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-   -   Black artifacts in the sky (https://www.subsim.com/radioroom/showthread.php?t=127154)

Madox58 12-24-07 10:57 AM

Here's a link to the tweak file
http://www.mediafire.com/?fciyexb3dg2

rik007 12-24-07 11:47 AM

Privateer, thanks. I updated the scene.dat and made it 'JSGME ready'. The other method using Marhks Ocean Madness mod did work as well but doesnot touch the scene.dat at all. So we then have two different solutions for the artifacts issue.

Kpt. Lehmann 12-25-07 12:02 AM

Quote:

Originally Posted by rik007
Privateer, thanks. I updated the scene.dat and made it 'JSGME ready'. The other method using Marhks Ocean Madness mod did work as well but doesnot touch the scene.dat at all. So we then have two different solutions for the artifacts issue.

Hi Rik007,

When you say that you 'updated' the scene.dat file... what exact changes did you make to it? I have been following the 'black triangles' issue as well.

Doolar 12-25-07 02:25 AM

a quick question
 
Privateer , I went to to mediafire link as in your post , got an account , but how do i got the file to my computer ? And should fix the 16km problems ? thanx

Madox58 12-25-07 02:38 AM

There is a spot that says start download.
Click that and the download starts.
It's the file used by MiniTweaker to adjust the scene.dat.
You adjust the Horizon Zmax setting up.
For 8k users, it starts at 1000
For 16k users, it starts at 2000

I'd bump the settings up a little at a time rather than 1 huge jump.

rik007 12-25-07 03:01 AM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by rik007
Privateer, thanks. I updated the scene.dat and made it 'JSGME ready'. The other method using Marhks Ocean Madness mod did work as well but doesnot touch the scene.dat at all. So we then have two different solutions for the artifacts issue.

Hi Rik007,

When you say that you 'updated' the scene.dat file... what exact changes did you make to it? I have been following the 'black triangles' issue as well.


Hi Kpt. Lehmann,

exactly as Privateer describes in post #65:

http://i3.photobucket.com/albums/y77/rik007/mt.jpg

I also tried ZMax = 2100 which also chased the black artifacts away.

Merry Christmas to all!!

Rik

rik007 12-25-07 03:01 AM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by rik007
Privateer, thanks. I updated the scene.dat and made it 'JSGME ready'. The other method using Marhks Ocean Madness mod did work as well but doesnot touch the scene.dat at all. So we then have two different solutions for the artifacts issue.

Hi Rik007,

When you say that you 'updated' the scene.dat file... what exact changes did you make to it? I have been following the 'black triangles' issue as well.


Hi Kpt. Lehmann,

exactly as Privateer describes in post #65:

http://i3.photobucket.com/albums/y77/rik007/mt.jpg

I also tried ZMax = 2100 which also chased the black artifacts away.

Merry Christmas to all!!

Rik

Kpt. Lehmann 12-25-07 08:33 AM

Thanks Rik007. I was wondering if a setting of 2100 would work.:up:

What puzzles me, is how this issue escaped EVERYONE's notice for the last two years. (Since the 16km visibility mod was created.)

MarkShot 12-25-07 11:59 AM

I also have this artifact and would like to get rid of it.

I tried a number of places to find this program SH3 Mini Tweaker, but all I get is broken links.

Does anyone have a valid link or a copy of the program and tweak files which they can email me? (PM me please)

Thanks.

mikaelanderlund 12-25-07 12:30 PM

Great, the horizon Zmax change to 2100 and shift-Page up and down has finaly solved my problems with the black and white artifacts issue:D . Now back to patrol:up: . GWX2 here I come.

MarkShot 12-25-07 12:40 PM

Okay, I find a copy of the tweaker program.

What does SHIFT PGUP do?

Thanks.

mikaelanderlund 12-25-07 01:02 PM

Quote:

Originally Posted by MarkShot
Okay, I find a copy of the tweaker program.

What does SHIFT PGUP do?

Thanks.

If you are using Gforce 8800 you will have white specks on the horizon. By hitting shift-Page up you can get rid of the specks on the horizon. However, the AA will be inactive but you can activate it by shift-Page down. During night I deactivat AA and I reactivate it during daytime.

mcf1 12-26-07 03:47 AM

unidentified flying object
http://img167.imageshack.us/img167/8279/ufo195fq4.jpg

Lopo 01-03-08 06:43 PM

Heuu... a solution perhaps...
 
Hi,

I re-install 16 km mod (despite all black artifacts) because it's just a little strange playing without it and I download over it "wildchilds tweek mod" (see http://www.subsim.com/radioroom/showthread.php?t=127378) and... don't ask me why and how... I absolutely don't know but with my GeForce 8800 GT I have many fewer artifacts... so, I'm again happy.
Perhaps, it would work for you too...

Ping Jockey 01-03-08 07:01 PM

My 7900/GS does the same thing with the new drivers.:damn: (163.75)


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