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-   -   SUBSIM SH4 Patch 1.3 Discussion Thread (https://www.subsim.com/radioroom/showthread.php?t=118338)

Iron Budokan 07-13-07 01:43 AM

Quote:

Originally Posted by jowr
My god, the "you lose your torpedo path as soon as you cross the international date line" bug is STILL THERE.

Lord, really? :nope:

Inside686 07-13-07 02:48 AM

Ruler is now accurate with imperial units, this is great!

joea 07-13-07 04:40 AM

Quote:

Originally Posted by Iron Budokan
Quote:

Originally Posted by jowr
My god, the "you lose your torpedo path as soon as you cross the international date line" bug is STILL THERE.

Lord, really? :nope:

Did you patch cleanly?

hyperion2206 07-13-07 04:50 AM

Quote:

Originally Posted by -Pv-
"...only one dive plains man, just bad...:down:"

"...1. second guy on dive planes is still missing while diving, but both dive planes operate..."

I admit I haven't played the patch yet, but this is not really a bug. You'll have a room full of crew and all wheels manned if you select Battle Stations.

-Pv-

I don't have that problem, at least not with with the sub types I played around with: S-18 class and Gar class. I've always got 2 planesman, not only during battlestations.

Rhodes 07-13-07 05:08 AM

Quote:

Originally Posted by Iron Budokan
Quote:

Originally Posted by -Pv-
"...only one dive plains man, just bad...:down:"

"...1. second guy on dive planes is still missing while diving, but both dive planes operate..."

I admit I haven't played the patch yet, but this is not really a bug. You'll have a room full of crew and all wheels manned if you select Battle Stations.

-Pv-

I noticed I had two dive planes men for my Tambor class sub, but just one for the Dolphin class. Are you playing a Dolphin class sub?

Playing with Balao class, and only one dive plains man.

The question is the persons that have two did they do a clean install, and then patch 1.03 or just update like me, i.e. I didn't unistall and installed again the game plus the patch.

hyperion2206 07-13-07 05:28 AM

Quote:

Originally Posted by Rhodes
Quote:

Originally Posted by Iron Budokan
Quote:

Originally Posted by -Pv-
"...only one dive plains man, just bad...:down:"

"...1. second guy on dive planes is still missing while diving, but both dive planes operate..."

I admit I haven't played the patch yet, but this is not really a bug. You'll have a room full of crew and all wheels manned if you select Battle Stations.

-Pv-

I noticed I had two dive planes men for my Tambor class sub, but just one for the Dolphin class. Are you playing a Dolphin class sub?

Playing with Balao class, and only one dive plains man.

The question is the persons that have two did they do a clean install, and then patch 1.03 or just update like me, i.e. I didn't unistall and installed again the game plus the patch.

I deinstalled SH4 (I installed mods without JSGME:oops:) and then reinstalled , then I patched to 1.2 and then to 1.3 and it seems to work allright.

Misfit138 07-13-07 06:49 AM

Ok, so the good
- Radar, looks better and works better
- Hydrophone, simply just better
- New orders pop-up window is hell of alot cooler!
- The speed measurement is really nice
- Pearl Harbor :rock:
- When using imperial units you get the depth report like 20...40...60 etc. Much better

Haven't been playing much but sounds like there's alot more cool improvements. Very nice patch indeed. Too bad about those periscope animations and the radio bug when you load a save you'll get to hear the news from the beginning of the patrol all over again

ReallyDedPoet 07-13-07 07:19 AM

Dam this work thing:nope: I want to be home playing SH4 :yep:


RDP

Mithrandir 07-13-07 08:33 AM

Old savegames should not be loaded to check improvements
 
Things such the crew position inside the sub are included in "UPC" Files. These files are repeated in the savegames so, even if you re-install everything from scratch but keep your saves, when you load them you will never gain the new stuff. So, is there someone that tried with a new campaign or a new mission without loading an old saved game?

Bye,
Mith.

Saintaw 07-13-07 10:02 AM

Quote:

Originally Posted by reallydedpoet
Dam this work thing:nope: I want to be home playing SH4 :yep:
RDP

Tell me 'bout it... 57 minutes on the clock before i can run out of here :D

Back to topic:
I took a gato out in 42:
At the start of the patrol, I had the two planesmen... one of them vanished after a while.
Dive planes also still get stuck after a while.

pythos 07-13-07 10:19 AM

I like the fact there is an actual second hand on the watch. This morning I performed my first all real TDC, no automation. The crew plotting the targets course and speed is really a nice touch. Nice work around for a failed feature (the chronometer). When I use the stadiometer I actually have the white plot line fall right on target!!!. Still working on the sonar tdc work, but this I think is a feature.

I did an entirely clean install, and used an in port save game.

I am in Mid 42, in an S-24 class...it still has the undefended pre war tower. Any word if the conning tower mess has been worked out?

STEED 07-13-07 10:47 AM

Just a quick question do you now see your torps on the attack map when operating out of Pearl?

simonb1612 07-13-07 11:06 AM

torps on attack map
 
I did an install over 1.1 and 1.2. I am in early 42 out of Pearl Harbor in a Gato and torps show up fine for me.

STEED 07-13-07 11:14 AM

Quote:

Originally Posted by simonb1612
I did an install over 1.1 and 1.2. I am in early 42 out of Pearl Harbor in a Gato and torps show up fine for me.

Great another bug dusted, thanks. :up:

Huchel 07-13-07 11:15 AM

torp reloading
 
I don't know if this was always the case, since I always played early war campaigns, but yesterday I noticed that with auto reloading on, it will always load another torp of the same kind as what was fired, even if there are none of that type in the stores.

It will still remove a torp from the stores, but magically it will convert to whatever was just in the tube. When manually dragging the torp myself this does no occur.


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