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Sun halo problem
Hi there Rubini & Reece :D
As you all saw in my last screenshot , this problem always showing up when I finish taking screenshot , not in the game . But I have the sun halo problem :yep: But i don't know how to get into those dat.files. :-? How do I do that:o |
Rubini
This latest shot taken using 16km as you can see, still no sun halo :cry: http://i291.photobucket.com/albums/l...2niner/16k.jpg I can wait tho shipmate, I'm sure one of you guys will figure a way round it :up: Best regards. Fubar2Niner |
Thanks Fubar2nine,
Like I guessed it work the same in 8km/16km environment, WScreen ok, but no sun halo. Perhaps someone could find a solution...I really tried everything that I could thought until now without luck.:shifty: |
Well now, I'd say that it was a fault on the ENV Skycolor files, may be able to adjust the Sky_atl1.tga, I'm no expert but what ever the difference is between the 8 & 16k Envskycolor files may hold the key.:yep:
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Thank you so much for working on this issue - I stopped playing SHIII (which is hard esp since GWX 3.0 is now out) because of this widescreen issue.
I have a Samsung 245BW 24" (16:10 @1900x1200, 60h). I will test it out and get back to you. Thanks again! |
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Important
:D Hi Rubini & Reece :D
I was looking through the " Unofficial Screenshot Thread " , and get surprised:o Jimbuna have the sun halo on his screenshot :yep: And he has a 22'' widescreen res.1920x1080 :p I copyed his screenshot Look here : http://img264.imageshack.us/img264/8...eenshotie5.jpg |
That image is not wide though, he was probably showing that fixed scaling works ok on a wide monitor, just a guess.:yep:
@ Rubini, I could see the sun disc but didnt notice the halo to the left (bright clouds) till I took a closer look!! certainly is wierd!:-? ARE YOU READING THIS PRIVATEER!! Do you have any ideas?:D |
Thanks Rubini for this widescreen fix. This should be stickied don't you all think so?
My only gripe is that this fix is not compatible with OLC GUI mod. The periscope view is somehow wrong. Could anyone make this fix to be compatible with OLC GUI mod please?:D |
@Rubini how goes it with this mod ? Is there any progression, beta showed great promise. :yep:
Best regards. Fubar2niner |
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Anyone wanting S3D see here: http://www.subsim.com/radioroom/showthread.php?t=119571
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open rubini's camera.dat AND yours camera.dat (with s3d). replace ALL the rubini's values at 1. dummy cam uzo 2. dummy cam obs periscope 3. dummy cam periscope 4. dummy cam binocular with the values that you get from yours camera.dat it is working( i use olc gui 127) so take care.. bye |
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The thing is, I tried to modify over Hitman's optics which tweaks FOV, and the magnification is also different, and this moves the center of stock scope view horizontally. It's not as simple as I first hoped to. |
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