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-   -   [WIP] SH4 effects for SH3 (https://www.subsim.com/radioroom/showthread.php?t=121609)

TheDarkWraith 09-08-07 06:40 PM

The cause of this light box is a missing material. Sorry you all, it's a minor annoyance and it was added when I added the small oil fire and smoke to the torpedo explosion (an object was created when one wasn't visible anymore and I missed that one in the porting - it's an Alpha release so I expect to have some bugs to fix!). It will be fixed soon. I will also look into your recommendations. Thanks for the feedback and keep those comments and recommendations coming. What other 'effects' do you all think we need or need to be changed/modified? It would be much easier to incorporate these now than later.

onelifecrisis 09-08-07 07:49 PM

On the subject, sortof... after seeing this picture:
http://img405.imageshack.us/img405/8...gradedayo2.jpg

...earlier in this thread, and after reading the comments, I decided to take it upon myself to try this bit (the wave textures) seeing as - like RB says - it's the easy bit :)

I don't have SH4 so I don't know what that foam looks like in motion, but even if I did I doubt I could replicate it exactly in SH3 (someone else might be able to though). Nevertheless, I've managed to get some wave and foam textures into SH3 which are (for my taste) a huge improvement over the stock ones.

RB, I hope you don't mind me putting this stuff here in your thread - just seems the best place cos the discussion started here :)

I captured this video in a hurry (cos I need sleep now lol) which should give people an idea of how the new textures look. Unfortunately it seems that youtube limits the video resoulion :( so the new textures look a bit blocky in the video but in the game they're nice and crisp.

Jhereg 09-08-07 07:57 PM

They look very good Onelifecrisis, awesome work:rock:

What did youcapture the video with?:hmm:

I especially like the textures apparent movement with the wind, it really almost looks like the real fine mist that skims across the real Ocean.

onelifecrisis 09-08-07 08:00 PM

Quote:

Originally Posted by Jhereg
They look very good Onelifecrisis, awesome work:rock:

What did youcapture the video with?:hmm:

I especially like the textures apparent movement with the wind, it really almost looks like the real fine mist that skims across the real Ocean.

Thanks! You just made the last 48 hours worthwhile, lol. Neeed sleeep.

I used fraps (purchased version)

You should see it in full rez - I'm really pleased with it :D

Reece 09-08-07 08:18 PM

Damn that's nice onelifecrisis, would certainly like to get a copy of that, also the video has a nice wind sound, could you point me to where I can get that please?:yep:
Thanks.

Shepelly 09-08-07 08:23 PM

HOW DO WE GET THIS:o

JCWolf 09-08-07 08:26 PM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Racerboy
The cause of this light box is a missing material. Sorry you all, it's a minor annoyance and it was added when I added the small oil fire and smoke to the torpedo explosion (an object was created when one wasn't visible anymore and I missed that one in the porting - it's an Alpha release so I expect to have some bugs to fix!). It will be fixed soon. I will also look into your recommendations. Thanks for the feedback and keep those comments and recommendations coming. What other 'effects' do you all think we need or need to be changed/modified? It would be much easier to incorporate these now than later.

Maybe add a reflection for the funnel smoke too? :hmm:

I agree with the other posters that the flaming bits of debris are a touch too bright.

On the subject, sortof... after seeing this picture:


...earlier in this thread, and after reading the comments, I decided to take it upon myself to try this bit (the wave textures) seeing as - like RB says - it's the easy bit :)

I don't have SH4 so I don't know what that foam looks like in motion, but even if I did I doubt I could replicate it exactly in SH3 (someone else might be able to though). Nevertheless, I've managed to get some wave and foam textures into SH3 which are (for my taste) a huge improvement over the stock ones.

RB, I hope you don't mind me putting this stuff here in your thread - just seems the best place cos the discussion started here :)

http://farm2.static.flickr.com/1223/...499d805f_o.jpg

http://farm2.static.flickr.com/1355/...459f7ceb_o.jpg

http://farm2.static.flickr.com/1082/...bfd18c57_o.jpg

Of course the real test is how they look in motion, so I captured this video in a hurry (cos I need sleep now lol) which should give people an idea. Unfortunately it seems that youtube limits the video resoulion :( so the new textures look a bit blocky in the video but in the game they're nice and crisp.

I can't host mods but I've already emailed JCWolf to see if he'll host it for me.

But in the meantime, does it look OK or crap to you guys?


Mate just sent you an E-mail and read it carefully...:yep: :up:

Shepelly 09-08-07 08:27 PM

My 2 cents, Hit a convoy after adding the excellant sh4 to sh3 effects mod and had to show this as I couldn't believe the smoke drift....Awsome...http://s153.photobucket.com/albums/s...rent=Torp1.jpg http://s153.photobucket.com/albums/s...rent=Torp2.jpg http://s153.photobucket.com/albums/s237/Shepelly/?action=view&current=Torp3.jpg
Now if we could just get that effect for the funnels

Slick Rick 09-08-07 08:52 PM

Wow....that is the best looking water I have seen yet.....AWESOME.....Is this available for download?? Would love to get it if it is....:yep: :yep: :yep:

Jhereg 09-08-07 09:04 PM

Yeah I have FRAPS also but it will not work with the resolution fix for SH3 as I run it at 2560x1600. Was hoping you used something new....heh!

I see you are in demand now, see what jcwolf wants, time for me to sleep too:dead:

Truly amazing work, get some well earned rest.:|\\

JCWolf 09-08-07 09:28 PM

This Mod from Onelifecrisis

Its now available for download at my forum site!:rock:


Thanks for this one mate!:up:

onelifecrisis 09-08-07 09:36 PM

Quote:

Originally Posted by Reece
Damn that's nice onelifecrisis, would certainly like to get a copy of that, also the video has a nice wind sound, could you point me to where I can get that please?:yep:
Thanks.

Thanks Reece, glad you like it. Works well with your scene.dat as you can see in the screenies and vid! :up:

I don't have any sound mods installed over GWX so I guess that's the GWX wind sound I'm hearing.

---

New thread posted with link (had to have my own thread! :lol:)

Thanks for the positive feedback peeps. I hope you like the mod.

OLC out :dead:

TheDarkWraith 09-09-07 02:00 AM

Quote:

Originally Posted by onelifecrisis
Quote:

Originally Posted by Reece
Damn that's nice onelifecrisis, would certainly like to get a copy of that, also the video has a nice wind sound, could you point me to where I can get that please?:yep:
Thanks.

Thanks Reece, glad you like it. Works well with your scene.dat as you can see in the screenies and vid! :up:

I don't have any sound mods installed over GWX so I guess that's the GWX wind sound I'm hearing.

---

New thread posted with link (had to have my own thread! :lol:)

thanks for the positive feedback peeps. I hope you like the mod.

OLC out :dead:

OLC,

May I incorporate this into the SH4 effects for SH3 mod I'm working on? I haven't D/L'd it yet but I'm sold on the screenies. PM me if you would with details please.

TheDarkWraith 09-09-07 02:02 AM

Quote:

Originally Posted by Shepelly
My 2 cents, Hit a convoy after adding the excellant sh4 to sh3 effects mod and had to show this as I couldn't believe the smoke drift....Awsome...http://s153.photobucket.com/albums/s...rent=Torp1.jpg http://s153.photobucket.com/albums/s...rent=Torp2.jpg http://s153.photobucket.com/albums/s237/Shepelly/?action=view&current=Torp3.jpg
Now if we could just get that effect for the funnels

And I haven't even touched the fires yet.....oh this is going to be good!!!

I'll work on the funnels tomorrow. It's an easy thing to add to them.

Reece 09-09-07 02:35 AM

Yes it's getting really exciting now!:yep::up:
Is there any way to reduce the flash or flash area without ruining the whole effect RB?
http://i66.photobucket.com/albums/h2...rightflash.jpg
If not don't worry about it!:D


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