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Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] AilMoon 1.5 AilDeckwave AilClouds 3.0 AilSmoke 1.7 BRF 1.3 full Camera Aspect Ratios Capthelms SH5 Audio Mod Church's SHV 1.01 Keyboard Commands v1.1 Critical hits 1.1 Torpedos Detailed Caustics 1.0 DiveDepthFix_by_coasterdigi Elite German Black & Copper Torpedo Enhanced FunelSmoke_by HanSolo78 Floor Black German U-Boat Hydrophone SFX ImprovedWaves_Improved Pitch&Roll IRAI_0_0_22_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Stock faces MightyFine Less Annoying Footsteps 1.0 NewUIs_TDC_4_0_3_ByTheDarkWraith No Damn Bubbles, No Damn Halo Mod No lock text mod No Umark RemoveLogoIntroTheDarkWraith Sh5EnvModGold stoianm BrighterNights modv1 (middle) - compatible realistic color low Sub_Exhaust_1_0_1_byTheDarkWraith North Atlantic Green 1.1 Wordeees' Actual Footage Menu Wordeees' Authentic Loading Splash Screen Wordeees' ChiefEngineer Mod Wordeees' Thunder sobers base wave mechanics for SH5 v3 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 AilRain 1.0 AilBubbles 1.0 Micro Old Style Explosions V1.1 Thanks in advance Wordeee |
Do you have a confict when you install this mod in JSGME?
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Yes i do believe there are some conflicts. One with the Env. mod for sure, but i thought that was why i put it last so that it over rides the env. mod. I just ran down and checked and when i activate the Old Explosions mod last in my list im getting: 1)Internal Lens Relection Sh5EnvMod Gold (this states that Internal Lens Flare has already been altered) 2)German U-Boat Hydrophone-SFX Mod (wav file also has already been changed) 3)German U-Boat Hydrophone-SFX Mod (says wav files have already been altered here) These are the only conflicts i get. Wordeee |
Hi.
I installed the mod and i can't get it to work too. My mod list is : MoraleMod Critical Hits v1.2 Critical Hits v1.1 Torpedoes AilBubbles 1.0 micro AilClouds 3.0 AilDeckwave 1.0 AilMoon 1.5 AilRain 1.0 AilSmoke 1.7 Enhanced FunelSmoke 1.2 by Hansolo78 No damn Bubbles, no damn halo mod wogadi mod betasix FX_Update 0_0_19 by TDW New UI's TDC 6.9.0 by TDW Accurate German Flags AilImpurity 1.2 Speech Recognition Miton's 0.4.1 Old Style Explosions 1.1 I installed Old time explosions last and i had no conflict with other mods but still there is no difference in the game. I have game version 1.2. Thanks in advance. (i am sorry for playing necromancer and resurrecting this thread i just saw it) |
file is offline.
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Old style explosions: http://www.mediafire.com/download.php?gbzsvpqz85uk80b
Old Stile explosions&DynEnv fix: http://www.mediafire.com/download.php?wma18a2idzn4u8u |
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would be better something like this - Old Stile explosions&DynEnv fix :yep: and one more link - Sober's Smoke screen&Old Stile explosions&DynEnv fix - http://www.mediafire.com/download.php?cdzv1mj1ug65ugc |
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Old Stile explosions&DynEnv fix is the right name. |
Ok, now it should be ok ;)
Correct order of instaling them in JSGME should be like this? Old style explosions v1.1 Old Stile explosions&DynEnv fix Sober's Smoke screen&Old Stile explosions&DynEnv fix |
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If you use Old style explosions and don't use any else then you don't need any fix.. If you use Dynamic Environment and Old style explosions then you need fix - Old Stile explosions&DynEnv fix after them.. If you use Dynamic Environment, Sober's Smoke screen and Old style explosions then you need fix - Sober's Smoke screen&Old Stile explosions&DynEnv fix after them.. That's all.. |
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>Old Stile explosions&DynEnv fix: http://www.mediafire.com/download.php?>wma18a2idzn4u8u
This download is not working anymore. The link to the file is actually working but the download itself is not. Is there any other mirror I could download it from? thanks! |
Technical help should arrive shortly; but, as with our moderator of the year, Sailor Steve, welcome aboard Koranus and merry Christmas:Kaleun_Salute:
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That's the second file, now. It's strange as all the others work correctly.
Ahem, and ahoy mateys, I've been a reader for so long that I have actually forgotten I haven't presented myself here yet. Merry christmas to you all. |
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