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-   -   Modding Ethics (https://www.subsim.com/radioroom/showthread.php?t=114500)

bigboywooly 05-13-07 01:03 PM

A time limit for ppl no longer around seems reasonable

One look in the captains roster will tell you the last time that person visited and if is still active

I always send a PM anyway but someone who hasnt been here for 2 years is hardly going to reply

And a readme with the original modders name always goes a long way
I include my email and subsim address in mine

What little I have released :rotfl:

bigboywooly 05-13-07 01:07 PM

Quote:

Originally Posted by Carotio
- Well, stop modding and I would still continue to shape the game as I want, untill I'm done with what I want to do!
;)

:rotfl:

Jimbuna 05-13-07 01:10 PM

Quote:

Originally Posted by Carotio
Quote:

Originally Posted by jimbuna
@Carotio

One question if I may!!
If it wasn't for the existence of GWX and WAC, just what in hell would you be plagiarizing ? :hmm:
Better still...start reading the threads and count all those supportive posts out there....then listen to all the voices raised in support of you....I think you'll find the silence is deafening :arrgh!:

- Well, stop modding and I would still continue to shape the game as I want, untill I'm done with what I want to do!
- My supporters rarely write supporting posts here at subsim, they use PMs or mails! Maybe one reason why I continue is because some like my changes!
- Well, you asked, so you got an answer! ;)

Would you like to provide the evidence ?:hmm:
The overwhelming number of posts is our evidence :yep:

WilhelmSchulz. 05-13-07 01:18 PM

Quote:

Originally Posted by Carotio
- Well, stop modding and I would still continue to shape the game as I want, untill I'm done with what I want to do!

Your kidding me right? :roll:

Dowly 05-13-07 01:26 PM

Quote:

Originally Posted by Carotio
- My supporters rarely write supporting posts here at subsim, they use PMs or mails!

Rofl! :rotfl:That was good one!

Ducimus 05-13-07 01:31 PM

Quote:

Modding policy proposals

#1: Ask permission.

#2 Do not assume that the individual received the message.

#3 If permission is denied... accept it... and do not use the mod.

#4 "Blanket crediting" is unacceptable and lazy. If you are not sure how to credit something... ASK!!!

#5 If you are called on to correct your credits... don't get offended... just deal with it and fix it.

#6 If an organized mod package is actively supported by its creator... and you want to make an overlay for it that changes the original package to suit your taste... and then release it... deal with 1-5 first... and don't even think of including the entire original mod package. Doing so leaves the impression that you are the primary creator even if you say otherwise loudly and repeatedly... and is a NO NO!!!

will add more proposals after a bit of coffee.

I really hope this is a community effort to formally establish ethics, and does not turn into a dictation made by one person that everyone just nods their head to and says "Ok" without a rebuttle.

On permissions. I will flat out openly admit, i do not always ask permision. Given the rate at which i work, and my RL schedule, its not always feasible because i simply dont have time to wait around for 2 days to 2 weeks waiting for someone to read their PM or email. It really depends on the author though. If they flat out state in their readme, "You cant use this without permission", or otherwise have a tone on their mod thread that would indicate they are not subseceptiable for usage by others, THEN i wont use it. In any event If they come back and yell it me, then i will remove it. No questions asked, no complainig from me

On that note, i think it would be alot easier if everyone stated in their readme, "You may" or "you may not" use this mod without my permission You'd solve alot of bull**** right then and there. No guesswork involed, no waiting around, no BS, no assumptions, no ambiguity. put it right there in black and white and everyones happy. Infact NOT putting that in your readme, is probably being lazy. Hell, I'll update my readmes with just that effect after i get done posting this.

But that leads me to my next point: "blanketing credit"
Sometimes, its just neccessary. Particuarly when your dealing with mods that have been around for freaking ages, and you have no clue who made them anymore. I think the single overriding point here is, if you know who made the mod or not is irrevalnt, what is relevant is that you dont take credit for it if its not yours. Don't get me wrong, if you know who made the mod, you better credit them, but if you don't, then i think one had better establish, that "No, i didnt do this", in the interests of being HONEST.

My 2 cents. Im off to update my readme file now.

Kpt. Lehmann 05-13-07 01:40 PM

Quote:

Originally Posted by Ducimus
But that leads me to my next point: "blanketing credit"
Sometimes, its just neccessary. Particuarly when your dealing with mods that have been around for freaking ages, and you have no clue who made them anymore. I think the single overriding point here is, if you know who made the mod or not is irrevalnt, what is relevant is that you dont take credit for it if its not yours. Don't get me wrong, if you know who made the mod, you better credit them, but if you don't, then i think one had better establish, that "No, i didnt do this", in the interests of being HONEST.

My 2 cents. Im off to update my readme file now.

Nah, I feel that blanket crediting is just lazy. All you have to do is ask if you don't know. There's enough ppl here that have been around long enough and have sharp memories, that you can find out if you bother to ask.

bigboywooly 05-13-07 01:44 PM

Most readmes contain the phrase you may NOT use this mod in any commercial mods

I suppose the line could be added to say whether was ok to use in a freeware mod

As to not knowing who made what a simple post on the forum will usually get you the answer
Of course if the mod isnt from this forum thats a bit different

Kpt. Lehmann 05-13-07 02:03 PM

Okay, I really should sleep at some point today/yesterday whatever now is...

...before returning to work. I've put on my flame resistant nomex PJ's and me pickelhalb.

TTFN

Ducimus 05-13-07 03:00 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Ducimus
But that leads me to my next point: "blanketing credit"
Sometimes, its just neccessary. Particuarly when your dealing with mods that have been around for freaking ages, and you have no clue who made them anymore. I think the single overriding point here is, if you know who made the mod or not is irrevalnt, what is relevant is that you dont take credit for it if its not yours. Don't get me wrong, if you know who made the mod, you better credit them, but if you don't, then i think one had better establish, that "No, i didnt do this", in the interests of being HONEST.

My 2 cents. Im off to update my readme file now.

Nah, I feel that blanket crediting is just lazy. All you have to do is ask if you don't know. There's enough ppl here that have been around long enough and have sharp memories, that you can find out if you bother to ask.

Tough. If i feel a blanket statement is needed, then ill make one, and not worry about it. IThe important thing i feel is not taking credit for others work, and that, ultimatly is all i really care about. Not other peoples perceptions of how they think i should be conducting myself.

Besides Alot of works are derivitaves, so if your out to cite every little source, your going to be writing ALOT of names in your readme, and from that standpoint, everyone had a hand in just about every major mod job in existance. From the first version of "improved convoys" and everything that came out around the same tine, and since. Community et all. Being lazy? I don't think so, its an acklowledgement of the full lineage of a mod, in a short concise statement.

Spytrx 05-13-07 03:03 PM

The situation is really simple -

- if you can't obtain permission, you can't use it (who is to say that the request wasn't heard but ignored?)
- don't use a slightly moddified version of the mod to get around the above problem


the abanonment clause proposed is absurd - what if the modder moves on to another board or place continuing his/her work there (which could be a reason why a request is ignored or no forwarding address found)?

Ducimus 05-13-07 03:16 PM

The solution is alot simpler then that.

A statement in your damn readme file:

Along the lines of:

"You may not use any portion of this mod without my expressed permission"

OR

"You may use any portion of this mod as long as you credit my work as the source used"



How hard is that? No muss, no fuss. No ambiguity, no politics, no BS. Its really not that hard to add it to your readme file.

Anyway, since this is a SH3 mod forum, im going to go back to minding my own buisness in the SH4 mod forum, as that is where my intrests lay, not here.

Carotio 05-13-07 03:23 PM

Another rule proposal:

- One modder cannot use the mods of others, if he/she denies the use of his/her own mods!

It's either free of use (with credits) or "no go" both ways!
Anything else is double morale and pure egoism!

bigboywooly 05-13-07 03:23 PM

@ Ducimus

That may well work in future but not for all the older mods out there

bigboywooly 05-13-07 03:26 PM

Quote:

Originally Posted by Carotio
Another rule proposal:

- One modder cannot use the mods of others, if he/she denies the use of his/her own mods!

It's either free of use (with credits) or "no go" both ways!
Anything else is double morale and pure egoism!

And how would that work ?

GWX is a team mod
So if I say anyone can use my GWX single missions\ships etc then I can add other mods to GWX
BUT other GWX members dont want their stuff used so they cant add nothing ???

?????????

Another half assed idea


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