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OOH, nice!:yep:
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First post is updated...
Now you can test Pennants on Turm2A_1, Turm2D_1, Turm2D_2, Turm7b_1, Turm7b_2, Turm7c_1, Turm7c_2, Turm7c_3 and Turm7c_4... Good luck. Responses and wishes are welcomed... |
Yes!!!:yeah: Thanks again!!:yep:
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Ok did some testing and found that I had to edit the eqp file!! no pennants by default!:oops: One thing I noticed and I understand it is only testing at this stage, but DD's OH commands do not work.:hmmm: Other than that!:up:
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Yes, Reece... i didn't put NSS_Uboat7b.eqp in this pack... I wanted, that you (and other) have written nodes for pennants in yours NSS_Uboat7b.eqp independently using all my stuffs... If it's difficult for you... D/L: http://www.mediafire.com/file/omfywj...NSS_Uboat7b.7z Quote:
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All going very well Anvart, I did edit the eqp file myself, I'm thinking of making each one different for a little variation and placing them into SH3 Commander.:03:
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i don't use SH3 Commander... |
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I do not play more than three years in SH3... Quote:
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But my idea was... After each patrol you edit *.eqp file writing down pennants corresponding to the sunk tonnage... or pennants with silhouettes of the ships... :yep: ... Do you have any ideas for automation of this process? :confused: |
Sorry no, I didn't like the idea of manually changing the eqp file on the fly, my tonnage is usually fairly high after a patrol so a combo or mixture of nearly all shown would be better than nothing, would be great though if someone could write a program that checks the patrol totals and adds them to the eqp file!!:yep: Don't want much do I!!:haha: ..... Oh Jaesen, I have a small job for you!!:har:
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