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Nice mods ! Cheers.
I'm glad you changed the WO's face. The stock face was too smug. You'd never get tired of slapping a face like that. :O: |
Thank you!! :D
What the MODS have done in just two weeks... :o Unreal! :rock: |
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Fantastic work Heretic :up:
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I thought someone said the 'going through hatch' animation existed based on the tutorial.
'if' that is true.. do we simply need to find it? If it doesnt exist, will it be possible someday for a smart guy to make it? |
So if i only want the animations, can i remove the head/body textures/mesh files? :up:
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Nice mod! Thanks for all the hard work. At least someone is getting something productive done, while I sit around and play the game.
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this is really nice work!!!
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ohh my god, this realy adds to immersion and admosphere !
Thank YOU Heretic ! :yeah: |
Hi Heretic,
I use your excellent mod with the niew faces and bears. IWO had a cap, now. Thanks.:up::up::up: Now another question: Is it possible to alter the script, that you delete the crewman without the binoc.? And clone another one with binocs. And than place them to the position of the deleted? And bad weather related::rock: Is it possible with a script to put the Südwester-caps of SH3 on the hads? Best regards :DL Karl Hi, thanks for the 4th bonocman on the bridge.. ================================================== ============= P.S.: You had it released with the 1.2.1. mod. Best work good job, thanks. Karl |
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Weather-related uniform changes would be possible if I had a way to determine the weather conditions. Currently, that doesn't seem possible. Also, there are no meshs/textures for rain gear. Down the road, once people figure out how to do the 3d stuff, that might change. |
@heretic
Do you know if it's possible to write our own animations or are they hardcoded? Thanks in advance JotDora |
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It's the same problem with adding crewmen, waypoints, changing anything in the U-Boat models, etc. |
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