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doc1133 06-22-07 02:51 PM

to Redwine
 
just had to tell you this;
have sunk acouple of kongos in past b4 your mod (latest),
been using camera,
hit kongo with all 6 torps at 10ft, holes where huge, she stopped and keeled quit abit.
later after being depthcharged alot, i came up and fired all 4 aft torps at her then whent deep and silent.
whatched the hits, last torp to hit went in a hole slightly aft of second forward turret and wow what pyrotechnics, massive explosions, she went down very quick.
what i wanted to tell you was b4 your mod there used to be about 10 or so life rafts, after this last one there were only 2. not complaining and this is,nt afault with mod, cause merchants have usual amount of liferafts, but i take it that because of the enormous explosions, not many crew survived.
thanks so much for your fantastic work:) :rock:
am loving it

Redwine 06-22-07 03:22 PM

Quote:

Originally Posted by doc1133
just had to tell you this;
have sunk acouple of kongos in past b4 your mod (latest),
been using camera,
hit kongo with all 6 torps at 10ft, holes where huge, she stopped and keeled quit abit.
later after being depthcharged alot, i came up and fired all 4 aft torps at her then whent deep and silent.
whatched the hits, last torp to hit went in a hole slightly aft of second forward turret and wow what pyrotechnics, massive explosions, she went down very quick.

Many thanks for feedback :up:

Normally if you do not kill the ship, with the salvo, the game seems to take the long flooding times adjusted, but if you reach the killing hitpoints with the topedoes salvo, and the ship is killed, then, the program seems to not take the long flooding times... and battleships sinks so quickly.

This happen into other ships like cruisers and carriers.

Not happen into cargo and DDs.

Into cargo and DDs, even when you kill the ship, they can still being afloat for hours.

:up:

Quote:

Originally Posted by doc1133
what i wanted to tell you was b4 your mod there used to be about 10 or so life rafts, after this last one there were only 2. not complaining and this is,nt afault with mod, cause merchants have usual amount of liferafts, but i take it that because of the enormous explosions, not many crew survived.
thanks so much for your fantastic work:) :rock:
am loving it

I have no explanation... yet, for the life boat reduction, i note some times lot of them, may be related to the compartements destroyed and intact, if you triger a chain of masive explosions, then, may be not too much compartements remains intact, and may be are few life boats... it is only a supused theory.

Or may be, a change i made, make the life boats destroyables or explotables and they was destroyed by the explosions you mentioned...

Not sure...

The matter is, some times you will see few, and another times you can see many.

Please, put your comments at Stage 14 Topic... we continue the discusion there... :up::up::up:


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