Quote:
Originally Posted by Kpt. Lehmann
Regarding the "realism percentage" versus map contacts enabled. You and I have already discussed the matter. My decision remains (and will remain) unchanged, especially in light of the new presentation of map contact data introduced by GWX version 1.04.
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I'm usually careful to say difficulty and not realism... "Realism %" is a misnomer anyway. I thought going half-way might be a good comprimise. I'll just continue to specify 100%-no-map-updates then. I s'pose 99% is out too, huh?
Ah well... I tried...
Quote:
Originally Posted by Kpt. Lehmann
Having NO information plotted onto the F5 map is NOT the way to go for "100% realism" as I see it. You have a crew and a radio. Players do not (typically) have a big plotting and navigation table to plot radio reports onto.
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:D :ping: ;)
Quote:
Originally Posted by Kpt. Lehmann
Regarding your comment about the periscope being raised and subsequent contacts reappearing and showing their heading etc. I don't see any problem with that. Getting that info by periscope is easier than doing so with binocs from the bridge due to optical assists present in RL periscopes. In SH3, the periscope however also represents a "one size fits all" visual sensor. If you leave the periscope unattended it begins to sweep just as your watchmen do. (IE: Another crewman mans the scope.) We've done what we could. However, the periscope does take longer than a bridge crew to aquire and gather target data. It is ONE sensor... whereas your watch crew represents one visual sensor per crewman.
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Well all the contacts just get instantly plotted in their precise locations. I wasn't necessarily zeroing in on just the parascope. The watch crew too, right... it's a very efficient and accurate crew. But like I've said, and you've sorta mentioned, you've done what you could. I don't think there's anything you could do to add some error to the plotted positions. Just the way it's designed.
You guys have done a good job. :up:
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