![]() |
I would like to think that its due to a certain portion of my crew have learned to make themselves scarce during my walk throughs due to my frequent use of the "If you have time to lean, you have time to clean" option in the orders menu. Obviously some have not gotten the word.:stare:
|
Yep, SH3 still looks more authentic. SH5 is pretty but it feels more like a fantasy U-boat. But with a little detail work from the modders...
And yeah, I can't stand the wait for FM's diesel room. Oh well must be patient and wait for the honeymoon. :03: Quote:
|
Realistic or not I personally would like to see it a little bit darker to add to the atmosphere.
It might seem a bit bare - but I am excited at what the modders are gonna be able to do with the whole boat! Maybe if we are lucky the final version might even be a bit more packed out with fruit & veg and meat.!? |
Quote:
Now that will rock!!! :rock: Yes, some modders here do are way more talented than lots of devs from the professionnal market... Those renders looks ten times better than SH5 and they ARE achievable with SH5 rendering engine! Wait till we find a way to add more crew, improve and add atmospheric sounds and etc. You'll get a cranked and crowded feeling when we add all those pipes and valves missing that makes the interior so empty now. Crewmen had been added in the past for SH4 so I bet we'll find a way for SH5, even if they feel a little more static compared to the others. Also, there's a lot to do to regarding textures improvement. Frankly, as it is and as it will be in the release copy, there will be lots of work needed from modders but, it is some very promising modding playground at last! |
Quote:
|
|
Every station is manned so just close the curtains on the bunks and we'll say there off duty and asleep. Problem solved. :D
|
well if you really must compare the two: http://forums.ubi.com/eve/forums/a/t...3/m/8201090438
Although i think shV looks much better in certain respects i do miss the cosy feel of sh3s interiors. But i think id swap cosy for full animated crew and a proper first person view anytime. |
Quote:
|
Quote:
Now, apparently, according at least to one preview, we need to tap our crew on the bum every now and then to keep up their morale. So what about the 15 crew that we can't interact with? This is an example, but for me, if I am playing a crew management simulation, then I want to be able to influence my entire crew, otherwise, what is the point? Might just as well leave all crew interactions to the Chief... And I don't consider this nitpicking - noticing the railings at a lean of 47 degrees instead of 45 is nitpicking - but having 30 crew in a game thats main selling points are: Quote:
|
Quote:
|
Quote:
http://graphjam.files.wordpress.com/...litary-job.jpg |
Nice walkthrough, thanks Neal, but now I have a few questions/observations.
First observation: Why are beards non clickable?? :o http://i48.tinypic.com/xf9jz6.jpg On a U-Boat that's been at sea a while, it's going to make talking to our crew tough. ;) oh, and after you selected silent running, what was the strange 'wrong answer on a quiz show' buzzer sound effect? And finally yep, I too spotted Kimi Raikkonen is on board; good to know he's got work now that he's not driving for Ferrari. :cool: :arrgh!: |
Quote:
|
All times are GMT -5. The time now is 03:17 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.