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-   -   [REL] Realistic Battery Life (https://www.subsim.com/radioroom/showthread.php?t=109120)

ReallyDedPoet 05-30-07 12:39 PM

Welcome:up: starvingartist507

RDP

WilhelmSchulz. 06-21-07 09:12 PM

Is it jesme compatible?

ReallyDedPoet 06-21-07 09:16 PM

Had a look at the file structure, it looks good to go:up:

RDP

supposedtobeworking 07-14-07 04:49 PM

Does anyone know if this can and/or should be used with 1.3...I did remember reading about fixing recharge rates when out of fuel in the 1.3 readme, but did they tweak the battery recharge rates in general as welll?? It seems to me my battery runs out too quickly, but maybe its just my imagination. So can I use this with 1.3?

thanks

PepsiCan 07-14-07 06:45 PM

Seems usable
 
Hi

I just installed this mod on patch 1.3. Seems the SIM files in the stock game after patching to 1.3 are older than the files in the mod. So, they were not touched for 1.3 in my opinion.

Hope that helps.

switch.dota 07-15-07 03:43 AM

TM 1.3 uses these files and is v1.3 compatible, so I'm guessing this mod is compatible with v1.3 as well.

fire-fox 07-15-07 08:15 AM

Quote:

Originally Posted by PepsiCan
Hi

I just installed this mod on patch 1.3. Seems the SIM files in the stock game after patching to 1.3 are older than the files in the mod. So, they were not touched for 1.3 in my opinion.

Hope that helps.

looks like the Porpose has a new'er .Sim file after the patch, but its a smaller file

Jace11 07-15-07 08:57 AM

Be careful though, I has sim and zon files for each sub and they were fine in 1.2 but when using them in 1.3 I get a CTD (only in the museum when viewing the subs) I narrowed it down to one of these files, despite them being unchanged in 1.3.... weird...

Just check after you install this mod.. go to museum and cycle through subs.. if it crashes it is one of these.. (i thought it was upc but it ain't)

supposedtobeworking 07-15-07 03:32 PM

Ok, any hope of getting this mod updated then for 1.3? I really don't want to mess with throwing 1.2 files into my 1.3 installation at this point...

Jace11 07-15-07 04:48 PM

There is a problem.. I don't know how serious it is though. One cool thing, is that as a battery becomes more discharged your maximum speed decreases.. I don't remember seeing this in 1.2...

This may be the cause of my museum CTDs..

PepsiCan 07-16-07 03:10 AM

Confirmed
 
Yep, the Porpoise SIM file has been touched. Also, I got CTDs after I installed this. But I am unsure as to whether it was this mod or some installation error that caused this to happen.

Did anyone notify CCIP?

Lagger123987 07-16-07 03:17 AM

CCIP, can you make a 2x increased battery life mod? Also, what files do I tweak for the fuel and battery life too?

Bando 07-16-07 04:30 AM

Quote:

Originally Posted by Jace11
There is a problem.. I don't know how serious it is though. One cool thing, is that as a battery becomes more discharged your maximum speed decreases.. I don't remember seeing this in 1.2...

This may be the cause of my museum CTDs..

It did in 1.2 Jace. I'm positive on that.

Jace11 07-16-07 05:52 AM

ok my bad sorry, i thought it was new, but obviously not then

letterboy1 07-16-07 11:05 AM

Since the battery life mod is included in the new 1.3 compatible Trigger Maru, perhaps you can use that one. It means having to grab the individual .sim files and making your own JSGME version, but the readme lists every change made and which files it involves.


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