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-   -   Thinking Aloud About Tactics (https://www.subsim.com/radioroom/showthread.php?t=102391)

SeaQueen 01-14-07 08:47 AM

Quote:

Originally Posted by Dr.Sid
I had to use sprint'n'drift in LA when following Red October in recent SubGuru's mission. Red October (RO) is doing some nice 15 kts and I have to stay in touch or even get closer .. but I was aware he can do 'crazy ivan' or simply slow down .. so I had to drift for a while, check demon for RO's RPM .. than sprint again .. really nice mission design.

I don't doubt it. I'm thinking of something slightly more formal, where ships sprint so long and drift so long to maintain a specific SOA. There are these things called isochrons, and it's kind of complicated. My sense of things is that if a real ship had to do that as a tactic, it'd just wing it. I also don't think the game gives enough credit to surface ships, as far as active sonar not washing out. That's just me, though.

LoBlo 01-14-07 09:14 AM

You could always alter the database to increase the AS washout speeds, afaik.

SeaQueen 01-14-07 09:42 AM

Quote:

Originally Posted by LoBlo
You could always alter the database to increase the AS washout speeds, afaik.

Yeah... I could. I've thought about it from time to time. It isn't a huge deal, though. They're not that far off. It just annoys me that I can't make things go quite as fast as I'd like them to go sometimes.

If I had one thing to fix, I'd rather see the air stuff fixed and I'd also like to see a lot more flexibility in the air stuff. It's like they never fixed the stuff in Janes Fleet Command that was glaringly wrong. The review of Janes Fleet Command on The Strategy Page is so right on. Any time I have anything involving extensive use of aircraft, I'd rather game it in Harpoon. DW is very ASW and undersea warfare oriented. In that respect it's quite good, but with everything else it's okay at best.

Bellman 01-15-07 10:02 AM

SQ as a veteran Pooner, since the early 90s, I agree with your preference to game the projection of power by air assets in Harpoon, particularly since the 'ready-time' changes have inhibited the dominance of aircraft strategy.

However, regretably neither Harpoon 3v 3.6.3 nor 3.7 (ANW) have successfuly fully implemented aircraft within the sim. Following the release of ANW some 40% of 80+ bug/issues, reported by authoritive sources, related to the use of aircraft. See
http://www.xtreme-gamer.com/forums/h...nw-issues.html
Other links at The Harpooners Point - forum registration required

Comparing in-game systems, I still rate higher what SCS has achieved in ASW compared to the H3 limited and buggy aircraft. DW will remain my game of first choice.


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