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Take note, though: as you make the environment bigger, you increase the chance of z-buffer problems. It may be that at 20km you won't find a Moon Radius setting that fixes the moon in all circumstances. It depends, partly, on your hardware, but if you do get this problem then you'll need to widen the gap between the cloud dome and the sky dome (by shrinking the cloud dome a little bit) in order to "make more room" for the moon (I had to do this in OLCE2). If you do that then, depending on how much you shrink the clouds, you may also have to shrink the fog model a bit (because it has to have a smaller radius than the cloud dome). |
I see. Would it work if I use the 30 km sky dome with the 20 km sky dome and fog model? Must test that... :hmmm:
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I'm only saying that you may need to do those things. First just try changing the Moon Radius as Seeadler suggested. That may be all that is required!
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Well, changing the moonradius to 2100 cured the problem BUT testing in other conditions apparently it made the moon invisible (Returning to radius of 1890 showed the moon again), probably as it was placed beyond the sky dome.
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P.S. The 30km sky dome didn't work well with the 20k clouds dome. |
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These settings seem to work well for my 20km setup in GWX 3.0 :
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Node-Sky: Tested it in various kinds of weather conditions and time of day. Sun, moon, and stars all seem to display properly. Fog also appears to work well, except the "Heavy Fog" setting seems to only reduce visibility to ~500 meters. Not exactly the pea soup I was expecting but this might be normal for GWX 3.0 and not a side-effect of the 20km environment. Still have more testing to do. Hitman, what were the exact circumstances where the Moon would become invisible? |
OMFG! Who died and made you, of all people, a moderator? :nope:
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Square moon is gone with Graf Paper settings.
Tested in some night, dawn, sunrise and day missions with changuing weather. No vampire nightvision. |
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Try this test mission: Code:
[Mission] |
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http://foto.arcor-online.net/palb/al...6338636237.jpg In this way the three models are placed in the SH world. Yellow = SkyColor dome model Red = Clouds dome model Green = Fog model You see there is a gap between sky and cloud dome and verry small gab between cloud dome an fog model. http://foto.arcor-online.net/palb/al...6134313366.jpg The players ship is centered in the middle of the scene The texture used on the fog model has a soft transition from invisible to a slightly transparent white color and is rendered from the middle (invisible) to the edge(transparent) near at the beginning of cloud dome. http://foto.arcor-online.net/palb/al...3734373164.jpg From the player perspective in the middle of the scene, the fog model will make the sharp horizon, where the water surface and cloud dome meets, a bit softer and ships appears like in mist. If you make the fog model 20k, the cloud dome should be bigger and also the sky dome (leave space for the two gaps). A good practice is to import all three models in a 3D modeller and resize them all in one pass. You must test if a 20k fog model let the ships on the horizon appear in mist or not, perhabs a 18k fog model might do it also. |
Thanks for the illustrated explanation again :up:
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- load via menu->model->join each model separate into the scene view - select all models - resize all - select each model separate and export it |
Excellent! :yeah:
I think I'm going to give Misfit a bit of deeper study & practice...it's definately not a superb tool, but it is easy and intuitive, and for my needs it more than meets the requirements :yep: |
Hitman, I loaded your test mission and everything still seems to work fine. I used time compression, stopping at two hour intervals to check the view.
Here's some screen shots, settings as previously posted with the SH4 moon imported, screen resolution 1024x768: http://static3.filefront.com/images/...rgkjqtcpjm.jpg http://static3.filefront.com/images/...hxdxsgzwbf.jpg http://static3.filefront.com/images/...aoypxeezxq.jpg http://static3.filefront.com/images/...rqnfzxyrop.jpg http://static3.filefront.com/images/...cyhkaudfkp.jpg Stormy is testing a 20km mod I put together for LSH3 4.0 and initial results are similar to my own tests with GWX 3.0. I hope this is the answer and you will have equally good results with this, Hitman. :up: |
Cheers Graff,
will pick your values and re-test :up: Are you using the fog model I rescaled? I will revise it because it was a quick job and I had not yet understood well how Misfit worked, I can do now a more precise job :ping: |
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