![]() |
[quote=WEBSTER]
Quote:
Peabody |
I don't think that's moddable, unless there is a command queue to run on reloads. It needs a 'Return to course' command run.
|
Quote:
i guess its up to you to select follow course rather than just put it in gear. :know: |
Quote:
Art |
Quote:
so your saying you saved game while under way and reloaded the save to find your under way at the correct speed as you left it? |
Quote:
I really doubt it has any effect but just in case, I am running a mod by Anvart that changes Sensors_Sub_US.sim. That shouldn't affect it though. Yep, my boat is always running Ahead Standard (10 kts) when I start a new 'session' the next day from a save the day before (or whenever). Art |
Quote:
UPDATE: i have concluded that the save gave "bugs" are mostly computer limitation issues, the game causes marginal computer systems to act up at some things like game saves. |
Quote:
Furthermore, by increasing the MaxDepth= value in the cfg file a BALAO class boat can dive 'close enough' to its historically accurate depth in stock. The depth gauge does say 450' rather than 600' but the depths are reported every 20' and the "A" key will level the boat at whatever depth you like below 450' (and above crush depth). Just wanted to clear this up - sorry.... NOW I see the light ;-) Happy Hunting! Art |
ok so i took "battery life" off the list
UPDATE: with luck i should have my computer back in january and means i should be able to get a good start on this project soon after. |
Quote:
It's resolved by simply altering one of the course points, but it's an irritation. I'm running a Core 2 Duo E6300 @ 1.86 GHz, 3 GB of RAM, and an NVidia 9600GT. Performance in SH4 is definitively not marginal, so I can't blame it on the hardware. <Paranoid>On the other hand, maybe SH4 is actively searching my drives, noting that I have Linux installed. In a pure fit of jealousy, it's corrupting my saves, knowing that it will forever be forced to run on top of Vista. :yep:</Paranoid> |
Quote:
Typically I use the ruler to draw lines and manually follow that track because I've noticed a constant 3 +/- deg stbd or port rudder if I use the plotting tool - especially while nearing a waypoint. Because I am concerned about fuel I figure (I'm guessing) that 3d rudder might affect fuel consumption? Don't know - but that's what I do. I don't think SH4 cares about Linux..... wouldn't it be cool if SH4 ran on Linux. lol Happy Hunting! Art |
Quote:
its the AI of the game i think but all it really is, is that any orders you were under at the time of save will have to be repeated after loading the game. i think it was to prevent forgotten orders from the last time you played from hurting you. since the AI randomly generates things if you loaded a saved game with, lets say a surface order in effect, after loading the saved game, if the order was still in effect, you could surface next to a task force that suddenly spawned near you. |
added tater's new Y-thrower depth charges fix
|
Transparent Map Markers
Webster, This one really isn't a fix - it is more of an improvement... enhancement type graphic mod. I don't know if you're adding 'enhancements' ??
I've been using these Transparent Map Markers by "ancient46" and they work as advertised if you do want to add them to your list. His mod allows seeing contacts and small islands shoals, etc beneath them. [REL]Transparent Map Markers - by "ancient46" http://www.subsim.com/radioroom/showthread.php?t=145133 IMO it is a great little stand-alone mod for stock etc even though his game map in the post is from modded SH4. Art |
You can simply replace the stock guns_radar.dat with the one in my mod, and it IS a fix. No other files.
Course only the SC will use it, and the SC has 2 Ys, one facing port, one starboard to get around the flaw in the stock thrower, lol. One file. The YGun in stock does not function, both DCs go the same direction. |
All times are GMT -5. The time now is 07:56 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.