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In ArmA2:
I can play it, even when my Internet connection goes down. Try that with SH5. :woot::D |
I play arma2 constantly and what the devs do is fantastic.
They release beta patches to the public and the latest patch makes it perfect but also there is ALOT more happening on the battlefield than SH5. Also arma2 stayed true to it's simulation roots, SH5 did not. Codemasters dumped Bohemia interactive, took the original operation flashpoint name and with a bigger team and bigger budget released to total mess that is operation flaspoint dragon rising. Kudos to BI for what they have done, those guys at least deserve credit for what they did. SH5 is what op flashpoint DR is to arma2. |
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I'm leading an Armed Assault Community running two dedicated servers. We are so fed up with it that we decided to wait for "Operation Arrowhead" that hopefully will fix some of the above mentioned. Since years the bug list of Armed Assault is longer than the list of SH5 will ever be, and many of the BETA Patches made things more worse ! Next to this; due to the release of the editing tools for SH5 right on your copy this game has the same potential as Armed Assault. SH5 is the platform and now it's up to the community. And "last but not least"; DRM is an epic fail as it got already succesfully hacked and probably UBI invested more time to get it up i/o fixing bugs prior to the release. But don't fool around, cause as soon as YOU start your system the all world knows that YOU are online....UBI is only one more company on that list. my2cent P.S.: ...sorry for getting off topic. :oops: |
The interface for me is basically the virtual form of orders and feedback.
Clicking on a heading in a compass is the same for me as saying “change course to NNW”. I can’t directly ask the game to give me an update on the heading and walking around and clicking on crew members or reading real dials is even slower and more inefficient than reality. Reading a compass on the HUD is the same for me as turning around and asking a crew member “what is our heading?” It is a videogame after all, I can’t talk to it but I can click or press on buttons. I may be the captain and as such I’m not directly in charge of all systems but reading and clicking on the dials and buttons is the way I communicate with the game and vice versa. I actually like the sleek new design of the HUD but I disapprove of its limited range of functions. I was confused when I got into the game and had neither heading indication nor the option to order a certain heading. The I was shocked that I neither got dials for rudder controls but “steer” by pressing the arrow keys and 0 an the number pad, which is kind of a problem for me because I don’t have a number pad! While I like some RPG elements as motivation factor, you know an experienced crew is supposed to be better than one just out of training and it certainly is nice to see that the crew performances better over time and service. However I think it is utmost ridiculously that I need points to perform some of the most basic operations. It shouldn’t be like that. Well as far as I can see there is nothing new with the series. Ubi releases a pile of crap and potential and it is up the devoted moders to fix and reveal it… |
Excellent point Ishigami! Well said.
Since day one the debate in simulators has been realism and wether certain 'gamey' aspects should be replaced by hard-core realism. SH5 is a nice example why certain features like this won't work in a video game. In front of your computer we, kaleuns, are always handicapped in terms of (among others) field of view, sensory information gathering (hearing, seeing, feeling and smelling) to name a few. It will never be like 'we are there'. The game can only create a decent atmosphere to get us into the mood, but the interface makes a big difference wether that immersion is going to be fun and actually adding to the feeling of being there. Indeed HUD indicators give us a general overview of the situation in the game much like we could have reading dials and communicating with crew members in the sub when we would actually be there. This would be an almost automatic way for a captain to get 'the picture' in his head of what the situation is in and around the sub. As said above we lack many forms of feedback in front of our pc's and so a decent interface is vital for basic (and advanced) control of the game (or any game for that matter) regardless of how 'gamey' that may sound. |
Hello people.
As a romanian I want to aplogise for the Ubisoft Romania team. I am ashamed they released this crappy game. Unfortunately the game is really bad. In my opinion with the exception of graphics there isn't much to admire. The game stayed installed on my PC only 15 minutes an then uninstall pronto. However there is still hope. I bet will soon see GWX5. Perhaps they could adapt GWX3 for SH5. I hope my fellow romanian Karamzovnew will release a GUI. Where are you sir OLC?, Makman, Hsie. C'mon mates! Don't abandon us. Thomsen please return! Let loose The Grey Wolves once again! You'll see. In about a year's time after 3 or 4 patches and 2 or 3 supermods we will laugh at these post. I tried to find a reason for the existence of such a bad game and the only thing a could find is:" It's all about the Benjamins baby"! |
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Giving orders is okay but I also want to have access plenty of info and commands concentrated in a sleek and comprehensive interface. Some people argue that Silent Hunter is a submarine commander simulation. But a sub, or a ship, is a collection of several individuals each with its own mind, eyes, ears and expertise. In Silent Hunter if you're distracted or busy, there are no other humans taking care of your orders in a meaningful way: just a simple 'autopilot' that follows blindly your last command. That's why I maintain that the game must provide at any moment all the info needed to make conscious decisions and the controls must be equally simple and immediate. You're alone. A sub has a bridge full of experienced professionals and dozens of sailors on duty at any time. With this new SH5 interface, it seemed to me that I was effectively unable to manage an emergency situation. And it wasn't just because of my inexperience. The interface felt very clumsy. It lacked the info I wanted to have all the time under my eyes. |
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