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-   -   [REL] Damage-Analyzer II v2.0 Beta (Updated May 26) (https://www.subsim.com/radioroom/showthread.php?t=114405)

rhohltjr 08-15-07 01:13 PM

This is the best idea so far, I think.
 
Quote:

Originally Posted by maikarant

What I actually would like to see is a mod, but do not know at all if it would be possible to implement:

1) Enforce ability to simulate steering by engines to get around the missing rudder bug. I think it would be sufficient to have something like 5 degrees starboard/port rudder max with missing rudder.

2) ... and I know this is very far-fetched: Even if the static damage to the boat is overwhelming and the crew cannot jury-rig a rudder made of teaspoons or toilet seats, there always is the option to call in a rescue mission. Just for those Nothing-Goes-At-All-Anymore cases. It has been done in earlier sims, and in WW2 too. :P A perfect solution would be a direct transport either to imprisonment or back to the base, in tow, depending on distance, damage and luck. I think it has been in the game in SH1....

I can't possibly agree more with this. Subs are filled with crew that are trained to improvise. Using engines to steer was / is probably required at sub school. The no rudder bug is unacceptable(yeah I just got hit by that one). :lost: I also like the idea of a rescue / capture feature. rhohltjr

Added: I installed this Damage Analizer last night and had a look. It did not tell me my rudder was damaged or missing. It did not tell me that the rudder power train was damaged. It did correctly tell me that my dive plane(near the rudder) power train was damaged/destroyed.
I did get my sub back to pearl by repeatedly time compressing for a while, save, quit and reload. For some reason when I did this dance the 'trail' appeared to move closer to my intended route(almost every time I did it).

Ricky_75 08-16-07 08:36 AM

Quote:

Originally Posted by rhohltjr
Added: I installed this Damage Analizer last night and had a look. It did not tell me my rudder was damaged or missing. It did not tell me that the rudder power train was damaged. It did correctly tell me that my dive plane(near the rudder) power train was damaged/destroyed.
I did get my sub back to pearl by repeatedly time compressing for a while, save, quit and reload. For some reason when I did this dance the 'trail' appeared to move closer to my intended route(almost every time I did it).

In this case, send me your savegame, so I can have a look at it, why it is not displayed correctly.

rhohltjr 08-17-07 10:03 AM

Trying to send savegame in private message to you.
 
I would be sending you the save game in a private message, but I don't see any way to attach the file. I also registered at your website and can't find a way to send files there either. Do you need the entire save file/folder or just the active_player_. section?



Thanks,

rhohltjr:confused:

SirHendrik 08-17-07 03:37 PM

Quote:

Originally Posted by rhohltjr
I would be sending you the save game in a private message, but I don't see any way to attach the file. I also registered at your website and can't find a way to send files there either. Do you need the entire save file/folder or just the active_player_. section?



Thanks,

rhohltjr:confused:

If you have a look at the application, documentaion or website, you can find my mail-address ;-)


I need the file named "ActiveUserPlayerUnits.upc" of you last savegame (it's not always the last number - look at date and time!)

Please send me a small error description with it (Which damage is not displayed, and how you see the damage within the game)

woodstock74 08-17-07 08:59 PM

So how can non-dynamic damage be repaired? This is very frustrating!

woodstock74 08-17-07 09:15 PM

Quote:

Originally Posted by woodstock74
So how can non-dynamic damage be repaired? This is very frustrating!

OK, just had a look using the damage analyzer...states "No damage". I'm having an issue, trying to get back to base and we're passing Borneo (this is first days of the war) and under constant air attack. So lots of crash dives and lots of bomb attacks; though as far as I can tell nothing connects, just lots of close calls. In the mean time we're low on fuel and the batteries are extremely low. The only hint of damage is a water plume in the Command Room, but the Analyzer says there is no damage. Yet a hour after I reboot the saved game the helm stops responding, the engines stop. We're not out of fuel (by now the sun is down and we're on the surface trying to recharge the batteries). Any ideas what is going on?

Additionally, within the standard SH4 filing system, where can I find other saved games? Is there a master folder?

SirHendrik 08-18-07 04:54 AM

Quote:

Originally Posted by woodstock74
Quote:

Originally Posted by woodstock74
So how can non-dynamic damage be repaired? This is very frustrating!

OK, just had a look using the damage analyzer...states "No damage". I'm having an issue, trying to get back to base and we're passing Borneo (this is first days of the war) and under constant air attack. So lots of crash dives and lots of bomb attacks; though as far as I can tell nothing connects, just lots of close calls. In the mean time we're low on fuel and the batteries are extremely low. The only hint of damage is a water plume in the Command Room, but the Analyzer says there is no damage. Yet a hour after I reboot the saved game the helm stops responding, the engines stop. We're not out of fuel (by now the sun is down and we're on the surface trying to recharge the batteries). Any ideas what is going on?

Additionally, within the standard SH4 filing system, where can I find other saved games? Is there a master folder?

First the fast answer - you find the savegame under your profile\own files\sh4 - just search for the file named ActiveUserPlayerUnits.upc in your profile :-)

Now the reasons, why your boat is not moving any more:
1) Someting has dynamic or static damage ==> displayed ingame or by damage analyzer
2) You forgot to put your crew to "normal mode" after an alarm and your crew is sleeping. If your crew is to exhausted, it won't operate in the compartments. Try the following: Dive at about 120 ft, set your crew to normal operation and wait there with timecompression for more than 24 hours.
3) Your crew is injured or dead

If this isn't the solution, ask in the normal forum, if anybody has another idea, cause I don't have :-(

SirHendrik 08-18-07 04:56 AM

Quote:

Originally Posted by woodstock74
So how can non-dynamic damage be repaired? This is very frustrating!

Non dynamic damage can not be repaired. I tried modifying the savegame files, but it didn't help.

So only loading an older savegame is the current solution I know.

chopped50ford 08-21-07 06:32 PM

I see 50% checked, does this mean not to exceed 50% of crush depth or test depth?

SirHendrik 08-22-07 12:09 AM

Quote:

Originally Posted by chopped50ford
I see 50% checked, does this mean not to exceed 50% of crush depth or test depth?

I don't know, how you know about the crush and test depth, but SH4 only has 1 depth - and this is the maxim depth, from where on your boat is damaged, if you dive deeper.

50% flaaged means: you can dive at least 50% of maximum depth of your boat. But the values are only hints, so do not trust them to much! :-) These values apply only, if all other damages are repaired!

Sturm 09-05-07 09:19 AM

Any ideas why I get these errors? Using Vista 32-bit. Program also doesn't show any damagae information.

http://koti.mbnet.fi/sh3/images/da2.jpg

SirHendrik 09-05-07 12:31 PM

error
 
Quote:

Originally Posted by Sturm
Any ideas why I get these errors? Using Vista 32-bit. Program also doesn't show any damagae information.

http://koti.mbnet.fi/sh3/images/da2.jpg

looks like the config files are missing
The files named da2*.config (3 files) should be read- and writeable in the directory, where youre da-II.exe is.

The error is thrown by an invalid integer input, cause a ini-file is not opened while doing the gui update.

Can you verify this? Else I'll try to trace the error with you.

Please send me mail with your feedback. Thanks

Hendrik

billko 09-05-07 02:48 PM

Quote:

Originally Posted by Ricky_75
Quote:

Originally Posted by rhohltjr
Added: I installed this Damage Analizer last night and had a look. It did not tell me my rudder was damaged or missing. It did not tell me that the rudder power train was damaged. It did correctly tell me that my dive plane(near the rudder) power train was damaged/destroyed.
I did get my sub back to pearl by repeatedly time compressing for a while, save, quit and reload. For some reason when I did this dance the 'trail' appeared to move closer to my intended route(almost every time I did it).

In this case, send me your savegame, so I can have a look at it, why it is not displayed correctly.

I didn't see a response to this message, so I thought I'd interject by saying that I thought I saw some posts where the game is reporting dive planes being broken when in fact the rudder is. DA II can only display what the game tells it to. ;)

Bill

Sturm 09-06-07 03:55 AM

Quote:

Originally Posted by SirHendrik
looks like the config files are missing

Problem solved. For some reason I hadn't extracted the da2-compartment.config file. :oops:

Now I need to start new patrol so that I can test this program. :up:
Though I hope I don't get hammered too much so I don't get into this :help:

billko 09-06-07 09:21 AM

Quote:

Originally Posted by Sturm
Quote:

Originally Posted by SirHendrik
looks like the config files are missing

Problem solved. For some reason I hadn't extracted the da2-compartment.config file. :oops:

Now I need to start new patrol so that I can test this program. :up:
Though I hope I don't get hammered too much so I don't get into this :help:

Sturm:

Since this is a standalone program, I don't think you have to wait to use it. All it does (as if it's not of critical importance!) is read and make sense of the damage your sub has taken in the saved game output file.

Bill


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