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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Convoy escorts...Be more agressive (https://www.subsim.com/radioroom/showthread.php?t=109174)

tater 04-25-07 09:19 PM

Quote:

Originally Posted by Kongo Otto
Quote:

Originally Posted by Drifter9
I didn't give SH3 much of a chance because I hated playing as the Nazi's.

Yeah everybody in the Kriegsmarine was a Nazi.
Who told you this?
Films like U-571?

No, he should believe the standard German movie formula like das boot. Demonstrate again and again that the protagonists hated the regime and were just doing their jobs... you know, like 99% of the French were in the resistance ;)
Bottom line is that while there may be stereotypes in US movies, there are equal stereotypes in German movies.

I didn't buy SH3 for the same reason, I had no desire to roleplay a nazi sub. <--note I didn't say the crew were all nazis, but the sub belonged to, and did the bidding of them. Had zero appeal to me (I have Il-2, and many other ww2 flight sims, and I've never flown a german plane in those, either (actually, not quite true, I have flown finnish 109s)).

I certainly would have bought SH3 had there been even a single class of DD or DE to play on convoy escort duty.

NefariousKoel 04-25-07 10:10 PM

I posted an updated Kakemann's Improved Escorts mod in the Mod forum.

http://www.subsim.com/radioroom/showthread.php?t=113232

His sonar mod definitely helped my lazy escorts go after me. He sent me the rest of his crew experience mods for the escorts so I made an updated JSGME ready file for it.

Good Hunting!

Ducimus 04-25-07 10:14 PM

:hmm: S'cuse me while i scamper off to go make a bag of popcorn to enjoy the show. This thread is about to get very entertaining. :rotfl:

tater 04-25-07 10:36 PM

Yeah, I almost didn't reply. But the notion that there is any less bias or agenda in one set of movies, etc than another is pretty silly.

As is the notion that only a vanishingly small handful of people should be held to a standard of personal resonsibility. The lesson to be learned from history is not that a tiny fraction of people did evil, but that a large fraction of people did nothing at all to stop it.

Feel free to flame away, I won't be changing my mind on that one :D

oritpro 04-25-07 11:35 PM

Quote:

Originally Posted by NefariousKoel
I posted an updated Kakemann's Improved Escorts mod in the Mod forum.

http://www.subsim.com/radioroom/showthread.php?t=113232

His sonar mod definitely helped my lazy escorts go after me. He sent me the rest of his crew experience mods for the escorts so I made an updated JSGME ready file for it.

Good Hunting!

Yep, that mod definitely does the trick. :up:

sqk7744 04-26-07 03:18 AM

" What, Now I have to put down the sandwich?!


Great MOD :up::up::up:

kakemann 04-26-07 07:54 AM

Quote:

Originally Posted by sqk7744
" What, Now I have to put down the sandwich?!


Great MOD :up::up::up:

*lol* Yeah no more eating and playing.

bruschi sauro 04-26-07 08:33 AM

Quote:

Originally Posted by scg737
Been playing SH4 ~22 hrs and just had a comment...

May 1942...I was patroling in the Java Sea in the USS Shark(horribly shallow) and ran across a convoy in box formation...2 large tankers leading the "box" and 3 destroyers on escort duty. The destroyers were arranged ahead, port, & starboard of the box at ~1500 yd seperation each.

To make a long story short, one taker took 3 torps to starboard and the other tanker, 2. Neither one was sinking and I was out of torps.

Escort problem 1: All the time I was pumping torps into these tankers, all the escorts did was shine their spotlights across the water in my direction.

Aggrivated, and wanting to test the SH4 AI somewhat, I decided to surface in between the 2 tankers and open up with the deck gun. Not being entirely reckless, I knew that each tanker would shield the sub from the destroyers to port & starboard...but the one ahead of the convoy would have a clear shot at me.

Once I hit the surface and fired the 1st shot, shotlights and starshells exploded all around. 7 shots later the first tanker was down and not a single shot had been fired at my sub. The destroyer forward, had come around and was making flank speed at me...range ~1,200 yds. I fired 9 shells into the 2nd tanker and she exploded. About this time the destroyer had closed to ~800 yards and it's first shot landed hopelessly beyond the sub. I ordered flank speed, full right rudder, and crashed dive to 120ft. Once on the bottom, I went to silent running and crept away from the clueless destroyers.

Escort Problem 2: I don't want to jump on the "Well SHIII w/ GWX did it this way and SH4 sucks...." bandwagon, becuase I like SH4 alot. That being said, if I had tried to do the antics above in real life or in SHIII I'm 95% certain I would be dead, dead, dead, dead...

Anyone else notice these passive escorts?

I have attacked a convoy...
I have torpedoed one maru...:smug:
I have heavy damaged from deep charge...:damn:
I must surfaced in THE MIDDLE OF CONVOY IN DAYLIGHT....:damn:
and ...:huh: surprise the escort ignore me.....:rotfl:

FAdmiral 04-26-07 05:40 PM

Quote:

Originally Posted by bruschi sauro
Quote:

Originally Posted by scg737
Been playing SH4 ~22 hrs and just had a comment...

May 1942...I was patroling in the Java Sea in the USS Shark(horribly shallow) and ran across a convoy in box formation...2 large tankers leading the "box" and 3 destroyers on escort duty. The destroyers were arranged ahead, port, & starboard of the box at ~1500 yd seperation each.

To make a long story short, one taker took 3 torps to starboard and the other tanker, 2. Neither one was sinking and I was out of torps.

Escort problem 1: All the time I was pumping torps into these tankers, all the escorts did was shine their spotlights across the water in my direction.

Aggrivated, and wanting to test the SH4 AI somewhat, I decided to surface in between the 2 tankers and open up with the deck gun. Not being entirely reckless, I knew that each tanker would shield the sub from the destroyers to port & starboard...but the one ahead of the convoy would have a clear shot at me.

Once I hit the surface and fired the 1st shot, shotlights and starshells exploded all around. 7 shots later the first tanker was down and not a single shot had been fired at my sub. The destroyer forward, had come around and was making flank speed at me...range ~1,200 yds. I fired 9 shells into the 2nd tanker and she exploded. About this time the destroyer had closed to ~800 yards and it's first shot landed hopelessly beyond the sub. I ordered flank speed, full right rudder, and crashed dive to 120ft. Once on the bottom, I went to silent running and crept away from the clueless destroyers.

Escort Problem 2: I don't want to jump on the "Well SHIII w/ GWX did it this way and SH4 sucks...." bandwagon, becuase I like SH4 alot. That being said, if I had tried to do the antics above in real life or in SHIII I'm 95% certain I would be dead, dead, dead, dead...

Anyone else notice these passive escorts?

I have attacked a convoy...
I have torpedoed one maru...:smug:
I have heavy damaged from deep charge...:damn:
I must surfaced in THE MIDDLE OF CONVOY IN DAYLIGHT....:damn:
and ...:huh: surprise the escort ignore me.....:rotfl:

OK, deceided to make a mission to test this on my SH4 game.
April 15, 1942-Midnight, no wind & calm sea, clear night.
4 Merchants in box formation with 4 small DD escorts (2 on vet &
2 on compt.) Approached from south at 90 degrees, 5 min, later
DDs opened up and 2 rushed over blasting away. Was hit several times
before crash dived to 200 ft.,under TL with silent running. My damage to
2 bulkheads & batteries was repaired very quick with no dam cont team
engaged. A third DD came over to join the other 2, the last stayed with
convoy. They all DCed the sea numerous times but not on me....
2nd try: Moved my sub into the center of the convoy submerged.
Mission starts, I surface. DDs speed up to get clear shots at me. I start
getting hit as soon as they do. Blasted out of the water in less than 8 minutes.
Conclusion: My SH4 game is working great, what's wrong with yours?

JIM

tater 04-26-07 06:18 PM

Like I said, I think they are fine until the sea state is rough

FAdmiral 04-26-07 06:41 PM

Ok, same exact mission but with rough seas and thunder, moderate whitecaps.
Surfaced, took the DDs slightly longer to get me in their searchlights but when
they did, I was fired on almost immediately. DDs moved to get into better
position to attack. Only when I got too close to the merchant did they stop firing.
I turned away from the merchant and I started getting hit again. As I swung
around away from the merchant, a DD came in and rammed me. The ONLY thing I saw go wrong during this whole mission was that after ramming me, the DD broke
in half and blew up (that was NOT right) and I was damaged BUT not sinking....

JIM

kakemann 05-02-07 07:08 AM

I've mad changes to my mod which solves some of the issues about the lazy destroyers. Click my signature to get to the new thread.


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