7 OHII v1.7 patch1 OH II Campaign Radio Messages v4 MineField Map for IO_StrategicMap_for_UIBoat SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Accurate German Flags mtns - more traffic, nations and ships 1_8c mtns - OHII&HarbourAdditon_Fix_1_6c When I add "No magic skills v1.5 MCCD compatible" I get this: http://i40.tinypic.com/2hhjhqr.png Without it, everything seems to be ok: http://i43.tinypic.com/dra7t.png Could anyone take a look at this please? :-? |
See this: http://www.subsim.com/radioroom/show...4&postcount=23
:salute: |
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Not that it's a huge problem, I just spam them with "special meals" until they're about to choke on them and the advantages of this mod completely outweigh that minor inconvenience, but it would be nice if I could correct it. To save me some time searching, what's the file that "CrewMoraleDegenerationRate" is hidden in? :) |
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