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tater |
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But 'pretty non-graphical'? The only reason modern-era sub sims are expected to be non-graphical is precisely because every one to date has been non-graphical. There's no logical reason why they couldn't be as graphically pretty and immersive as SH4. And the idea that a modern-era subsim is for hard-core types would be fine if there weren't so many hardcore simmers playing the WW2 ones. You've only to look at the forums here to know that there are SH3/4 players who're so hardcore I'm not sure I'm even okay to call them 'players'. Yet there're SH players who want a quick blast. But the same could just as well be said for DW and the like: some players want to get deep into the nuts and bolts of modern sub warfare and tactics - others just want to sink stuff. Quote:
Different strokes for different folks, as they say. Quote:
Consider the Total War games. Shogun: Total War was hugely successful in its time. And when Creative Assembly had a bunch of improvements they wanted to make to the model, they had a choice to make. They could either remake the original, and release Shogun 2 - which would no doubt have been hugely popular with those whose interest lay in feudal Japan - or they could branch out and set their new version somewhere else. They went with the latter, and gave us Medieval. When they came up with a whole new engine for the game, we moved to Ancient Rome. And then, most recently, they went back to the popular medieval period for Medieval 2. The point is, all those games could have been about daimyos and shoguns in Japan, with better graphics and gameplay every time. And that would have been popular with some of the player base, and less popular with others. As it is, those who have a great interest in feudal Japan probably feel really frustrated that CA haven't revisited their favourite period. You can't please all of the people all of the time. Ubi, bless them, have given us four excellent sub sims, all based in the same time period with the same technology. But you can't please all the people all the time, and there are those - like me, I admit - who are at least a little disappointed that their favoured time period isn't catered for at all by a firm that obviously has the potential to produce the definitive modern subsim. |
Visual Vs Boring
Well as far as graphics goes the WWII Stuff is nice as the work is all visual ie using the periscope for approaches or the deck gun for dispatching the odd cripple. Unfortunately the very art of Modern Sub Vs Sub combat occurs at depth and is very dry (read mechanical). Sure there is the firing of weapons and moving around, evasion and etc. Most of the SOnar displays are crap (compared to reality) and the effectiveness of A/C as well as Skimmer Sonar is totally over rated - to the point of being stupid. Even Sonalysts Game was stupid when it came to how easily a modern SSN would be "detected" by the OPFOR. A cold war (hot war) game would have to be based no later than the mid eighties to when it started on the late forties. INMO.
Still think it would be very interesting to see a SH IV spin off with the player to be a IJN Sub Captain. |
I see the graphic issue immediately. A ww2 sub visually tracked and fired on the target most of the time. Watches were stood on deck, on the surface a fair chucnk of each day. Ships were observed to have been sunk with Mark 1 eyeballs. Small craft were attacked with guns.
A cold war sim puts you underwater. The firing solutions are gathered passively, no eyeballes except looking at a CRT. Surface watches? Putting in to port. Kills? Not observed, the proper data gathered. Unless you play with all kinds of externals on all the time in a 3d person view the pretty view would be entirely inside the boat. tater |
I'm reading this over and many of you are talking about immersion issues...that you don't feel like you're commanding until you're running down a convoy.
Did you ever consider that your crew gain experience by you just calling drills on them? Making them work longer? Diving, surfacing, running silent, battle stations, repair crew, changing course....all does its part. |
No, it could be immersive, but not terribly interesting.
Like having an Olympic Skiing game where you do simulated leg lifts and other strength based stuff, but never actually race ;) tater |
Someone else already mentioned this, but it bears repeating with the "appeal to realism" talk. A lot of the technology and specs on nuke boats and Cold War operations are still classified. It'd naturally take somewhat of a leap of imagination to create a sim to fill in those gaps, and that alone may turn off some of those who are looking for a hardcore experience.
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Ace Combat
People are saying that the Cold War era subs were boring but it doesn't have to be completly true one of the most popular flight sims is Ace Combat and it is completly untrue. There could be a storyline where there was a big naval war and you could sink other subs as an SSN or destroy stuff as an SSBN.
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That said, there are some people here who would buy one. Just not enough to make it commercially feasible given the level of modeling required. SH4 has lots of graphical code investment by the team, but the environmental, sensor, and tactical feedback load is actually pretty light compared to what an all-passive combat environment takes. SH4's variables are in files moddable with text editors--because it's a visual, inside-the-horizon environment with very little automation of function. And because it's manual by the player it's pretty easy to learn to play by newbies. TMA, even at very easy levels, is hard work. Took me a whole summer on stupid-study to get the basics down. Quote:
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But any storyline is by definition a fantasy.
I'm interested in the naval history of ww2. To the extent I can understand more of the history with simulation, it interests me. Take flight sims. Without having played flight sims (or if you were actually a fighter pilot in RL), you can read every book written about ww2 air combat, and you frankly don't have the first clue when they start talking about dogfights (I had read a huge library of such books before I ever played a flight sim, and after a few years of such sims, I understand exactly what they are talking about when recounting engagements in a way I never did before). So sure, if I was really interesting in cold war subs, knowing more might jazz me, but I'm not, so it doesn't. <shrug> tater |
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Hi!
I think Dangerous Waters and the various Harpoon flavors pretty much have the modern and Cold War submarine and naval combat stuff locked up - at least there won't be lots reason to argue about "realism" because I'd guess the "real" info is mostly classified - so let's think about where Silent Hunter has gone so far:
My $0.02 Pablo |
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RDP |
This game would be Dangerous Waters II, except I don't think it would be anywhere near as hardcore as Dangerous Waters is.. I would have a feeling that UBI would dumb it down a little for the mass public, but I imagine the visuals would be stunning.
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