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Digital_Trucker 11-11-07 04:28 PM

Quote:

Originally Posted by leovampire
Is because he wanted permission from both Captain Cox and Berry first.

That's one of the reasons that I prefer manual workarounds (as long as the user can handle it). No permissions necessary because you're not actually doing anything with anyone else's files, you're just telling folks how to "do it themselves" for their own use.

Fearless 11-11-07 04:43 PM

Quote:

Originally Posted by Digital_Trucker
The same procedure I described above (as ammended in the second post) will accomplish what you are looking for. It does require a little bit of file manipulation and editing one line of a .cfg file.

I'll restate the procedure to make up for the earlier confusion.

Let's say that we have two mods. We'll call them Mod A and Jakes mod. Mod A (RFB, TM, All-in-one-orders-bar) has buttons that aren't in the stock command bar. You want to use Jakes interface graphics but still have the commands and button icons that are in Mod A. For the rest of this discussion, wherever you see [Mod A] substitute the name of the folder that contains Mod A. Wherever you see [Jakes mod], substitute the name of the folder that contains Jakes interface mod. Wherever you see blahblahblah substitute the name of the folder that you installed your game to.

First, deactivate the mod you want to keep the icons from (RFB, TM, All-in-one-orders bar-[called Mod A]) and deactivate Jake's mod (if it was already activated).

Copy the blahblahblah\MODS\[ModA]\Data\Menu\Gui\Layout\HUD.dds file to any place you want.

Rename that file to HUD1.DDS

Move that file into the blahblahblah\[Jakes mod]\Data\Menu\Gui\Layout folder.

Create a folder named cfg in the blahblahblah\MODS\[Jakes mod]\Data\Menu folder.

Copy the blahblahblah\MODS\[ModA]\Data\Menu\cfg\OrdersBar.cfg file into the blahblahblah\MODS\[Jakes mod]\Data\Menu\cfg folder.

Open the blahblahblah\MODS\[Jakes mod]\Data\Menu\cfg\OrdersBar.cfg file up with notebook or any text editor and change the line that says ButtonIconImage=HUD.tga to ButtonIconImage=HUD1.tga

Activate "Mod A"
Activate Jakes mod

When you have both activated, you will have Jakes interface graphics and the icons for the commands in "Mod A"

When Jakes mod is deactivated you will have the original interface graphics from "Mod A" and it's control button icons.

You probably should call Jakes mod something like Jakes mod for Mod A since it should be used in conjunction with Mod A.

Got it. Works great thanks for the heads up DT:up:

Simply:
1. I renamed the HUD.dds in the ALL-IN-One to HUD1.dds then copy and pasted it into Jakes mod where the HUD.dds is located. Then renamed the HUD1 back to HUD in All-In One.
2. I copied the cfg folder from All-In-One and pasted it into Jakes Mod.
3. I opened the OrderBar.cfg in the now located cfg folder in Jakes Mod and changed the line ButtonIconImage=HUD.tga to HUD1.tga
4. Enabled All-In-One then enabled Jakes Mod. and all is well. :)

jaketoox 11-11-07 09:09 PM

@Digital_Trucker
 
..Big Thanks Digital_Trucker for taking care and helping here:up:, while i have not been able to do so....had some really nasty stomach bug for a few days, and coming back to life now...

Jake

Digital_Trucker 11-11-07 10:16 PM

@Fearless Glad it worked for you, too. Always good to see a happy customer:up:

@Jake No problem at all, it's the least I can do for all the excellent work that you and all the modders do. Glad to hear that you're coming to life again after the stomache bug.

DrBeast 11-13-07 06:26 AM

Ok, since my previous attempt of helping out in here was struck by a spectacular case of foot-in-mouth disease (I'm still recovering from it...I think! :D), here's an offer for jaketoox:
http://img107.imageshack.us/img107/9...icatorslc1.jpg

A little something to further spice up his fantastic MetalHUD, cause I find the original rudder and depth indicators quite boring, actually.

Interested, jake?

leovampire 11-15-07 04:15 PM

I am interested in the needles only
 
Quote:

Originally Posted by DrBeast
Ok, since my previous attempt of helping out in here was struck by a spectacular case of foot-in-mouth disease (I'm still recovering from it...I think! :D), here's an offer for jaketoox:
http://img107.imageshack.us/img107/9...icatorslc1.jpg

A little something to further spice up his fantastic MetalHUD, cause I find the original rudder and depth indicators quite boring, actually.

Interested, jake?

I have a great HUD from Jake that was a redo of the one that Jimimadred did originaly but those needle's I do like the idea of.

DrBeast 11-16-07 05:20 AM

Quote:

Originally Posted by leovampire
I have a great HUD from Jake that was a redo of the one that Jimimadred did originaly but those needle's I do like the idea of.

Yes, it's the needles only that I'm offering. It's a single .dds file redone, so you can use it with pretty much every other HUD mod out there (I've seen this, jimimadrid's and Oakgrove's HUDs, and only jimimadrid's touches that file...that's the one I used as inspiration and worked on). Jake was interested too, so I've PMed him with a link to where I have them stashed, so he can incorporate them with his work.

jaketoox 12-09-07 06:38 AM

1.4 patch
 
Thankfully there were no changes in the patch 1.4, that could make this mod to malfunction in a way or another...so it's safe to say that this is 1.4 compatible.

DrBeast (Thanks:up:) offered me new needles for MetalHud, you can find them in the end of the first post.

Jake

DrBeast 12-09-07 11:11 AM

My pleasure! ;)

jaketoox 12-22-07 08:37 PM

Merry Christmas and Happy New Year 2008 !!!!

Jake

ps. there's something new at the end of the 1st post

leovampire 12-22-07 08:44 PM

Good Boy LOL
 
Thanks and a Merry Christmas to you as well Jaketoox!

Dave


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