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I sincerely hope you get all the support you need in this Gotmilk. There are a lot of great mods out there that add to the realism of the game, some beautiful ones that add immeasurably to the environment and sound mods that create great ambience but I think that if there's one area in which the game is lacking it is the submarine interiors. Power to you.:up:
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then you export some 3d files out of the Gato interior. After this you tell us, wether you still wanna model the rooms:smug: When you confirm and when you made some rooms, and when you show here the results 3d rendered by the 3d program, I confirm you the community bring it into the *. dat file:up: I am sure Skwasjer makes the camera square and there are several people who are able to bring it into the game files. The biggest problem is finding a 3d modeler. |
Hello.
Thank you for your reply. Can you or anyone else point me to the source where i could find authentic Gato captain cabins pictures so i could use them as a reference for my 3d model. |
I do not think there is any form of surfaced or submerged controller where the interior is concerned.
Where the exterior is concerned, when you create an object/node with many controllers associated to it, What order you index them, DOES matter. Just an FYI. Learned this the hard way. |
Hello.
I wanted to give a litte bump to this topic and also update my current status. I got SH addon pack today. I will try it out as soon as i get home from work. I also got some captain bunker pictures for reference. I will start to model as soon as i get my RoboBall animation project done. I hope to release some WIP screens soon here to get feedback from you guys. Also it is gonna be a challenge to model low poly cabinet so it still would look good in game. |
Thanks for getting yer hands dirty with this Gotmilk, we owe you one - or ten :up:
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P.S. @Privateer ... You have: ... [Warning9] ID=SubmarineUnderwater ... and others ... in Layout Warning System ..., and it's necessary to think as it to use ... |
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