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-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] SH5 Conus' Graphic Mod 1.0 (https://www.subsim.com/radioroom/showthread.php?t=164441)

M1Thompson 06-12-10 02:38 AM

change
 
you mod is amazing but could you release a version that takes the sh3 interface out please.
thats the only thing i dont want

almg 06-12-10 05:24 AM

Beautiful Mod :up:

Thanks !

Alban

ali213net 06-12-10 10:46 AM

Quote:

Originally Posted by conus00 (Post 1309231)
Hi guys,
It's my birthday today so I decided to give YOU a little present. :haha:
I am not really very good with the descriptions so here is (very briefly) what you can expect from version 1.0:
-added swastikas to all textures where it was missing
-changed all the flags to high resolution with "worn out look" and also changed the historically incorrect ones
-changed all the submarine images in equipment screens to "SH3-look"
-replaced all medals with more realistic looking ones
-changed flags on recognition manual
-created new loading screen
-changed torpedo loading screen and used SH3 torpedo textures
-changed the mission loading screens to more "old fashioned" looking ones
-modified uniforms to more realistic ones: your XO is now Lieutnant rank and "dinosaur" navigator Oberleutnant. Also the gunner (who is for some weird reason wearing coastal gunner's uniform) now has historically correct uniform

...and also made multiple small changes to the graphics (too many and too small to list)

This is going to be continued effort so stay tuned for further updates.

If you have any comments/suggestions/constructive criticism, all are welcome.
Hope you enjoy it.
Cheers, :salute:

-Libor

DOWNLOAD (JSGME ready): http://www.mediafire.com/?lggyqz3jnyz

Few screenies









Sir;Download an address??

conus00 06-12-10 11:07 PM

Quote:

Originally Posted by SteelViking (Post 1409819)
Yeah, since this thread just got bumped. Are you still working on this conus00?

Yep, in a way...
Unfortunately I am now without my desktop (at least until I finish my move to Tampa at the end of June).
Don't expect groundbreaking changes though. Just a small stuff. TheDarkWraith and reaper7 are the masters of SH5 modding now. :D
I expect that version 1.3 will be the last one.

Quote:

Originally Posted by ali213net (Post 1417529)
Sir;Download an address??

I'm not sure I am following you?
The download link is in the post #1 (the one you quoted)

LukeFF 06-14-10 05:35 AM

Quote:

Originally Posted by ali213net (Post 1417529)
Sir;Download an address??

Please don't repost all those images when you're quoting someone else. It's not courteous and doesn't add anything to the conversation.

SteelViking 06-14-10 10:34 AM

I am glad to hear that you are still planning to expand/improve this mod.:yeah:

Frantic8882 06-22-10 01:55 PM

Hey guys, I am currently reinstalling SH5 and about to add my old favorites and several new mods. Does anyone know if Conus´ Graphic Mod (:yeah:) conflicts with Mighty Fine´s Crew Mod? (I have not installed the Crew Mod before but eager to check it out) I am wondering because both Mods change the looks of the crew (faces/uniforms)...

Oh, how bout Less Annoying Footsteps versus Stormy´s Sound Mod?

Thank you very much for replies, hope I haven´t missed reading a thread strictly dealing with JSGME Issues.

Greetings, Frantic8882

SteelViking 06-22-10 02:12 PM

Quote:

Originally Posted by Frantic8882 (Post 1425605)
Hey guys, I am currently reinstalling SH5 and about to add my old favorites and several new mods. Does anyone know if Conus´ Graphic Mod (:yeah:) conflicts with Mighty Fine´s Crew Mod? (I have not installed the Crew Mod before but eager to check it out) I am wondering because both Mods change the looks of the crew (faces/uniforms)...

Oh, how bout Less Annoying Footsteps versus Stormy´s Sound Mod?

Thank you very much for replies, hope I haven´t missed reading a thread strictly dealing with JSGME Issues.

Greetings, Frantic8882

Welcome aboard:salute:

I use both of those mods, and there are no conflicts.

Frantic8882 06-22-10 02:47 PM

Thank you, SteelViking:)

I´m good to go then. Since you also helped improving the Environmental Mod I thank you again. That will go on next. :yep:

(Xcuse me going offtopic for a second everyone)

SteelViking 06-22-10 03:11 PM

Quote:

Originally Posted by Frantic8882 (Post 1425660)
Thank you, SteelViking:)

I´m good to go then. Since you also helped improving the Environmental Mod I thank you again. That will go on next. :yep:

(Xcuse me going offtopic for a second everyone)

You are welcome.:salute: I will warn you though, the Environmental mod still has a few bugs to get worked out. I use it, but it does cause some problems.

Sepp von Ch. 07-07-10 01:00 PM

Quote:

Originally Posted by conus00 (Post 1373318)
You're very welcome. Recently working on version 1.3.

@Josef von Posorschitz Odkud jsi z Ceska? Ze ktereho mesta? Tady na subsim.com neni moc cechu.... ;D

Ahoj kapitáne!:salute: Paráda, je z Tampy a mluví na mě česky! To si tam se svou ponorkou ztroskotal?:DL Ano, jsem z Čech, i když teď zrovna jsem nedaleko Ameriky, alespoň v Silent Hunteru:arrgh!:

GMU 07-15-10 08:25 AM

I'm now going to ask boring as hell but important question: IS IT COMPATIBLE WITH TheDarkWraith for NewUIs_TDC_3_5_1 ?JSGME gives me conflicts.

Brumete 09-10-10 11:00 AM

This mod is compatible with TDW UI 4.3.0? :up:

pascal4541 09-10-10 11:57 AM

Absolument

DavyJonesFootlocker 09-10-10 12:57 PM

This one slipped under my radar. Downloading your great looking mod now.:rock::salute::yeah:


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