SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL] different smoke merchants&warships (https://www.subsim.com/radioroom/showthread.php?t=140535)

vickers03 09-25-09 03:42 PM

Quote:

vickers, any chance you could tweak this mod so it doesnt go fubar with jsgme, really cool mod and is needed.
?? post #50?

Bubblehead1980 09-25-09 04:41 PM

re
 
That was before my most recent troubles.

First problem was it wouldnt show up when trying to load it, you fixed that.Then when I wen to deactivate it, it showed in JSGME as deactivated but then would get a message saying "TMO 1.7 can not be deactivated, TMO 1.7 different smoke must be disabled first" I finally got it fixed but had to delete mods etc.

Gunfighter 09-26-09 09:57 AM

@vickers03
 
Hi tried Stock(1.4 -1.5) mod and it turned damage flames in to little blocks any ideas

vickers03 09-26-09 10:22 AM

Quote:

Hi tried Stock(1.4 -1.5) mod and it turned damage flames in to little blocks any ideas
i remember this an texture/material problem.
what else mods do you have installed?

Gunfighter 09-26-09 10:44 AM

@vickers03
 
http://i47.photobucket.com/albums/f1...odsshotjpg.jpg
this is mod list

vickers03 09-26-09 11:17 AM

ok, check the updated version,
i hope it works:hmmm:

Bubblehead1980 09-26-09 02:20 PM

re
 
fixed it so it will deactivate on command?

vickers03 09-26-09 03:10 PM

Quote:

fixed it so it will deactivate on command?
you have to test it, i don't have vista and don't use jsgme.
i've renamed everything so the problems can't be
on my side anymore.
could be the folder names are too long now,
if yes just rename.

Gunfighter 09-27-09 07:00 AM

@vicker03
 
Blocky Fire graphics. Used updated file 26/09/09 all OK now works fine Thank You for your quick responce.:yeah:

vickers03 10-11-09 11:37 AM

updated 11.10.09

added support for SAP 0.5 (ship acceleration physics) mod

virtualpender 11-23-09 09:20 PM

Is this compatible with TMO 1.9?

vickers03 11-24-09 06:44 AM

it may work but i have to look into the files

Alex 11-24-09 07:40 AM

Quote:

Originally Posted by Sailor Steve (Post 919157)
Woohoo!:rock:

I second Sailor Steve's thoughts ! :|\\ :yep:

vickers03 11-28-09 08:07 AM

ok the mod is TMO1.9 compatible, the files i use where
not changed sinced 1.7

virtualpender 11-28-09 12:39 PM

Excellent. Thank you for your work on this and for following up!


All times are GMT -5. The time now is 10:24 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.