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If you want to play fair, play Akula vs. Akula or SW vs. SW. :|\\
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Very much fuzz in this topic for nothing. And Iīm playing with LAWMI (still no patch 1.04 on STEAM), and thatīs great for me, since I donīt shoot my torpedoes over the line of horizon, because much of the fun in this game is to get near your "prey" with a good and steady firing solution. |
You know, when you just post the same message 3 times, including twice in the same thread, it's pretty obvious that you're not participating in the discourse but that you're just trolling.:down:
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Are you saying that you are basically finishing or improving or doing add-ons to DW? |
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You have demonstrated that yourself. Understand that you aren't going to get much sympathy or agreement coming to SubSim and claiming you have no belief in a project that most people who post here have been using since September 2005. That's like saying you don't believe in evolution. :cool: It's your right, but then don't go around claiming to be a scientist. Cheers, David |
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I wouldn't let it reflect on Subsim at large. Cheers, David |
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For example, did you know that 35% of the military aircraft and helos do not have proper radar and ESM gear in the database (Read: NONE)? This means they will not react to a radar guided missiles and fly head-on into the teeth of enemy air defenses. Do you really believe the SH60F has no ESM for radar beam detection? Well, I just fixed that issue today, and a few others. I also added TIW messages for underwater missile launches, and added the MK60 CAPTOR Torpedo Mine to the P-3, and that was just today. The list of examples is truly endless. Cheers, David |
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We have gone from an arcade game to something resembling a simulation. You don't like 1.04 ? Fair enough, but don't blame Luftwolf. Take that up to SCS. 1.03 was a patch that broke more things than it fixed. 1.02 was a good patch (the sonar model was improved dramatically) 1.01 were only little bugfixes 1.0 was a beta. You want to go back playing something pre 1.04 ? Fine, play a bug-ridden, broken physics model version. No one will blame you for that. ;) And last but not least, there are tools freely available that enable you and your friends to mod the game to your level. So you see, you have lot of options to regain the ufo-like advantage of the seawolf over the other subs in the game. You know what, maybe in the next patch we will make the SW not detectable by sonar, so you'll keep getting easy kills against akulas and 688i. :rotfl: |
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Do you really believe their best seawolf torpedo may it be ADCAP48 goes 55kts max like it's told to us on wikipedia? Do you really believe russia are the only ones out there with super cavitative torpedos aboard do you? How unsmart do you have to be to not realize that. If the USA invented an actual antigravity device and built a new aircraft fleet of planes with the device aboard you will never know and the next game-improver,3rd party add-oner etc. ( just like you anyways ) will still edit the F-14 rofl. |
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But, and this is a point you continue to ignore we can have estimates on the characteristics of certain weapons, platforms, etc... Estimates based on Jane's, the USNI and other public available sources. So I ask you, do you have any sources that estimate the performance of the adcap48 to the figures we had in the original 1.0 database ? Do you have sources that say that the seawolf can go at 40 knots ? Lets talk data my friend. All else is meaningless. |
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I'm not sure you understand what I'm doing... so what is there to say? I hope you are enjoying your purchase of DW. As a member of the DW Beta team, I've worked hard to ensure you have a quality product. Thank you for your feedback, you are a valued SCS customer, and we look forward to brinding you new and exciting naval simulation products in the future. Cheers, David |
As it's been stated multiple times...if you have other, credible data...then utilize it!
Why can't certain people understand that SCS gave us (civilians) a game that has basic information in which can be improved upon without them actually doing it and getting in trouble for revealing too much classified information?:damn::damn::nope::nope::stare::stare: :roll::roll::roll: |
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I know what you are doing + all your arguments have errors in it, one time you talk about realism another time you mention it to be fairplay in the same TOPIC, so realism=not balance It just shows up there is something major wrong with this. |
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In fact, my own bias is demonstrated in the readme for my mod, near the top of the first page: Quote:
But nothing has gotten any better for you, your game is still the same, and you have not made any progress towards fixing those issues that most bother you. Five minutes with DWedit and your game would be exactly as you desire. Enjoy your game! :) Cheers, David |
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