Quote:
Originally Posted by Kaleu. Jochen Mohr
Quote:
Originally Posted by Mush Martin
I have been trying out 24km radar against azns supercons it really really
helps controll the engagement against a large group combined
with ubers ability to engage and disengage fairly freely in most cases
I like the sound of the squad and its mission approach keeping a keener
edge on the player but I have almost no playtime. atm. What playtime
I do have is consumed largely by testing. I will have to check in later
If you guys want to make an Uber special fur the Suicide Squad
just swap out the main zones cfg for a standard one it will remove the
armour on uber but leave the rest.
(note this alteration will thereby also stop ubermod affecting other player subs.)
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sounds tempting :hmm:
but i more prefer the historical U-124 tower. its a IX type 1.
if only you could switch the heavy flak for a DG... then i would take out some more BB's :arrgh!:
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its nothing to trade a dg for the heavy flak that would take
about ten minutes the hard part is getting the player
usable sights and crew stations for it correctly put in
as it stands at
this moment a second dg would function
exactly the same as the aft dg on uber 1.4a. in all likelyhood
the two deckguns would be slaved to the same target
one would appear manned (the aft one) and the other
would show no crew but would have the player usable
sights. both would fire when the time comes though
and if you man the front gun personally then you can
engage a different target than the one you designated
for the guncrew, allowing you to fire on two seperate
targets simultaneously with your heavy deck armament.
M