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In case you've missed it or don't use JSGME's "Updates" feature... http://www.subsim.com/radioroom/showthread.php?t=141773
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Thankyou, I hadn't run the update recently, as I had not found any, and wouldn't ya know, I completely forgot about it.
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I am confused
:doh:OK I have SH4, patch1.4, U-Boat mod 1.5, I have the latest version Generic Mod Enabler.
I have a file in my SH4 folder "Trigger Maru Overhaul 1.7" in that folder there are to folders "Data and Support". What do I put in the Mod enabler, I tried the whole file-1.7 did not change any thing. Please understand I am 68 years old and not he smartest computer person around, but I follow simple instructions well. Respectfully, Ron Banks MMCM(SS), USN(Ret):salute::oops: |
JSGME setup/installation file should be placed in your SH4 program folder and then run the install from there.
This will create a MODS folder in your SH4 folder. Place the "Trigger Maru Overhaul 1.7" folder in the MODS Folder. You can then run JSGME and you should see TM in the left listing, just select and hit the arrow pointing right and it will move over to the right enabling the MOD. You can disable the mod by moving it back to the left. |
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When you install and run it, it creates a folder "Mods" in your SHIII or SH4 main folder. You put the mods you download into this folder. When you click on the mod in the folder, the first subfolders should be data and support or documentation or some such. That means you have installed the mod into the JSGME. Next, click on the JSGME icon in the main SH4 (or SHIII) folder and the mod will be listed. To activate the mod into the game, click on the mod in the "Available Mods" panel to highlight it, and then click on the > and it will be activated and listed in the Activated Mods panel. |
Here is a link that describes how to install MOD's inclueding JSGME.
http://forums.ubi.com/eve/forums/a/t...5/m/5181035206 |
Hi! I don't get generic mod enabler to work.
1. I have win7. 2. I've installed GME in root of silent hunter 5. 3. I ran it and it generated a MODS-folder. 4. I copied "No Damn Bubbles, No Damn Halo Mod" there. 5. I ran GMD and selected the mod and activated it. 6. It didn't affect the game. 7. I see that when I activated the mod, it generate a folder in Silent Hunter 5 root that is called "No Damn Bubbles, No Damn Halo Mod", and it gets deleted when I de-activate the mod. |
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