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Yes, extending the campaign is rather simple. Making anything of signifigance happen after 1943 is a bit harder, which is where all this coding comes in.
I'm nearly ready to release the demo. The allied AI is all but finished with it's testing. Thing is, then I have to code the actual part which takes the memory variables and edits a prebuilt "empty" campaign file I will provide with the proper events. I'm betting that will take the majority of the time, but at least you'll have a demo to play with between now and then, complete with source code (I retain rights, of course. ;) ) Watch this space! |
Excellent R-T-B, this looks very interesting. Looking forward to a release. :up:
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Hey guys, just my evening update.
This is what it's doing now with all AI's enabled (still no actual surrender code though) In this scenario, england declared war first, and Germany decided to skip invading Poland entirely: Quote:
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might be a good idea to group contries into alliances but not right from the start
italy and japan wasnt axis from the beginning of WW2 just a thought tough |
i would like to see as well as a surrender option.. also possibly a capitualtion... maybe if the industrial score falls to far, then the country has a higher chance of capitulation, so a country might not be militarily defeated, but just exits the war, kind of like italy giving up when it knew its beans were cooked, or the possibility GB would give up the war, (it could be some sort of random roll every so often that would be based on how much the indistrial score is a fraction of the original starting number.. also say german takes over france.. i think a good idea to add frances industrial score to that of Germany at a reduced rate,.. of say 30-50%(random) the value when they surrender, with a random event trigger of pupet nation, that would add thier forces to your side and add them as an ally, instead of conquered).. complex i like it
another idea.. i think it would be pretty easy to add an attrition rate modifier between different countries.. for example the modifier would limit the rate of military attrition, maybe a very slow rate (20%?) for say USA vs Russia, but a faster rate for Germany vs France (120%?)... therefore we receive realistic military degradation, and not USA grinding the full might of its military halfway around the world.. much easier to invade a neighbor.. makes sense? of course i think your main problem right now is controlling the runaway situation where every country enters war.. HOI has the same problem.. thier must be a reasonable solution to this/ need to add some chance for war to escalate / de-escalate randomly.. maybe a counter every month the war lasts 'war weariness' increases you could have several modifiers that effect 'war weariness' including the industrial score, the length of time at war, and the rate of military losses per month as a fraction of total military power.. with of course more random events added in... say war weariness gets to high.. two things could happen.. there could be a attrition rate modifier change.. where no USA vs russia is no longer 20% but drops to 10% because Americans are tired of the war.. or it could result in an armistace / capitulation / surrender roll.. to see if the war will end... since transports affect industrial score, and warships might effect military score.. maybe troop transports could affect both attrition rate / military score... and tankers could affect industrial score and attrition rate as well... maybe attrition rate increases if one side starts to become weaker? could have an event trigger military landing, that increases attrition rate many many options.. (which would spawn maybe more enemy ships troop transports) many many options.. so many ideas lol |
Yeah, I need to do some edits to the code. The Axis needs to have it's dynamic changed so that Italy and Japan don't just follow suit right at the start of the war. Also, I need to break up some of the alliances so that the current "system of alliances" doesn't result in basically the whole world declaring war on itself. :)
As soon as I turned on the Allied AI, that's basically what happened. But it's easy enough to fix, I just don't have time right this evening. I'll likely have a fix up tomorrow. Quote:
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Nice work! It's funny that poland is declaring war to germany :DL.
Will it be possible to influence the devlopment of the own country beyond the submarine? Like a HoI-SH5 mix? |
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What about converting save games from HoI into game data for SH5? I don't know what it's like in HoI2 but in HoI3 the save games are simply files with values for variables:
For example: Code:
date="1944.8.2.12" The only Problem is then refreshing the save games in equal time periods since i don't think HoI2 and SH5 don't use the same time compression multiplier. So SH5 or HoI has to wait for the other game to synchronise. |
http://www.mnstarfire.com/download/h...eReporter.html
check out this link i dont know but this might be useful for you |
Great news! I found a way to read the "Making History" game save files! This game is my personal preference, both because of it's low system requirements and the fact that history is represented acurately, but with no restrictions on the gameplay in the form of fixed events.
As far as syncronization is concerned, the player would simply run the game prior to playing, and play with the resulting war. You could either let a random war be generated, or jump in on occasion and play when you feel germany is being particularly stupid. :) I don't know about HoI2, but with Making History you can do this by starting a game and playing it out for a bit in grand stratedgy mode in between patrols, and then when going out on patrol playing as a submarine captain the AI will take over. This has the drawback of totally eliminating player input in the form of Silent Hunter sinkings however on the other hand, I really can't see a single submarine captain (no matter how good) really changing the outcome of the war. I agree with you, I'd like to avoid HoI3 if at all possible due to the inherent issues. I'm going to start a poll however as to which players would prefer: Being able to effect the war as a submariner (no matter how insignifigant that effect may be), or having a truly dynamic campaign where you can play as Germany in a grand stratedgy mode. |
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Lots of swedish ships was sunk during the war. Sweden also shiped most of germanys steel they needed during the war. 80% came from sweden. And we was neutral country. later the british put up an ultimate to sweden to stop the shipping and sweden responded to dubble cross hitler. We give you steel but it was bad quality and sweden informed the british navy when thos shipments was gona take place. Many cargo ships was sunk becuse of this dubble crossing, but it was the tool the swedish gouverment had to pay if we still wanted to stay neutral. swedeb was not that neutral during the war. Damn chickens in my eyes,,, |
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Sad, I know, but I didn't pick that country list, ubisoft did. I'm looking to fix it pretty soon though. |
Sounds good, :) No matter what country that will be in , i have fait in your project. And if you need any help just give shout. Hopefully i can contribute whit something.
Vikinger. |
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It'd be good to get some input before the moderators make this thread a poll. |
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