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1/ Set Heading compass
2/ Return to course command 3/ Option to use traditional SH keyboard commands 4/ Manually adjust Options for Campaign And all the others. |
Improved torpedo trace on a water surface.:ping:
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-Bridge watch that actually uses their binoculars
-Single-barrel C/38 flak gun -An interface command to tell the radioman to turn the radar on/off |
Move that watchmen off of the UZO, he's in my way.
Getting old walking off to the side of him and trying to click around his hand to activate it. Yeah, its not terribly difficult to do, but i accidently activate him instead of the UZO more than i'd like to. |
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Classic, they've been doing it countless times during those Q&A a la politician way to mask the failures of their game "strangely" enough, the devs that were connecting to subsim and were reassuring us on everything we suspected as a problem (on which we were right, as we know it now), are not showing up anymore... where are you elanaiba/lead designer now that the game is out... mmm?? By the time of only one day of modding, we corrected many small bugs that required half an hour of our time to beta test and then figured out to solve. Too much things had disappear from past SH though still there hidden and buried in config files and the like! In one year you can't even figure it out and find a simple day of work to do it right?!? And don't ever tell me those guys are submarine fans also like some people did here before the game was out! They don't even know a watch crew uses binoculars?! C-O-M-E ONnnn! I can understand a conning tower not being to its very exact scale, but a watch crew like that?? They even knew how to do it right before when they worked on SH3 and 4!!! It's not enough they're plaged with poor work organization (seriously, they've not done this much in one year if you take a close look at what is inherited from past SH in the 3d engine and game mechanisms, it's pretty obvious given the major past flaws like AI and the like has not been corrected yet again), but now they're plagued with alzheimer lol *fix watch crew pointing randomly at anything even if there is nothing, and if there is, make them point toward it, they looks like borned-blind retarded people that suddenly recover the sight and discover the world surrounding us, ecstaticly pointing at trees and the sun and etc. Or, as one said here, on hallucinogenic drugs. Annoying and breaks the immersion on being on a serious warship. Seriously, this entire crew looks like a bunch of whining undisciplined small kids. They even dissobey orders it seems if their moral is low! I thought in Q&A you said somewhere they were soldiers and will always do their job regardless of morale, but less effectively. LIARS!! Gonna have to do a "court martial your crew" mod lol *kick that guy out of the UZO!!!!! UZO is meant to be used during an attack for pete's sake! Not to watch&spot ships! seriously... what was the point of organizing a travel to a real sub abroad and spending money in that if your knowledge of u-boat warfare is so few you would thing the UZO also served as the only binocular for the watch crew to spot things... Buy and read some books, it costs far less and would do you good the "game" is simply that: a very promising U-boat sim develpment toolkit, but nothing else. As a modder, i'm pretty happy with the money I spent because of that, i can understand dellusion for people that are not. |
Not sure if I'm the only one with that problem but I put it here anyway: instead of a green glow I get a solid bold green line around objects. There's no gradient falloff. Same with night lighting on buildings. I only see big orange blobs on the windows.
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I d like :
- Have access to all sh3-4 orders/ commands accessible by crew/ officier dials AND keyboard. - Have a decent HUD in ww2 and Uboat spirit - have animations for crash dive, combat stance, silence on the board, and when the sub is sinking... and see the submarine pitch when he is Grenader - A lower and more realistic torpedo reload time - A lower and more realistic repair time - A best damage model on sub and ship - I haven t see any dynamic shadows outside... - Have the old TDC panel... - Have a real reconization manual and the doc with war date by country, and the map with commercial way - better sounds into my sub, ( CD is ridiculous ) - Can speack with the command room since the tower using the pipe - Can zoom and use on all instrument into the sub and do them fonctional ( compass, dias, ruder, ect ect ect ) - Can directly say the desired cap to the navigator ( like we say target information to XO ) - Fix all F#####g bugs listed by players... - Buy brain for beta tester, programmer, and all who have killed my favorit game !!!! |
otherwords said.......we should wait for 1-2 patches more
and then wait for modders to make GWX 1.0 for SH5 list of things that should be considered important -sounds of torpedo launch are better in SH3 GWX 3.0 than in original -scenery of crew (crash dive, jokes, chit-chat on board) -in torbedo room there were sometimes little bit mess when crew were sleaping (watch the das boot) - no scenery when crew is having a lunch (food on the table & crew eating....that should last for 10-15 min, 3 times a day and can be aborted when order "Battle stations") -wawe breakup & buoyancy to be more imrpooved -faces of crew more polished -diesel engine startup animations more to be improoved in relistic (watch the das boot last sceene when they startup the diesel) |
Oh, and a fully animated toilet with click-able bog roll :yeah:
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IN CAMPAIGN; NOTE: Some of these issues may have already been discussed by others.
Fuel usage stays at 100%. Missing many sounds/talk/environmental/creaking klanking etc. Missing reports/weather/fuel consumption/etc Issue commands via mike/interface/show or have oral commands repeated via sound and text. Fix the same SH4 issues that were already fixed. (torpedo impact repeated over and over when no torps were launched.) Sonar point and click for rotate missing. Shrink size of rocks / sub goes through. rocks. More shake, rock and roll from DCs exploding. Make going up stairs easier...takes too long. Need pop-up gauges / large based on icon click. Better descriptions of all commands. Instruments and gauges that work in more than 1 station. How to use external torpedos. Gauges that have finer increments (easier to work like depth) Smoke from engines would be nice!! Land graphics look cartoonish. Ya, I know, patience, patience, patience, patience.......funny, Ubisoft did not have to WAIT for my money. :haha: |
Well said. The Community has been "duped" by Ubi to rely on modders to finish their unfinished product. So alas. the wonderful modders can now go about Beta-testing SH5 and bring it about as the good folks of Grey Wolves did for SH3.
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I think the climbing speed is ok. There is already a mod that lowered the walking speed, while increasing the running speed. Perhaps something similar could be of interest for climbing. |
Ability to link external camera to the U-boat and other units using "," and "."
Same was added in patch 1.3 for SH3 |
I wish somebody had properly proofread everything. I've seen a number of mistakes, in the manual, the CE's 'Official Guide', and a couple in game:
On the 'Sub Systems' > 'Deck Watch' page, when viewing the status of the 'Periscope Heads', it says: "The periscope heads are vulnerable to damage, especcially when extended." Also, in the museum, we have a "Mosquitto" aircraft, instead of a Mosquito. Spelling aside, a nuisance of a bug (or perhaps 'undesirable feature') from SH3 that I'd like to see fixed: When switching from the binoculars back to the 'normal' view on a boat that is rolling, the camera angle becomes stuck at the angle the boat was at when you switched. The only way to try to make it horizontal again is switch to binoculars and back again when the boat is approximately level. In cases where the boat is rolling heavily, your view can become tilted by up to 20° or more! The tilt will remain when you get off the boat and walk around the sub pen. It's like the captain has developed a bad neck or something... |
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