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modified reply :I totally agree with sir Beery. I have the same gameplay bugs priority list:
1) watch / chrometer has to work as it mentioned in the manual (its feature simulates watch officer job) and ( thanks to Decimus for FTT 2.4 mode whetre it is implemented) ID target button. I can do it but last days I have deficit of free time and my brain is "overloaded". 2) radar has to work from 0 to 360, not only from 270 - 90 3) TDK stadimeter bug and correct data of JN for it-> (including metric- imperial measurements issues) best regards VK |
AVGWARHAWK "Custom PC's made just for gaming like most guys do should be rock solid.:yep: I wish I had to the cash to build one myself:oops:"
I build this system knowing that sh4 is coming. I will not buy a new PC during next 4-5 years. I m not a typical crazy gamer. My previous system was bought in 2002 and last upgrade was in 2005 for Sh3 I just bought 'UFO - ET' its a good staff for 'old' folks like me - turn based tactical strategy ( guys liked to play ufo enemy unknown) Graphic is not so perfect but it is good remake of old game. Another good game (while waiting for next patch of sh4 ) is Medieval2 total war. I have only 3 games on my pc. I do not count sh3 GWX PS actually sh4 costs me $1050. I think I have a right to demand that game be fully patched with all working features. |
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i donīt see a confirmation about a future patch but could be vey interesting fix the most importat bugs.
Yes, build your own system is a good practice,:yep: |
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Yes. That's the plan. :D
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EMachines...
Well My PC Is an Emachines case totally revamped on the inside... New MoBo..New Processor and New Video Card and added RAM, also added new HD and DVD Burner. System was bought orignally in 2002.. Does this still Count as an Emachines?? LOL!:rotfl:
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Second;that motion
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I'm sorry, but torpedos also absolutely must be fixed. As it stands, both contact and magnetic torpedos will detonate below or before reaching the hull.
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Since I started the bug list I maintain (latest here) http://www.subsim.com/radioroom/show...&postcount=466 I've submitted each version to UBI. A senior dev has recently acknowledged it as the official community list. Unfortunately I've had no feedback as to what, if anything, will be fixed. Based on the assumption that the list is to large and almost certainly won't be fixed in one patch we need to get the list ordered and IMO the top priorities are issues which cannot be modded or worked around. For example: 1. Issue 8) the chronometer cannot be fixed at all by modders and even though I'm not currently hardcore enough to use it I would still put it in a "top ten". 2. Issue 23) The Convoy/Task Force/Destroyer AI can be improved by mods but not fixed ref: Kakemann. Surfacing in the middle of a task force without being fired upon is an immersion breaker for me (it doesn't always happen tho.). So I would put AI in the top ten. 3. Issue 36) Torpedo detonation problems - hardcoded? I don't know of any workaround for the problem. 4. Issue 73) Some ships are unable to fire - hardcoded or can this be modded? I haven't tried them but I believe there are workarounds or fixes for the 90-270 issue and the torpedo tracking issue so I wouldn't put those in the top ten unless the general consensus is that the issue(s) are unfixable by modders. Issues such as transparent crew (31) and Widescreen problems (27) would not be in my "top ten" list because they are not exactly game breaking. In conclusion we need as much feedback from users and modders as possible and gradually work the list into a set of priorities. I tend to agree with codeseven - stickying a 1.3 priority thread, but I would also remove the sticky on patch 1.2 discussion since that thread is pretty much dead and confuses the issue. Dragon |
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Sure did!
http://www.geocities.com/Pentagon/1592/ustorp2.htm Long thread about this stuff in the SH4 Mod forum. http://www.subsim.com/radioroom/show...hlight=torpedo |
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Also, the magnetic exploder was never "fixed" and ended up being disabled for the balance of the war. |
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Then there's the AI - people seem to be complaining about things that we asked to be added as features in SH3 - surfacing in the middle of a convoy was a tactic because often the ships around you wouldn't notice the extra ship and DDs couldn't see you from where they were outside the convoy. We SHOULD be able to surface in a convoy and remain unseen - even during daylight. The fact that we couldn't do so in SH3 was a flaw. The fact that we can in SH4 is not a flaw - it's a feature. |
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