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-   -   Interior VII uboat walkthru posted by Neal 19/02/2010 (https://www.subsim.com/radioroom/showthread.php?t=162141)

Joe Bob 02-20-10 04:36 PM

I would like to think that its due to a certain portion of my crew have learned to make themselves scarce during my walk throughs due to my frequent use of the "If you have time to lean, you have time to clean" option in the orders menu. Obviously some have not gotten the word.:stare:

LiveGoat 02-20-10 05:02 PM

Yep, SH3 still looks more authentic. SH5 is pretty but it feels more like a fantasy U-boat. But with a little detail work from the modders...

And yeah, I can't stand the wait for FM's diesel room. Oh well must be patient and wait for the honeymoon. :03:

Quote:

Originally Posted by brett25 (Post 1274840)
compare the SH5 interior to this mod by Flakmonkey (http://www.subsim.com/radioroom/show...=160385&page=4)


SH3 forever:salute:


cherbert 02-20-10 05:48 PM

Realistic or not I personally would like to see it a little bit darker to add to the atmosphere.

It might seem a bit bare - but I am excited at what the modders are gonna be able to do with the whole boat! Maybe if we are lucky the final version might even be a bit more packed out with fruit & veg and meat.!?

kapitan_zur_see 02-20-10 05:55 PM

Quote:

Originally Posted by brett25 (Post 1274840)
compare the SH5 interior to this mod by Flakmonkey (http://www.subsim.com/radioroom/show...=160385&page=4)


SH3 forever:salute:

I wouldn't say "SH3 forever" because... wait for this guy to start working on SH5 :03:
Now that will rock!!! :rock:
Yes, some modders here do are way more talented than lots of devs from the professionnal market...
Those renders looks ten times better than SH5 and they ARE achievable with SH5 rendering engine!
Wait till we find a way to add more crew, improve and add atmospheric sounds and etc.

You'll get a cranked and crowded feeling when we add all those pipes and valves missing that makes the interior so empty now. Crewmen had been added in the past for SH4 so I bet we'll find a way for SH5, even if they feel a little more static compared to the others. Also, there's a lot to do to regarding textures improvement.

Frankly, as it is and as it will be in the release copy, there will be lots of work needed from modders but, it is some very promising modding playground at last!

oscar19681 02-20-10 07:02 PM

Quote:

Originally Posted by IanC (Post 1274880)
Let's remember that in real life, we wouldn't go around counting crew members. Would the captain even notice 10 missing crew members if he wasn't looking for it? :hmmm:

Well i do think so when the **** hits the fan because then every man counts

Kretschmer the IV 02-20-10 07:15 PM

:D

http://img694.imageshack.us/img694/5641/screeniesh5.png

longam 02-20-10 07:16 PM

Every station is manned so just close the curtains on the bunks and we'll say there off duty and asleep. Problem solved. :D

flakmonkey 02-20-10 07:19 PM

well if you really must compare the two: http://forums.ubi.com/eve/forums/a/t...3/m/8201090438

Although i think shV looks much better in certain respects i do miss the cosy feel of sh3s interiors. But i think id swap cosy for full animated crew and a proper first person view anytime.

LukeFF 02-20-10 07:43 PM

Quote:

Originally Posted by Hartmann (Post 1274713)
well it´s not a problem , if the game engine can support it, a 1944-45 campaign could be done

If radar isn't installed on the boat, I don't want to see the controls for it in the interior. It's this way for the U-boats in both SH3 and SH4. Why change a good thing now?

JScones 02-20-10 07:46 PM

Quote:

Originally Posted by Platapus (Post 1274917)
To be honest, I really could not care less whether the full complement of the crew are rendered in 3d animations. As long as the simulator acts as if there is a full complement that is enough for me.

Well, that's the thing. The U-boat should have a crew of around 45 or so. There's about 30 rendered.

Now, apparently, according at least to one preview, we need to tap our crew on the bum every now and then to keep up their morale. So what about the 15 crew that we can't interact with?

This is an example, but for me, if I am playing a crew management simulation, then I want to be able to influence my entire crew, otherwise, what is the point? Might just as well leave all crew interactions to the Chief...

And I don't consider this nitpicking - noticing the railings at a lean of 47 degrees instead of 45 is nitpicking - but having 30 crew in a game thats main selling points are:

Quote:

The U-Boat is Now a “Living Space”:For the first time walk through highly detailed submarines in FPS view and manage the submarine crew.
Higher Realism: Exact reproduction of war machine models and historical background.
Makes it a fair target as, IMHO, it fails both.

mookiemookie 02-20-10 07:49 PM

Quote:

Originally Posted by JScones (Post 1275240)
Well, that's the thing. The U-boat should have a crew of around 45 or so. There's about 30 rendered.

Now, apparently, according at least to one preview, we need to tap our crew on the bum every now and then to keep up their morale. So what about the 15 crew that we can't interact with?

This is an example, but for me, if I am playing a crew management simulation, then I want to be able to influence my entire crew, otherwise, what is the point? Might just as well leave all crew interactions to the Chief...

And I don't consider this nitpicking - noticing the railings at a lean of 47 degrees instead of 45 is nitpicking - but having 30 crew in a game thats main selling points are:

Makes it a fair target as, IMHO, it fails both.

Agreed 100%. This also goes back to the 3 men on bridge watch. Why only model 3 when SOP was to have 4 or 5?

frau kaleun 02-20-10 07:55 PM

Quote:

Originally Posted by Joe Bob (Post 1275017)
I would like to think that its due to a certain portion of my crew have learned to make themselves scarce during my walk throughs due to my frequent use of the "If you have time to lean, you have time to clean" option in the orders menu. Obviously some have not gotten the word.:stare:

Heh. Reminds me of this:

http://graphjam.files.wordpress.com/...litary-job.jpg

Schultzy 02-20-10 08:03 PM

Nice walkthrough, thanks Neal, but now I have a few questions/observations.

First observation: Why are beards non clickable?? :o
http://i48.tinypic.com/xf9jz6.jpg

On a U-Boat that's been at sea a while, it's going to make talking to our crew tough. ;)

oh, and after you selected silent running, what was the strange 'wrong answer on a quiz show' buzzer sound effect?

And finally yep, I too spotted Kimi Raikkonen is on board; good to know he's got work now that he's not driving for Ferrari. :cool:

:arrgh!:

longam 02-20-10 08:04 PM

http://www.longam.net/sh4/sub/image5.jpg
http://www.longam.net/sh4/sub/image4.jpg
http://www.longam.net/sh4/sub/image7.jpg
http://www.longam.net/sh4/sub/image9.jpg
http://www.longam.net/sh4/sub/image11.jpg
http://www.longam.net/sh4/sub/image13.jpg
http://www.longam.net/sh4/sub/image15.jpg
http://www.longam.net/sh4/sub/image17.jpg
http://www.longam.net/sh4/sub/image19.jpg
http://www.longam.net/sh4/sub/image21.jpg
http://www.longam.net/sh4/sub/image23.jpg
http://www.longam.net/sh4/sub/image25.jpg
http://www.longam.net/sh4/sub/image27.jpg

JScones 02-20-10 08:09 PM

Quote:

Originally Posted by longam (Post 1275255)

This one got me. Now this is perhaps nitpicking, but I thought it odd that the Kaleun could walk straight through here without the LI moving.


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