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No soup?
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If its scripted campaing, I wont buy it. I didn't buy SH4 either.
Anyone notice no degree hash marks in the periscope view? What exactly does this game have that fully modded SH3 doesnt? |
Soup... which Im starting to doubt...
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A working crew management with rotating watch shifts. The ability to radio in a situation report and then be ordered to a new patrol area. A cool 'Battle Stations' function that put your entire crew on alert automatically. No, wait...that was SH4. In spite of the obvious complaints, this one is sounding like they may have fixed a lot of the old problems. |
The previews look great, and I saw it after reading the interview. Im a bit suprised but dissapointed. Lots of issues that the Dev's of SubSim have corrected over and over. We could only wish UBS could take example after us.
I was not impressed in the damage model portion of the video. To me was very generic and not so dynamic as I expected. Superstructure falling in the water with no splashes have alwas turned me off. Fire, but no buring oil slicks? What about people overboard and more debris...black smoke in the sky...Chaos? I will likely pick it up just to see what its gameplay is like...Im still a big fan of SH3 & SH4 myself... We shal see in March! |
Hey, Ford, where ya been? I haven't seen you post in awhile! Or have I just been looking in the wrong forums?:sunny:
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Anyway, the vid looks pretty...and it's good to see Brit planes on a Brit carrier (LOL)...I just hope that it's all not just a matter of style over substance (think lipstick and pig). |
This seems as good a place as any to post this...
The fact that the word "dynamic" is mentioned so many times suggests to me that I need convincing...you know, if the devs state it enough times then it becomes fact (or I become brainwashed). I'm not convinced the campaign is dynamic, at least in the sense that we know or expect. It's seems very much decision based scripting, you know: "Would you like to kill the goblin now?", where selecting "Yes" takes you down one scripted path and "No" takes you down another. It certainly seems like I will be "told" where to patrol as others have suggested: "Congratulations on sinking the Royal Oak. Your next mission is to patrol in the Mediterannean and sink the Ark Royal." |
Wow! Just watched it. Jaw dropping man i can't wait! :yeah:
Woot! 5000th post! :) Navy seal FTW! |
Hoo-Yeah, loved that video! I'm not too worried about the dynamic campaign (yet). What I'm still eager to see: the crash dive sequence. We better see at least a dozen guys scramble to get into the bow! And I wonder: what would happen if you got in their way? "OOF! Sorry, Herr Kaleun!" :88)
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I like the music:D
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Felix from Marinesims sent me this
English: http://www.youtube.com/watch?v=JVmvH4IUA9E |
Campaign could be semi-responsive as far as I think....like the one in ArmA 1. This means there is a scripted convoi heading to malta in mission 1, after you attack it, you are given the choice what your next assignment will be BEFORE mission 2 starts. This is enough for them to call the campaign "dynamic" in a "splinter cell double agent" way where you can make desicions 4 or 5 times in the game.
The med map in the video with the ship symbols and arrows looked to me like a scripted mission briefing.... |
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