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Any idea why the rings are there? Are they in mils, perhaps?
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no not yet Tater...
But they are there so they must serve a purpose ! maybe ask Nikon ? keltos |
version 1.1 IJN periscope mod
version 1.1 IJN periscope mod
http://img212.imageshack.us/img212/6333/37554160.jpg here's how it now looks ingame :) It has a diffrent feel about it ! keltos |
The rings don't correspond neither to mils not to degrees, otherwise they would match one of the existing marks, -which they don't-
My main guess is that if they were placed intentionally there (And are not simply a defect in the lense or the outcome of an imperfect way of either building or coating it) they are exclusive for the Kaiten and are for very fast measuring of expected targets within attack distance. It could very well be that the rings are respectively for the average BB, CA and DD at ideal approach conditions. |
UPDATE: We cross-posted keltos...
The reticle looks very good but you can see that: 1) 10 real degrees on that field of view (readable in the german scale) do NOT match with 10 degrees in the new scale. Thus it is off the correct proportions 2) The old german reticle still shows, causing a very odd effect. |
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keltos |
10 degrees low power
http://img8.imageshack.us/img8/1838/...sslowpower.jpg
aimed at a tree (0) 10 mark on lighthouse moved 0 to light house : roughly 10 degrees no ? but the extra horizontal and vertical scales must come from a dds or a tga somewhere... where ??? keltos |
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scale in data\menu\gui\periscope.dds (and SH3periscope.dds)
http://img5.imageshack.us/img5/5038/periscope.jpg blanked out scale : http://img13.imageshack.us/img13/2526/periscopedds.jpg I found the scale in the periscope.dds (same place as in the SH3periscope.dds), I blanked both areas in the RGB layer and the alpha layer (see here above) still shows up ingame :damn: keltos keltos |
Whatever the case on the scope Keltos...I like what you are doing here and making the interior with Japanese symbols, etc. :up:
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keltos |
IJN periscope v 1.1 from RL Kaiten pericope need testers
version 1.1 IJN periscope mod
http://img212.imageshack.us/img212/6333/37554160.jpg here's how it now looks ingame I would like to ask you guys here at subsim if you could help me. http://img8.imageshack.us/img8/1838/...sslowpower.jpg here above : from the tree to the lighthouse 10° on the scope's horizontal scale, about 10° on the compass above - good enough ? - Now Peabody tells me to go one step further and make it really accurate and he's right about that, , so as a first step I need people to beta test it, and tell me : - if the horizontal degree scale is accurate according to the upper compass - if they can use the vertical scale (radians) to determine range of target in a word : if the layout of the reticle is accurate enough to play manually. download link: http://files.filefront.com/V+11+IJN+.../fileinfo.html keltos |
accuracy...
http://img16.imageshack.us/img16/8325/reticlecopie.jpg
By keltos01 Right. I imported the printscreen with the reticles on the tree and lighthouse into Autocad. I set the image to the same size as the reticle I was working on. Degrees were 7 units in Autocad when I made it if you remember my previous post. The (gowd-darn) scale on the left is hardcoded, and is in degrees. so my horizontal scale should match it. it didn't. spacing between marks on my horizontal scale is 7 units and 6.35 on the game's vertical scale. So I took the whole reticle I made, scaled it down to 6.35/7 =0.90714 so 90.714 % of its original size, look back in : the horizontal and the game's scales now agree at 6.35. now, back to Illustrator and photoshop to set it ingame, again... this is why a blueprint of the reticle would've been easier to mod : jwould've had just to divide the view.. keltos |
The main problem -I know because I have gone through that myself- you have is that you must first of all find a reliable measuring reference.
What I did was to pick a ship with a known legth (I picked a 100 metres one) and set up a mission with that ship at 90º AOB and 1000 metres distance. That allowed me to measure how many pixels 100 metres covered at 1000 metres distance, and using a simple formula (I think it was 1000=100/tanAngle), how many degrees that was. Once I knew how many pixels each degree was, I created my own reticle starting from that. |
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keltos |
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