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Edit will reformulate this as i have been reading up a bit. Ok I know how to import the changed models in to Pack3D BUT!, I keep getting all kinds of errors when trying to import, for example.
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BUMP
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Haven't had time to mess with this, I'm still moving stuff to my new (nice!) machine.
Altering some of the port and town objects would be a very cool thing. As someone pretty 3d impared, I'd try to stick to deleting stuff. What I want to see is some "less is more" ports and towns. |
The more peeps that get in to this the merrier I would say...but for now, its like :damn: :p Will keep digging.
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Depending on what file you are trying to export from,
Pack3d, all versions, will not work. The reason beeing that SOME dats contain information Pack3d does not recognize. It then just stops any export. Try the Flying Dutchman and you'll see this. From this point, it would be a very easy matter to stop exports of any newly created dat by Pack3d should someone wish to. The way around the problem is to find the trouble spot in hex and remove it. Export will work then. |
Ahhhh the very man!. Reading through A LOT of Pack3D threads here, and your name always crops up ;). Ok will dig some more. Have done "some" hexing...but starting to fear this now :o ...I am basically hunting for those rocks. I am sure its a super fast job once the correct stuff have been sorted out.
Just to be clear ( I know you have a lot of experience with this stuff) Is there a "sweetspot" setting in MAX when exporting and if not, how to know what to tic here?. This is the setting i have used, also tried others but ... http://i10.photobucket.com/albums/a1...Capture444.jpg |
Another weird one is, why does the .dat name change when cloning? In this case it's renamed to undersea.cam...normal?
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Moin CC,
try these settings: http://img517.imageshack.us/img517/5...port001cd3.jpg http://img517.imageshack.us/img517/8...port002vt0.jpg Donīt check compressed numbers. Thatīs probably the reason for your Number Format Exception for Input String error message. Regards, DD |
CHEERS MAN! will have a go at it directly.
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Cool, I am using Pack3D version 1. Looking at some of the models, there are lots of surfaces flickering even when viewing in wings...
Is this the cause of ingame flickering..? My first exercise will be to fix the rudder on the CVE Akitsu. |
^^^ Akitsu Maru isn't really a CVE, BTW. It belonged to the IJ Army and was a transport for planes. It was not used as a CV, the planes that left the flight deck only did so once, landing at their intended land bases.
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TMAP Occlusion and Import
BUMP!
No news for import data of Occlusion Map? BEST REGARDS UBOAT234 |
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http://i10.photobucket.com/albums/a1...mallhollow.jpg As you can see the rocks are smaller, but also only sort a hollow and half :p I guess it has to do with those settings, but...what exactly? It looks like there is a clipping plane in the way as it renders all sides when panning around but sort a clips off that half as you move around. |
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