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More ring designs if you want some variety....most of these come from ships of 1900's era couldn't find any 1940's...I've seen some in black in white photos but, they don't really help for color/texture patterns.
http://i4.photobucket.com/albums/y14.../liferings.jpg Also, here is luftwaffe survival gear: http://i4.photobucket.com/albums/y14...anliferaft.jpg Close up of jacket: http://i4.photobucket.com/albums/y14...lifejacket.jpg Uboat crew at sea: http://i4.photobucket.com/albums/y14...8/U-crew-1.jpg |
Hi Tikigod,
thanks for the input. Since my lifebelt uses external textures some of these will be incorporated to increase variety. Regards, DD |
hi i saw this thred ad it just inspired me to have a go at 3ds max moddeling. i saw the lifeboat and had a go, (sorry diving duck if this is invading your project, but i just wanted a go at a model) no idea how to impliment it into the game but tell me what you think. oh the texturing needs an overhaul.
http://i68.photobucket.com/albums/i3...r/backside.jpg http://i68.photobucket.com/albums/i3...ster/front.jpg http://i68.photobucket.com/albums/i3...master/top.jpghttp://i68.photobucket.com/albums/i3...aster/back.jpg |
how many pollys?
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yeh thats what i was thinking i dont know how to find out :oops:
aah 2440 too many i think? |
Moin,
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Actual progress: http://img223.imageshack.us/img223/4...drum001tr0.png @Letum: 520 poly for the oildrum, and thereīs still potential to optimize. ;) Regards, DD |
Most life-boats can't fly. You might want to correct that:p.
Looking good, though. |
nono this one can its one of hitlers new inventions like the backwards plane!
anyway any ideas on how to reduce the poly count? |
Hi,
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Or you start over again and create the whole dinghy from one box/cylinder by extruding the faces. SHIII smoothes all objects, so there is no need to chamfer any edge to the maximum. Itīs sufficient if a cylinder has 12 sides! Regards, DD |
ah ok im a bit of a modeling retard/begginner :D oh btw i just tried your barrels for the first time, exelent work mate i am concerned about the amount of noize it makes when you hit them! its like you're hitting a barrel made of tonnes of steel, apart from that, exelent project
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How about Floating Dead Fish floating in the Harbour area.:up:
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As for the modelling, create a box/cylinder (not more than 12 sides) and convert it to editable mesh. Then, presuming youīve selected the object, go to polygon level. You may now extrude, resize, rotate the face. This way you may build objects a simple way and the polycount remains low. For your dinghy you could even use loft extrusion technique, but thatīs a little more challenging as the profile changes in size. Regards, DD |
Couldn't the barrel just be made "ethereal" so that you went right through it?
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ok i recreated the dinghy. i havnt got on to texturing yet but it took like 5 mins. i just created a cylendar with i think 10 length segs and 11 sides. shaped it
also i created a fish lol :p so far the dinghy is 249 polys. http://i68.photobucket.com/albums/i3.../fishfinal.jpg http://i68.photobucket.com/albums/i3...er/dinghy2.jpg |
Looks just as good with a fraction of the polys
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