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OK, so, I came back to Poland, I can write post now:).
I tried to import my *.obj file, but with not success. SS of bug: https://dl.dropbox.com/u/97170234/bug.png I did it: 1. Delete some things from oryginal file (2 beds) - so, I edited oryginally subset, 2. Add new subset, using Autodesk 3DS Max, 3. Import file to GR2. I think, I know, where is this bug: I can't change any oryginal subset, am I right? If it's requied, I can send you this modified file... PS. So, there's somebody younger than me :cool:. Congratulations!:sunny:. |
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You're still the one getting the 'Best Young Modder' award, though! |
Hm, maybe:).
PS. About SH6, maybe I'll do it someday :cool:. But, it's very hard to do: - new boats, - new interiors, - new ships - new campany One person? It's possible, when team will count 100 poeple, hehe:hmmm:. |
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and not forget to add only one subset per one subset ,if you add 2 = errors and the subsets order must be respected in the 2 files :03: |
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And can I edit exist subset? (in oryginal file to delete 2 beds) Or I can't do it? |
Yes,you can edit how you want the exported subsets,but you need to be certain that you have delete/add the same faces/vertices :yep:
Me,in 3dsmax ,i import first the _AO.OBJ and after the .OBJ in the same scene (better the AO first to see the diffuse textures and not the AO :03:) https://dl.dropbox.com/u/99234496/3dsmaxselect.jpg For add a subset ,it's easy : import 2x the same object and rename one with at the end _AO :03: after you can load a separate UVW for the _AO :yep: Edit:If you want rename(after)/delete a subset : go on "Tools" menu -> open explorer:container explorer Re edit: i have forgot to say you ,when you import in .GR2 choose the "loose" mod (first question="No") |
OK, but GR2 E/E/V app tells me, number of verticies and faces must be the same, what definied in GR2 file. How to reduce vertices to X in 3DS Max? is it possible? Because when I added new subset to *.obj file, App tells me, there are too many vertices...
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the numbers of vertices/faces is not a problem,the .GR2 editor get make the work to optimize the files :yep: :up:
edit:for the radar dials,i don't understand :doh: the SH4 dials.cfg don't have the entry for them (type :58,59,60,61)... :hmmm: Ps:the .DAT file contain just the 3D objects and textures,and not the controllers (they are in .sim) :03: |
Hmm, but in AI_Sensors.dat, there are ranges of radar... Because... what are you looking for?
PS. YES, I added new subset! Thank You BIGREG, You're the best in the world :yeah::yeah::yeah:. |
:yeah:
For the radar in .DAT ,this is the radar coverage/etc values...(informations) But don't controll models/meshes... and i am not the best ,the BEST is TDW :up:, the creator of the .GR2 editor :yep: Edit:i am looking with TheBeast to make them workable ... (the four rings (now) with numbers on the radar) |
So, you want model or informations? In *.dat file there are some informations: range, etc.
PS. Maybe you aren't the best, but you explained me everythink, how to add/edit subsets. TDW hasn't got time for it:up:. EDIT So, you want to add Radar to SH5, yes? And you have to know sth numbers... yes? |
Actualy TheBeast and me work to redo the QR1...
We have allready make some change Maybe,we can work together on :06: ps:we want just that the radar range Nr dials work ... :D see at #1 all is OK normaly:numbers,bones and controllers in .sim ,but they don't move ... (and they work when we assign an other "values" as hour,depht etc... ) If you use SteelVikingInterior Mod ,this is me ,i have redo the all needles,knobs etc.... I am the needles man ! :rotfl2: :haha: 81 needles ! ,if i remenber http://img37.imageshack.us/img37/2739/radarstation.jpg |
Hmm, OK! I'll send you (maybe today?) modified GR2 file. I'm importing now OBJ file (It takes forever!:)) So, this MOD will be called "FlakMonkey's & TheBeast's & BIGREG's & Silentmichal's interior MOD", HAHAHA :har:.
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