Radar was certainly the single most important technology to the success of the submarine campaign in the Pacific. That is in such a poor state in the game is a true shame.
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Originally Posted by Rykaird
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Originally Posted by Deep Six
Neal I'm not sure the SD Radar is working as intended, I'm on my first patrol and used some reknown to install an SD Radar unit.....Now this should only be able to pick up aircraft......Hum well it also has the magical ability to pick up surface craft as well.......I like the way when it picks up an aircraft the icon is a ship box untill classified but, hey i dont want to stay around on the surface for that long....Bug report the SD radar whilst working is NON-Functional in game, meaning there IS no radar installed..The sd screen is blank...(Yes I did try and turn it on)... I'll test some more but it has definately picked up a surface ship for me.... Got the operstor message...Contact bearing blah blah...Long range....Turned out to be an American Tanker......
Deep Six
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Yup, that's the way it works. My first patrol, used my school reknown for SD radar. Headed for Tokyo. Thing picks up everything - aircraft and ships. They remain unidentified on the map (grey ship icons) until visually identified, but it sees them and at extreme ranges, and are called out as contacts by the RO. Had dozens of long distance ship contacts called out in the multiple harbors enroute to Tokyo.
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Here's the current theory I am operating on: there is no difference between SD and SJ/SJ-1 radar other than that the displays and tool bar commands are made active if your sub is equipped with SJ or SJ-1 radar (and with no apparent distinction between those two types, either). There is much evidence that this is the case:
1. SD radar returns the same information as SJ radar, including bearing and range (that the range is exact can be seen with map contact updates on), and seems to have the same area of coverage.
2. When equipped with SJ radar, but the radar is turned off, you continue to receive the same radar contact reports as if you had it switched on. The displays simply turn off and the command bar returns to the default no radar/SD radar state.
3. Both A-scope and PPI SJ radar displays show air contacts just as readily as surface contacts.
Now the simple test would be to equip a sub with SJ radar, but not SD radar and place it in a situation like the artillery training mission and see what happens. I don't see how to change the sub's configuration via the mission editor or the mission .cfg file, so I'm not quite sure how to go about that.
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Originally Posted by LukeFF
Does the check box in the notepad at the sound station have any other purpose than to identify a contact and to get a range via sonar? Does it, perhaps, track that selected contact once you click the box (which doesn't seem to be the case)?
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Luke, rotate the sonar head until it is facing your desired contact and the sound signal is strongest. While the contact is clearly heard on the current bearing, hit the range to target switch on the left side of the console. The needle on the ring will travel in a clockwise direction. If the ping connects with the target, you will hear a return on the ping and the needle will stop. Where the needle stops on the ring is the range. (But the textures are crappy and the numbers are hard to read. I believe they are in hundreds of yards).
If the target is close and rapidly changing bearing, the current bearing of the hydrophone might not return an active ping sent out. Once you establish the target's relative motion, you can "lead" with the hydrophone a bit to ensure a clean return on your first ping.