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-   -   stock v1.5 issues that need fixing (https://www.subsim.com/radioroom/showthread.php?t=142924)

peabody 10-18-08 12:58 PM

[quote=WEBSTER]
Quote:

Originally Posted by Rockin Robbins
Nasty bugs:
On reload of a saved game plotted course is disregarded and the sub runs into the beach just behind that next plotted turn.:damn:.
hmmm, i know where you are regenerated in the game your position on the map changes a little each time because it can only be accurate enough to regenerate things "near" where they were and not be that accurate. i guess it does the same with your plotted course so if your near land your new course may be on land lol. or do you mean you lose your plotted course because it wasnt saved?


I second this one!! The course is still there, but the sub doesn't follow it, it just goes straight, and since you were headed in that direction, it looks like everything is ok, until (like RR said) you come to a turn, the sub keeps going straight. So you have to make sure to hit the follow plotted course button or CRASH. And if you use TC and then remember to hit follow plotted course, the sub turns around and heads back the other way toward the waypoint it 'missed' because it wasn't following the plotted course.

Peabody

Nisgeis 10-18-08 01:34 PM

I don't think that's moddable, unless there is a command queue to run on reloads. It needs a 'Return to course' command run.

Webster 10-18-08 02:28 PM

Quote:

Originally Posted by Nisgeis
I don't think that's moddable, unless there is a command queue to run on reloads. It needs a 'Return to course' command run.

yea i think the only "cure" would be to have the game not save any plotted courses the way it doesnt save any AI generated contacts and i dont think that would be doable by anyone other than the devs.

i guess its up to you to select follow course rather than just put it in gear. :know:

aanker 10-18-08 03:46 PM

Quote:

Originally Posted by Rockin Robbins
Nasty bugs:

On reload of a saved game the first thing that happens is a command for "All Stop." And they do!:ping:

I haven't experienced this since I installed 1.5 (D2D). I've been a happy skipper since 1.5 fixed this (I thought) ..... Strange??

Art

Webster 10-18-08 04:49 PM

Quote:

Originally Posted by aanker
Quote:

Originally Posted by Rockin Robbins
Nasty bugs:

On reload of a saved game the first thing that happens is a command for "All Stop." And they do!:ping:

I haven't experienced this since I installed 1.5 (D2D). I've been a happy skipper since 1.5 fixed this (I thought) ..... Strange??

Art

to be honest with all the modding i was doing i dont remember if it still does that in 1.5 or not :hmm: i would have guessed it didnt change but i never noticed.

so your saying you saved game while under way and reloaded the save to find your under way at the correct speed as you left it?

aanker 10-18-08 05:52 PM

Quote:

Originally Posted by WEBSTER
to be honest with all the modding i was doing i dont remember if it still does that in 1.5 or not :hmm: i would have guessed it didnt change but i never noticed.

so your saying you saved game while under way and reloaded the save to find your under way at the correct speed as you left it?

Yes, ever since I installed the 1.5 add-on. Now I can only speak for the U.S. fleet boats in my install, I have never tried the U-Boat side. (this is Stock 1.5)

I really doubt it has any effect but just in case, I am running a mod by Anvart that changes Sensors_Sub_US.sim. That shouldn't affect it though. Yep, my boat is always running Ahead Standard (10 kts) when I start a new 'session' the next day from a save the day before (or whenever).

Art

Webster 10-26-08 11:49 PM

Quote:

Originally Posted by aanker
Yep, my boat is always running Ahead Standard (10 kts) when I start a new 'session' the next day from a save the day before (or whenever).

Art

ok so its no longer an issue with 1.5 :up: thats good to know


UPDATE: i have concluded that the save gave "bugs" are mostly computer limitation issues, the game causes marginal computer systems to act up at some things like game saves.

aanker 10-30-08 02:22 PM

Quote:

Originally Posted by aanker
OK - in my 'nearly forgot' category (for stock 1.5):

1. Although the submerged range is adequate for the SH4 game, the submerged ranges & speed are not up to historically accurate values - similar to those posted by CCIP back in ver 1.2 for example.

2. The depth gauge for the Balao class should read 600' and the Balao class should be capable of easily reaching that depth.

I think I'm going to withdraw these requests. Once you get a crewman with the Propulsion Expert special ability, the battery range will increase close to historically accurate values. That's how they wanted to make SH4 - which is fine. Too bad you can't be guaranteed of getting that crewman but I see what the Dev's wanted to do now.

Furthermore, by increasing the MaxDepth= value in the cfg file a BALAO class boat can dive 'close enough' to its historically accurate depth in stock. The depth gauge does say 450' rather than 600' but the depths are reported every 20' and the "A" key will level the boat at whatever depth you like below 450' (and above crush depth).

Just wanted to clear this up - sorry.... NOW I see the light ;-)

Happy Hunting!

Art

Webster 12-06-08 12:58 AM

ok so i took "battery life" off the list

UPDATE: with luck i should have my computer back in january and means i should be able to get a good start on this project soon after.

theluckyone17 12-06-08 07:18 AM

Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by aanker
Yep, my boat is always running Ahead Standard (10 kts) when I start a new 'session' the next day from a save the day before (or whenever).

Art

ok so its no longer an issue with 1.5 :up: thats good to know


UPDATE: i have concluded that the save gave "bugs" are mostly computer limitation issues, the game causes marginal computer systems to act up at some things like game saves.

It's an issue here. Not only does "All Stop" get ordered (I can hear my crew call it out), but something funky usually happens with my mapped course. If I hit "return to course", sometimes the crew will order "Ahead Standard", and we'll proceed. Others, they'll simply state that I've reached the last endpoint, and it's "All Stop" again.

It's resolved by simply altering one of the course points, but it's an irritation.

I'm running a Core 2 Duo E6300 @ 1.86 GHz, 3 GB of RAM, and an NVidia 9600GT. Performance in SH4 is definitively not marginal, so I can't blame it on the hardware.

<Paranoid>On the other hand, maybe SH4 is actively searching my drives, noting that I have Linux installed. In a pure fit of jealousy, it's corrupting my saves, knowing that it will forever be forced to run on top of Vista. :yep:</Paranoid>

aanker 12-07-08 01:51 PM

Quote:

Originally Posted by theluckyone17
Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by aanker
Yep, my boat is always running Ahead Standard (10 kts) when I start a new 'session' the next day from a save the day before (or whenever).

Art

ok so its no longer an issue with 1.5 :up: thats good to know


UPDATE: i have concluded that the save gave "bugs" are mostly computer limitation issues, the game causes marginal computer systems to act up at some things like game saves.

It's an issue here. Not only does "All Stop" get ordered (I can hear my crew call it out), but something funky usually happens with my mapped course. If I hit "return to course", sometimes the crew will order "Ahead Standard", and we'll proceed. Others, they'll simply state that I've reached the last endpoint, and it's "All Stop" again.

It's resolved by simply altering one of the course points, but it's an irritation.

I'm running a Core 2 Duo E6300 @ 1.86 GHz, 3 GB of RAM, and an NVidia 9600GT. Performance in SH4 is definitively not marginal, so I can't blame it on the hardware.

<Paranoid>On the other hand, maybe SH4 is actively searching my drives, noting that I have Linux installed. In a pure fit of jealousy, it's corrupting my saves, knowing that it will forever be forced to run on top of Vista. :yep:</Paranoid>

I am confused... I swear that when continuing a saved game (with 1.5) the boat is always moving ahead 10 kts or whatever speed I was going when I saved the day before. The difference may be that I don't save with a plotted course because I don't use the plotting tool much?

Typically I use the ruler to draw lines and manually follow that track because I've noticed a constant 3 +/- deg stbd or port rudder if I use the plotting tool - especially while nearing a waypoint. Because I am concerned about fuel I figure (I'm guessing) that 3d rudder might affect fuel consumption? Don't know - but that's what I do.

I don't think SH4 cares about Linux..... wouldn't it be cool if SH4 ran on Linux. lol

Happy Hunting!

Art

Webster 12-08-08 01:12 AM

Quote:

Originally Posted by aanker
[I am confused... I swear that when continuing a saved game (with 1.5) the boat is always moving ahead 10 kts or whatever speed I was going when I saved the day before. The difference may be that I don't save with a plotted course because I don't use the plotting tool much?

well i know if you load a saved game with a plotted course it wont automatically follow that course unless you tell it to follow the plotted course.

its the AI of the game i think but all it really is, is that any orders you were under at the time of save will have to be repeated after loading the game. i think it was to prevent forgotten orders from the last time you played from hurting you. since the AI randomly generates things if you loaded a saved game with, lets say a surface order in effect, after loading the saved game, if the order was still in effect, you could surface next to a task force that suddenly spawned near you.

Webster 12-18-08 09:38 PM

added tater's new Y-thrower depth charges fix

aanker 12-19-08 08:06 PM

Transparent Map Markers
 
Webster, This one really isn't a fix - it is more of an improvement... enhancement type graphic mod. I don't know if you're adding 'enhancements' ??

I've been using these Transparent Map Markers by "ancient46" and they work as advertised if you do want to add them to your list.

His mod allows seeing contacts and small islands shoals, etc beneath them.

[REL]Transparent Map Markers - by "ancient46"
http://www.subsim.com/radioroom/showthread.php?t=145133

IMO it is a great little stand-alone mod for stock etc even though his game map in the post is from modded SH4.

Art

tater 12-19-08 08:46 PM

You can simply replace the stock guns_radar.dat with the one in my mod, and it IS a fix. No other files.

Course only the SC will use it, and the SC has 2 Ys, one facing port, one starboard to get around the flaw in the stock thrower, lol.

One file. The YGun in stock does not function, both DCs go the same direction.


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