SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   How do you calculate AOB - Frustrated!! (https://www.subsim.com/radioroom/showthread.php?t=126705)

Maltro 12-16-07 05:56 PM

Please, could somebody answer me :oops: , (see my last post) do you think data given by the command "estimate target speed and course" is an average data or an exact data?
Thx! :arrgh!:

hyperion2206 12-16-07 06:31 PM

Quote:

Originally Posted by Maltro
Please, could somebody answer me :oops: , (see my last post) do you think data given by the command "estimate target speed and course" is an average data or an exact data?
Thx! :arrgh!:

From my experience so far it's only an estimate but it is really accurate when you let pass some time between taking the first and second range. The longer you wait to take a second range reading the more accurate the estimation will be.

Rockin Robbins 12-16-07 08:22 PM

Question
 
Quote:

Originally Posted by Maltro
Please, could somebody answer me :oops: , (see my last post) do you think data given by the command "estimate target speed and course" is an average data or an exact data?
Thx! :arrgh!:

It's an answer as accurate as the data you feed it. Unfortunately, since it is not based on a plot and you are stuck with the stadimeter's measuring innacuracies, it often is insufficient. If just one of the ranges is off the course is wrong. And the speed is likely wrong too. I've gotten some hits from it but just don't like not having any checks and balances to tell me whether my solution looks good or not.

LukeFF 12-18-07 12:42 AM

Quote:

Originally Posted by Anvart
Hi, Luke ... look:

That gets rid of those numbers, but now the black border doesn't stretch all the way to the left and right edges of the screen. Might be something off with those settings you posted?

Anvart 12-18-07 01:26 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Anvart
Hi, Luke ... look:

That gets rid of those numbers, but now the black border doesn't stretch all the way to the left and right edges of the screen. Might be something off with those settings you posted?

Nothing...
Screenshot, plz...
Only this section must to be last in G28 part ... (or need to rename next section in G28) ...

Maltro 12-18-07 03:44 PM

Thanks men for your answers! :up: :arrgh!:

LukeFF 12-18-07 05:43 PM

Quote:

Originally Posted by Anvart
Nothing...
Screenshot, plz...
Only this section must to be last in G28 part ... (or need to rename next section in G28) ...

I copied over the text exactly as you posted it above. This is what I get:

http://img.photobucket.com/albums/v2...143718_156.jpg

Anvart 12-19-07 03:59 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Anvart
Nothing...
Screenshot, plz...
Only this section must to be last in G28 part ... (or need to rename next section in G28) ...

I copied over the text exactly as you posted it above.
...

:rotfl:
+ You must to rename (look #65):
[G28 I127] --> [G28 I123];
[G28 I128] --> [G28 I124];
[G28 I129] --> [G28 I125];
[G28 I130] --> [G28 I126];
That's all ...
Sorry ... :D

LukeFF 12-19-07 10:00 PM

Quote:

Originally Posted by Anvart
+ You must to rename (look #65):
[G28 I127] --> [G28 I123];
[G28 I128] --> [G28 I124];
[G28 I129] --> [G28 I125];
[G28 I130] --> [G28 I126];
That's all ...
Sorry ... :D

Thanks! That did it.

Anvart 12-20-07 06:25 AM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by Anvart
+ You must to rename (look #65):
[G28 I127] --> [G28 I123];
[G28 I128] --> [G28 I124];
[G28 I129] --> [G28 I125];
[G28 I130] --> [G28 I126];
That's all ...
Sorry ... :D

Thanks! That did it.

In v1.4 of SH4, Dev's have made 4 "patches" ([G28 I127] ... [G28 I130]) for wide-screen monitors ...

TinderStick 05-14-08 02:06 PM

Quote:

Originally Posted by Rockin Robbins
While you're at it you can look toward the end of the thread for my tutorial on the Dick O'Kane attack method, which doesn't use the PK at all and uses a fixed AoB since you are attacking at 90º to the target track. Not only will you hit the target with this technique, but you will individually aim each torpedo for a specific spot on the target to distribute damage for efficient sinking. Let us know how you do and we'll fill in the blanks!:up:

Is that the real method Mr. O'Kane used back in the Pacific War?


All times are GMT -5. The time now is 05:46 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.