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-   -   How realistic do you play SH3 (https://www.subsim.com/radioroom/showthread.php?t=119140)

CapZap1970 07-25-07 10:02 AM

Quote:

Originally Posted by Thniper

OFF TOPIC:
OK, really funny, who gave me that 'Bangkok' avatar? :cry:

Thniper

I don't know, but it reminded me to Consuela, the administrator of the CLub where I go when I dock in Kiel... :rotfl: :rotfl:
CapZap

XLjedi 07-25-07 10:12 AM

Quote:

Originally Posted by Thniper
The only time when realism level really matters is when someone is giving advice here on the forum. Maybe his advice isn't that usefull for you, because he has a lower realism setting OR modified some data of the game.
It would be nice to remember this when you are posting, in order to NOT confuse too many other subsimmers here on the forum.
This is no personal attack, but it really took me some time to find out why Mr. Mohr actually COULD pass through Gibraltar or the English channel on SURFACE.
I find this very confusing sometimes.

Just my two cents.

Thniper

Yeah, that's sorta where I'm at... I see someone giving advice or making a suggestion and as I'm reading I'm thinkin, "How are they able to do that without xxx turned on?"

...and I played without GWX up until maybe just a few months ago. So now it's like the lightbulb comes on when I see map updates don't effect % in GWX, and I'm just thinking, "Ohhh, well no wonder..." :damn: Their 100 isn't the same as my 100.

Chisum 07-25-07 11:40 AM

Quote:

Originally Posted by Klaus_Doldinger
:o Why do you get so furious with me?

I was only laughing your fine joke about realism. You can believe it.

Please accept my apologies if you felt I tried to laugh about you or your realism level.

You don´t need to justify yourself about why you play or not at a certain level of "realism". I play at 100% because GWX says that I play at 100%, no wonder if I use contact updates or not. The primary goal for me is to find a balance between challenge, playability and fun, no more, no less. For me it´s irrelevant if Mr. X or Mr. Y think that I´don´t play correctly for their own "realism" standards. Who cares about that? If one of these days I feel that my play becomes tedious with my time/distance table, for example, I´ll look for another system of targeting. Or If I become quite mad, I´ll play at x1 compression time, I´ll wake up at midnignt if the watch officer shouts "Schiff gesichtet!" to play at 4AM, and, of course, I´ll not take a shower and a shave for all the duration of the patrol, played, of course, at x1 time.

The only thing I´ll not do to increase my "realism" level when become killed is to commit suicide!:rotfl:

Best regards and believe me: I was only laughing your joke about "realism":yep: .

Te pregunto que para excusarme, entendía gravemente. Tenía dos opciones y elegí el mal...
:-?
And be sure that I was NOT furious, only passioned.
;)


To Hadrys:

I understand very well your point of vue.
But for the real realism you must playing in x1 time compression because in that case, you can feel the real sensations of a seaman in the Ocean.
It means that you'll need 5 years to make a campaign and perhaps never meet a convoy...
Do you do that ?
:-?

Quote:

Originally Posted by Thniper
As long as YOU are happy with your level of realism, then why change?
If you're getting bored, then YOU are free to change either the realism setting or the game you're playing.

Right.
:up:

And I add that if I wanted to make a “Doom like” I would not have installed GWX which is much more difficult than the original SH3.
;)

Mush Martin 07-25-07 11:55 AM

Quote:

Originally Posted by Kpt. Lehmann
We have an alternative solution in the works concerning the refinement of contact-handling in GWX. Some contact-related situational awareness is appropriate... too much is not appropriate. Who decides?

Regarding "realism" yes, I think many people are kidding themselves... but I also think that some are poseurs. These are the guys that really stick in my craw.

250,000 ton single patrols by individuals claiming "100%" impress me not.

Editing the realism values in their respective location is an easy thing to do. (Heck, I could make nuclear torpedoes if I wanted... and remain at "100% realism.") LOL, some give their deck guns 20,000 rounds with a reload time of ZERO... and claim to be playing on "hard" settings... well that defeats the purpose.

I think that poseurs also take adantage of known exploits etc. to further their careers... all the while SWEARING and PROCLAIMING that they are gaming at "100% REALISM!"

Some, make no bones about it... that they like to uber their stuff... and no worries... They are not hiding anything... Mush Martin is not a "poseur." Diferrent people enjoy different things... and my attitude is, "Well that's cool. Who are we to dictate to anyone how they play their game."

HOWEVER, I also think that taking an elitist view on what exactly constitutes "hardcore" play and belittling others for more relaxed play is wrong... and it occurs here all the time. Encouragement to push players out of their comfort zone would work much better I think. GWX... by design encourages this... and will continue to do so.

Regarding how we present any given element in GWX... no matter what we do people will bitch about it. The research is there in BUCKETLOADS concerning many matters... especially campaign elements... and this is obvious when you read the manual.

A further variable that I think players rarely think about... As cool as SH3 is... in modding circles, fixing one thing often causes you to break another... and so you begin your rappel with a shoestring when you need a rope. Who decides which modification is adopted? Long repair times are a prime example of this phenomenon.

One thing about GWX... is that it is pretty easy for a player to enjoy at EITHER end of the "realism" spectrum. The "realism percentage" is an easily debateable AND modifiable item... it is IMHO a pointless measurement. GWX is easily "hardcore" or "arcadish" dependant on YOUR CHOICES.

We have heard it all...

"GWX is too hard!"
"GWX is just eyecandy!"
"My porridge is cold!"
"My hamster is running backwards!"

At the end of the day, it is individual convictions that will determine gameplay styles and options.

I am a "hardcore" kaleun at heart... but I get quite angry when I see that sort of attitude imposed on others in such a way that "the other guys can't join our little club because they aren't as tough/good as we are."

PLEH!

Today's swabbies... are tomorrow's admirals. They'll get tired of all the gratuitous tonnage and pretty explosions... and either get bored and leave... or get better/tougher. Forgetting that will kill the longevity of the thing we all love.

Alienating them is a mistake.

Now if we could just hunt down all the "poseurs"...

Well hit sir:up:

Chisum 07-25-07 12:33 PM

I would like to add a comment to justify my point of view while referring to the screen of my own realsism panel.

http://img508.imageshack.us/img508/5...smustu2.th.jpg

When I look attentively, I wonder what would be more real if I increased the difficulty.
About calculator, if I remember well, in the reality the captain gives to the first officer: estimated distance, estimated AOB and estimated speed.
Officer make the rest with the calculator.
If I increase it will be not real...
Right ?

About the contacts on the map, yes or not, if we had a real contact with bdu witch sends us some precis messages with long/lat it will be ok. But we have not and I'm forced to decrease this option.
Right ?

About the stabilized vue I agree which I could use it. The only consequence will be that I could not attack any more by storm.
Very fun indeed but I agree.

About de sonometer, there is an important help witch is like a cheat. I agree and I promess that in my second campagn I don't use it, but I point out that it is the very first time that I play SH3 !
However I recognize that truths U-boot crew were not likely to make a campaign into 54% of realism before launching out in the brawl…

Finally, I could thus make the play a little more difficult, a little less amusing but without really being in reality for all that. This would be only the periscope which leaves to 13 meters whereas actually they is 18 meters. Believe me, 54% and even less, it is already very difficult. Moreover it sometimes happened to me to feel true a faintness physically when I was attacked. And more, I must say that the first time that I was killed, between the moment when the boat runs last deep and that where a laconic screen is received saying which I died, I remained three hours to be thought at the atrocious end as of these poor people.
If that it is not reality I doubt that 100% can be more.

;)

Mush Martin 07-25-07 12:52 PM

one of the things about balance is that when you find the balance
of settings your comfortable with be it one way the other or both.
that balance and comfort on a personal level help with player immersion
because the player isnt as distracted or frustrated by things they dont
like, be that the event camera for hard core or manual shooting for arcaders
the point is that finding that comfort zone in turn does promote immersion
immersion promotes interest, interest promotes expansion.

let em all play the way they are happy with they are all here talking
finding out and learning about the fascinating histories of the submersible
asw warfare the battles of the atlantic and pacific. if were talking history
I am on even ground with everybody here. arcader or so called 100%er
I say so called because the point has been made that we dont play
in a pipe for weeks in the dark breathing diesel and eating moldy bread
and cabbage.

Regardless of the settings you choose on the options screen you are still
only playing a game, you are not a real Kaleun you role play as one and
its a matter of keeping perspective on yourself, the type of person who
cant deviate from letter and verse in the least isnt actually a good submariner, those are the types that in the US. campaign would have
washed out for not breaking doctrine, they wouldve fired in accordance
from 100 ft down shooting on sonar bearings with none functional none
acoustic torpedos, the succes rate of that type of captain in the
american campaign was Zero.

try to keep a perspective its a game with different play settings
dont like the way some one else plays thats your privelidge attacking
them for it , thats not.
M

Klaus_Doldinger 07-25-07 12:57 PM

Quote:

Originally Posted by Chisum
Quote:

Originally Posted by Klaus_Doldinger
:o Why do you get so furious with me?

I was only laughing your fine joke about realism. You can believe it.

Please accept my apologies if you felt I tried to laugh about you or your realism level.

You don´t need to justify yourself about why you play or not at a certain level of "realism". I play at 100% because GWX says that I play at 100%, no wonder if I use contact updates or not. The primary goal for me is to find a balance between challenge, playability and fun, no more, no less. For me it´s irrelevant if Mr. X or Mr. Y think that I´don´t play correctly for their own "realism" standards. Who cares about that? If one of these days I feel that my play becomes tedious with my time/distance table, for example, I´ll look for another system of targeting. Or If I become quite mad, I´ll play at x1 compression time, I´ll wake up at midnignt if the watch officer shouts "Schiff gesichtet!" to play at 4AM, and, of course, I´ll not take a shower and a shave for all the duration of the patrol, played, of course, at x1 time.

The only thing I´ll not do to increase my "realism" level when become killed is to commit suicide!:rotfl:

Best regards and believe me: I was only laughing your joke about "realism":yep: .

Te pregunto que para excusarme, entendía gravemente. Tenía dos opciones y elegí el mal...
:-?
And be sure that I was NOT furious, only passioned.
;)

:D Don´t worry. Let´s forget this misunderstanding.
By the way, I agree wiht you that "realism" is a quite subjective matter. You say that the first time you were "killed" you were three hours thinking about the horrible death of your crew. I understand.

For me there is realism too when I put time at 1, and request to my radio operator to put a record in the gramophone. I can spend hours listening music at home while I do other things; sometimes I take a walk to the bridge and join myself to the watch crew, or I go downstairs to "Zentrale" and I request the "Chief" for the fuel or battery levels. Few times, very few times, you can be, for example, washing your teeth when from the computer you hear: "Schiff gesichtet, Lage drei-drei-funf, grosse Entfernung!", and you run like hell to the computer to press "B" and take your binoculars to give the proper orders. That´s also my realism.

Regards y... ¡Buena caza!;)

XLjedi 07-25-07 01:02 PM

Quote:

Originally Posted by Chisum
When I look attentively, I wonder what would be more real if I increased the difficulty.
About calculator, if I remember well, in the reality the captain give to the first officer: distance, AOB and speed.
Officer make the rest.
If I increase it will be not real...
Right ?

They've chosen to call it a "realism" percentage, it's more like a player workload difficulty setting.

If you view realism to mean from a captain's perspective alone then yes, you're probably right. However, you're XO seems to be perfect in the game. Would be cool if he occasionally gave wrong solutions and you had to overrule him.

If I turn on manual targetting I accept that as I'm taking on the XO's job.
If I turn off map updates I take that as doing the tracking party's job.
Some people just don't like to do those jobs... which is fine.

I've never viewed Silent Hunter as a simulation from purely the captain's perspective, it's not that narrowly focused.

There's a real nav mod out there now that allows you to do the navigators job, which is pretty cool. Last I checked on that thread there was some difficulty in getting the sub to hold its course without plotting a nav waypoint to follow. But still it's something I'd like to check out.:yep:

Chisum 07-25-07 01:08 PM

I agree.
Finally to make simple, I would say that 100% of difficulty increase the difficulty but realism does not increase.

XLjedi 07-25-07 01:14 PM

Quote:

Originally Posted by Mush Martin
those are the types that in the US. campaign would have
washed out for not breaking doctrine, they wouldve fired in accordance
from 100 ft down shooting on sonar bearings with none functional none
acoustic torpedos, the succes rate of that type of captain in the
american campaign was Zero.

try to keep a perspective its a game with different play settings
dont like the way some one else plays thats your privelidge attacking
them for it , thats not.
M

Hey, I wanna try a shot from 100ft using hydro bearings! Is that an easy thing to mod?

...there's been some lively commentary, and perhaps even some language barrier issues, but I haven't really seen any outright attacks on gameplay styles in this thread.

Mush Martin 07-25-07 01:16 PM

Maybe Im just bitter after a long while of getting bashed, its pretty
easy all you have to do is lower the setting for maximum depth for
torpedo firing after that its all guess work.

I dont have sh4 installed atm but ill see if I can locate the setting.
assumably its in the current tweek files but Im not certain.
M

I dont have a way to search the UPC files in sh4 but in sh3 its in the
cfg file within each sub folder dictating the max depth at which a particular
sub can fire tubes.
M

XLjedi 07-25-07 01:25 PM

Quote:

Originally Posted by Mush Martin
Maybe Im just bitter after a long while of getting bashed, its pretty
easy all you have to do is lower the setting for maximum depth for
torpedo firing after that its all guess work.

What! Who's been bashin you? ...and what for!
Let's go take care of em. http://www.xl-logic.com/emoticon/fight.gif

Quote:

Originally Posted by Mush Martin
I dont have sh4 installed atm but ill see if I can locate the setting.
assumably its in the current tweek files but Im not certain.
M

You don't have SH4 installed? :huh: Yeah... you and me both.:rotfl:

I was wondering if it was an easy tweak in SH3.

Mush Martin 07-25-07 01:28 PM

Nothing to it at all
go here C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\

pick out your sub and open the folder

open the cfg file.

locate this setting

TorpLaunchMaxDepth=20;meters

and set it to what you want (just the number in metres)

[edit] in my case sh4 isnt uninstalled in protest I love the american boats most of all
and that new water physics mod is astounding. Its uninstalled in my case to keep
my A.D.D. down while I finish my sh3 projects.
M

XLjedi 07-25-07 02:10 PM

Quote:

Originally Posted by Mush Martin
Nothing to it at all
go here C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\

pick out your sub and open the folder

open the cfg file.

locate this setting

TorpLaunchMaxDepth=20;meters

and set it to what you want (just the number in metres)

[edit] in my case sh4 isnt uninstalled in protest I love the american boats most of all
and that new water physics mod is astounding. Its uninstalled in my case to keep
my A.D.D. down while I finish my sh3 projects.
M

Thanks, I'll give that a go maybe after my next patrol. :yep:

Yeah, my SH4 uninstall was half-accident, half-screwup, and half-protest...

See I had the black BB's problem after the 1.3 install. I finally narrowed it down to the fact that I think I ran the patch over my modded config file. In the past that caused trouble and I suspect it might also be what causes the problems with the unskinned BB's that I and others have reported.

So my solution plan was fresh install and redo the 1.3 patch. I uninstalled SH4 at that point and started looking for my SH4 CD. Couldn't find it. Turns out the kids were playin on the PC and had pulled the SH4 disk out and somehow it found its way to the tile FLOOR :huh: and they managed to roll the deskchair wheels over it several times scratching it up thoroughly. So now my SH4 disk is shot. :nope:

I went over to Walmart to get another one. Picked it up and just couldn't bring myself to payout another $50 for a new one. I figure I'll just wait a few months for a price drop, or maybe they'll re-release it near the holidays with the patch included? If the game had been a more pleasant experience to date I would've bought another without even thinkin bout it. I ended up gettin my daughter a laptop instead (they had em for $398!). So I guess that was the extent of my protesting... I chose to hold back giving another $50 to Ubi, for now anyway...

antikristuseke 07-25-07 02:24 PM

Myself i play GWX with allmost everything on. The only options unchecked are map updates, manual data collection and firing solutions are provided for me. Pretty much everything on exept aiming torpedes myself. Just had my first 100k patrol and will soon start learning the art of manual torpedo targetin, after my atempt at the Suicide Squad.


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