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-   -   [REL] NSM3.3 compatible torpedo harcore mod (https://www.subsim.com/radioroom/showthread.php?t=122205)

Misfit138 12-04-07 07:21 AM

PM sent

Keep it comin' people!

cothyso 12-04-07 09:44 AM

email address sent.

leovampire 12-04-07 06:20 PM

BTW the save game structure changed
 
I think in the 1.4 patch they got it to reflect changes better that are made to files. Might be a good idea in your new work to see if it now accepts your rework without having to delete anything in the saves first to test the new 1.4 patch work.

Misfit138 12-05-07 02:35 AM

I think I can confirm that this has been fixed in the patch. Just did a couple of tests without deleting any saves created without any mods enabled

But I'm gonna take a better look into this later

Fincuan 12-05-07 03:54 AM

I tested this a couple of days ago, and at least changes made in Torpedoes_US.zon get loaded even mid-patrol in 1.4. Didn't try with the .sim :up:

Misfit138 12-06-07 07:10 AM

It seems that now with latest patch applied, you no longer need to delete your saves. Did a completely clean install yesterday, applied the 1.4 patch and loaded the game without any mods. Then applied Torpedo Hardcore mod and there's a clear difference in torpedo reliability

But now comes the fun part. The torpedoes seem much reliable in single missions than in campaing...

Gotta do some more testing :ping:

leovampire 12-06-07 06:37 PM

single missions only use what is needed to get the mission done
 
Quote:

Originally Posted by Misfit138
It seems that now with latest patch applied, you no longer need to delete your saves. Did a completely clean install yesterday, applied the 1.4 patch and loaded the game without any mods. Then applied Torpedo Hardcore mod and there's a clear difference in torpedo reliability

But now comes the fun part. The torpedoes seem much reliable in single missions than in campaing...

Gotta do some more testing :ping:

Campaign layers every single thing in the game comes into play. So you will always get differn't results. The campaign layers keep track of the torpedo reliability % factor and when they do and do not happen vs time of the war.

The single missions do not reflect this unless it is set up in the mission it's self.

So it might be a good idea to have more testers working with it in the campaign layers to see results faster.

Plus there is a chance that the campaign layers missions might have something set up in them that changes things. Like you can have a certain weather condition for an entire mission and so forth.

Dogster 12-06-07 08:29 PM

Does Refitting affect the malfunction rates
 
Misfit,

I believe the mod is working fine, about a 65-80% failure rate for me. One thing I have noticed ( and this doesn't make sense), but this is what happens: For example, if I'm stationed at Pearl and deployed to the East China Sea and I stop at Midway to top off my tanks (refit), my torpedos become 100% reliable. If I bypass the refit and go straight to my deployment area, my torpedos malfunction at the % rates described above. I know this doesn't make sense, but it happens. I've tested this theory 4 times now.:-?

AVGWarhawk 12-09-07 09:32 AM

Is this ready for downloading? Looking for the hardcore torp mod only.

SteveW1 12-16-07 05:22 AM

seems the download link for this is not working, can anybody provide a link to it please.


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