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-   -   (REL) Warships retextured v 1.3 (for sh4 1.4) (https://www.subsim.com/radioroom/showthread.php?t=125556)

kriller2 12-09-07 10:06 AM

Quote:

Originally Posted by miner1436
You can get an idea of the chrysanthemum from the Kuma.

Thanks Miner, I now which part you want me to add, but I can't find the frontplate of the Yamato in the textures :damn: maybe thats the reason the devs didn't add the chrysanthemum.

EDIT:
I think i found the place to look :), will try something now and test if it works.

Hawk_345 12-09-07 10:59 AM

amazing work Kriller, keep it up.

kriller2 12-09-07 11:45 AM

1.3 released at page 1
 
This new version is up! :cool:

miner1436 12-09-07 01:08 PM

The yamato is all messed up.

kriller2 12-09-07 01:52 PM

no chysanthemum then
 
Sorry. New download coming up the texture with the chrysanthemum repeated itself onto the ship (how could I miss that!! :p ) BTW Miner please be more specific when you report a bug!

EDIT: new download is up with the fix for the Yamato.

Archie 12-09-07 08:28 PM

Quote:

Originally Posted by kriller2
Sorry. New download coming up the texture with the chrysanthemum repeated itself onto the ship (how could I miss that!! :p ) BTW Miner please be more specific when you report a bug!

EDIT: new download is up with the fix for the Yamato.

Fantastic work as always Kriller!

ps, you may want to change the header in the thread to show 1.3 is up!

LukeFF 12-10-07 12:21 AM

Excellent!

Just an FYI, you ommitted the Akitsu Maru. I know, it's technically an aircraft ferry, but the game lists it as an escort carrier.

(I know...I always have to nag about something... ;)).

kriller2 12-10-07 03:39 AM

Quote:

Originally Posted by LukeFF
Excellent!

Just an FYI, you ommitted the Akitsu Maru. I know, it's technically an aircraft ferry, but the game lists it as an escort carrier.

(I know...I always have to nag about something... ;)).

Thanks Luke :up: The Akitsu is in the pack, but I forgot to put it on the list.

ustahl 12-10-07 07:18 AM

Still old portholes on Yamato
 
Thanks for taking on to fix the portholes after all.:up:

I just downloaded and installed vs 1.3 after first unloading vs. 1.2 with JSGME, then loaded for testing th single Battle off Samar. Unfortunately Yamato did not show the new reduced & replaced portholes (nor Chrysanthemum).:cry:

I'm a bit confused. Were the porthole changes withdrawn, awaiting some further fix, or could there be a conflict with the Trigger_Maru_GFX_PAK_2_2? :roll:

Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:

mrbeast 12-10-07 07:52 AM

Quote:

Originally Posted by ustahl
Thanks for taking on to fix the portholes after all.:up:

I just downloaded and installed vs 1.3 after first unloading vs. 1.2 with JSGME, then loaded for testing th single Battle off Samar. Unfortunately Yamato did not show the new reduced & replaced portholes (nor Chrysanthemum).:cry:

I'm a bit confused. Were the porthole changes withdrawn, awaiting some further fix, or could there be a conflict with the Trigger_Maru_GFX_PAK_2_2? :roll:

Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:

Did you just install the file as you DL it or did you extract the individual folders for each ship. In the earlier releases you had to do this for the files to work in JSGME. I've not unpacked the latest release yet, so I don't know if its any different.

kriller2 12-10-07 08:55 AM

Answer
 
Quote:

I just downloaded and installed vs 1.3 after first unloading vs. 1.2 with JSGME, then loaded for testing th single Battle off Samar. Unfortunately Yamato did not show the new reduced & replaced portholes (nor Chrysanthemum).:cry:
You should see the reduced portholes,Sorry but the chrysanthemum where removed because of a bug.

Quote:

I'm a bit confused. Were the porthole changes withdrawn, awaiting some further fix, or could there be a conflict with the Trigger_Maru_GFX_PAK_2_2? :roll:
no

Quote:

Warships_retextured_v1_3 is installed last, and JSGME did not report any file replacement related to any other mod during installation.:hmm:
Did you move the "warships_retextured_v1_3" to the MOD folder and enable it? - try look inside the folders there should be a readme beside the correct directory.

I will uploade a new version without doubledirectories, don't know why this happens in WinRAR...

Digital_Trucker 12-10-07 09:21 AM

Quote:

Originally Posted by kriller2
I will uploade a new version without doubledirectories, don't know why this happens in WinRAR...

Sometimes it's not how it's compressed, but how it's decompressed. If you select "extract here" you get the correct folder layout, but if you just choose "extract" and let it name the location, you end up with an additional folder layer.

ustahl 12-10-07 11:35 AM

Sorted out now
 
[/quote] Did you move the "warships_retextured_v1_3" to the MOD folder and enable it? - try look inside the folders there should be a readme beside the correct directory.
[/quote]

Yes, I moved the "warships_retextured_v1_3" to the MODS folder and enabled it - to no effect, really.:nope:
Being in a hurry to see the new beauties in action, I did not look inside and pick the "Warships retextured_install1_3" instead.:oops:
Now it looks as it should. It's simply brilliant, way to go!:up::sunny:
Now I can enjoy all the destructive aesthetics to the fullest.;)
Thanks all!

mavmcleod 12-10-07 11:35 AM

It's most comfortable to just open the mod-folder in your SH4-directory and drag-&-dropp from winzip.

Good hunting!
Maverick

kiwi_2005 12-10-07 11:53 AM

Wow! How did i miss this, downloading now. Thanks:up:


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