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https://i.imgur.com/Q6gqago.png |
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VonDos, what do you think? :) |
https://image.ibb.co/hXEHEQ/sovrast.jpg
We can try to modify hull design, will be a not easy work (portholes also will be repositioned, deck textures will need a remap ecc), but we can try this. Looking at your drawn, i see some structures between funnels need to be a little enlarged or repositioned. Is this drawn really accurate? ps i've used a little "out o scale" lenght (drawn is a little larger than model here) just for highline differences in bow and stern design. Final lenght shouldn't be touched (i think). EDIT: Structures between funnels fast corrections: https://image.ibb.co/cpcMr5/SH3_Img_...2_1_35_302.png |
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One question : how can you have the texture directly painted on 3D models in Wings ? |
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File => Import Image... The recently imported image will be listed in the Images section of the Outliner window. The method for assigning an image to a given material varies depending on the Wings version you are running. In the latest version you simply drag the image on top of the material, and then you choose the wanted texture type (diffuse in your case). If memory serves me well, in older versions you should right click on a material, and assign the texture from the following menu... |
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After days of works and failures, my new stern:
https://image.ibb.co/hzOzjQ/SH3_Img_..._54_16_580.jpg Someone can help please? Best regards, Vd |
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As far as I can see, red marks = smoothing problems. Weren't those areas fixed in my tweaked files? Maybe I missed them :hmm2: Texture distorsion near the stern: it could be caused by poor UV unwrapping or by an abrupt change of face normal along an edge. What about the other blue rectangle? From your screenshot I can't see any problem there... |
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Smoothing and texture distorsion here start with re-designed hull, before those parts were OK =) Your work was really fine, but now i need another help, if you want :doh: Blue rectangles indicate a couple of "too angled" faces, i'd like to curve them a little for a more linear effect (look at white stripe on the hull, his direction change quickly), but my 3d ability is leaking here... :oops: Best regards, Vd |
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send your files my way, but I ask you a favour: if possible, separate the hull model and send me only the geometries that actually need to be reworked. I hope you get what I mean. In order to weld the split faces I need to break up the model into parts, and Wings3D / Mod Tool don't handle very well projects with many separate objects. :salute: |
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Thanks for your help! :Kaleun_Salute: |
:hmmm: Maybe i know what do you mean now :salute:
Here's the new link : https://www.sendspace.com/file/q29uqf The pack include parts in red box for shadow problem and "red and black" hull, if you want to try to work on angled faces problem :) From pics, i can see ship's stern was a little different nearby sea level, really narrow at extreme end of hull: https://i.pinimg.com/originals/e2/74...594bbc3d7c.jpg http://maritimematters.com/wp-conten...board-copy.jpg Best regards, Vd When solved, next step will be rework the bow. |
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